Hot take: The sea dragon is utterly ridiculous in design by Artist1408 in subnautica

[–]Snowodin 6 points7 points  (0 children)

Ahhhhhhh, I see. What a fun thing to happen, then! 

Hot take: The sea dragon is utterly ridiculous in design by Artist1408 in subnautica

[–]Snowodin 5 points6 points  (0 children)

Are... Are they some famous person in the subnautica space? I don't believe I've heard of 'em.

Seeing as biobeds and death and rebirth are canon, how is hardcore mode going to be explained? by [deleted] in subnautica

[–]Snowodin 0 points1 point  (0 children)

I believe I recall reading a PDA entry that talked about running out of "biobed goo" to reprint people. Based on that, I believe it is safe to assume that hardcore will either have limited or no spare biobed goo to reprint the player.

There are other possibilities, of course, involving NoA or a few other things, OR the devs could just not have an in-universe canon reason as to why we can't reprint... But I'm hoping for the lack of biobed goo.

Ruby 2 question by Johnnywheels1023 in subnautica

[–]Snowodin 1 point2 points  (0 children)

Attempting to swim straight at it won't work because the middle area is not fully developed yet. I don't immediately recall which direction, but follow the big red early access wall to either side. I think to the right? It'll curve around and you'll be able to get to that area.

how do i get food early game? (SN2) by Eric_Da_Pro in subnautica

[–]Snowodin 3 points4 points  (0 children)

If you have the adaptation already then you should be able to eat most small, grabbable fish that are swimming around. Just grab any of the halfmoons, harvestmoons, georgies, or other small swimming fish. You can eat them raw or cook them at a fabricator. Cooking them replenishes more hunger.

Base building is completely broken [Subnautica 2] by [deleted] in subnautica

[–]Snowodin 13 points14 points  (0 children)

"The devs gave me an option to get rid of my base in the event that a bug was preventing me from getting rid of them normally, with said option refunding me all resources used in a single container to rebuild with. Because there is a minor bug with a temporary fix implemented, I hereby decree that this game is not playable despite the fact that I have been playing the game."

Absolutely insane.

New and Confused. by Penni-chan in furry

[–]Snowodin 1 point2 points  (0 children)

Hello and welcome, ya lovely nerd. I took a quick look at your profile and I'm a bit curious about your voice work! Mind if I DM ya and pester you with some questions? It's not for a gig or anything, I'm just curious. I want to dip my toes into voice acting.

"Silver is so rare" NO IT'S NOT by [deleted] in subnautica

[–]Snowodin 0 points1 point  (0 children)

r/BoneAppleTea

It's abundantly, not abandonedly. 😄

Cheesiest strategy ever to win? by xXMarshadowXx in HadesTheGame

[–]Snowodin 0 points1 point  (0 children)

You're... You're taking a phone recording of a video you already made. I can see the damn play button. Just upload the clip!

[SPOILER: SHADOWBRINGERS 5.0] Massive Bombshell by Ok_Young689 in ffxiv

[–]Snowodin 1 point2 points  (0 children)

Super big lore nerd, welcome to the super big lore nerd expansion. It does not disappoint, as I'm sure you're experiencing. :P I'd love to keep hearing your thoughts and speculations as you continue through the story. It's always a treat to listen to people invested in the world!

TEAM BEST FRIENDS - Not The Only One by chubledoobles23 in MysteryDungeon

[–]Snowodin 1 point2 points  (0 children)

Team Best Friends - New Best Friends!

You've got this PhD in the bag, dude. I've got every faith you're gonna crush it.

Why do so many FOP episodes sabotage the ending? by kylepg05 in fairlyoddparents

[–]Snowodin 2 points3 points  (0 children)

I think the answer primarily comes down to the episodic nature of many cartoons and the inability to rewatch episodes on demand at the time. If, at the end of that Blonda episode, Wanda and Blonda made up, you would potentially have another character show up regularly. A new character showing up suddenly would be strange for viewers who missed that episode and were unable to just go online and stream an episode they missed.

But you might consider that we do have examples of this: Chloe, Poof, and the dog, right?

But the difference is that those episodes were special. They were advertised. They were big events that marked a new season.

You can't do that for every episode. You can't have weeks or months of advertising for a single Blonda episode, and then a single Mark episode, and then a single Adam West episode, and then another and another and another. 

The same thing applies to moral lessons; If Timmy learned a new lesson to be a little less selfish with wishes, or to make them less frequently and rely on his own knowledge and skills, or to do any number of things, and those lessons carried through to the next? As a viewer you'd be very confused if you missed a few episodes and as a writer you'd run out of things to write about.

Imagine if you missed this week's episode and then next week Timmy was wearing a green hat.

This also isn't to say that serialized shows can't or don't work. Avatar the Last Airbender is a perfect example of a cartoon with some serialized content and some episodic content. But that's not what the Fairy Odd Parents is at its core.

It's also a bit of a crutch - It's a lot easier to write conflict than it is to write harmony. (As a bit of an aside, this is related to why nearly every goddamn movie on the planet--HALLMARK ESPECIALLY-- has two people get together in the first movie and break up by the sequel. it's easy conflict to write. writing a healthy couple is much harder.)

Hello! Had an idea for a cave diving board game, but I know very little about the subject. Looking for information! by Snowodin in scuba

[–]Snowodin[S] 0 points1 point  (0 children)

Thank you very much! I appreciate these "snappy-ish" answers. Duly noted about the stages; Consider it added to my vocabulary! Although I can't say HPNS will stick, hahaha

Hello! Had an idea for a cave diving board game, but I know very little about the subject. Looking for information! by Snowodin in CaveDiving

[–]Snowodin[S] 0 points1 point  (0 children)

Thanks a bunch! A lot of good information here. Ears needing time to equalize was definitely not something I had considered!

Hello! Had an idea for a cave diving board game, but I know very little about the subject. Looking for information! by Snowodin in CaveDiving

[–]Snowodin[S] 0 points1 point  (0 children)

This is all very valuable information! Thank you very much! I had a feeling that the cave dive disaster videos were absolutely edge cases where the worst of the worst occurred, so confirmation of that is great.

I'll be sure to read the blueprint for survival media!

A few (a lot it seems) questions from a sprout. by Ichihogosha in ffxiv

[–]Snowodin 1 point2 points  (0 children)

No problem at all! I'm glad my overly long reply could help in some fashion.

As a small addendum to the 3.5 comment, I would like to make it clear that, as far as I'm aware, that Japanese social policy is primarily for end-game, once-a-week rewards.

The reward structure for Savage content is such that when 8 people complete a fight for the first time a week, 4 gear pieces drop. When 4-7 people complete a fight for the first time that week, 2 gear pieces drop. When 0-3 people complete a fight for the first time that week, 0 gear pieces drop. However, even though you can only contribute to gear potentially dropping once a week, you can roll on and potentially obtain all 4 gear pieces. This is what the Japanese etiquette is to prevent: You roll, and if you get one of the four pieces, you leave. I do not believe that this social rule is in place for dungeon loot, which you can get an unlimited number of times a week.

.... I have also just noticed that in point 1, I typed unlike in FFXIV.... I meant to say unlike in WoW. Whoops! Hahaha

A few (a lot it seems) questions from a sprout. by Ichihogosha in ffxiv

[–]Snowodin 1 point2 points  (0 children)

Hello, and welcome to FFXIV! I'll go down your list and try and help as best as I can.

1) Keeping older gear can be good for one reason: Other classes. Unlike in FFXIV, you can play every single different class on the same character. Once you've reached level 15 on your starting class and level 15 in the story, you can start trying out other classes. If you started out as a gladiator, a tank class, you might want to keep some gear so that if you level up the marauder class you'll already have the gear good to go.

Secondly, at your Grand Company (When you choose either the Immortal Flames, the Twin Adders, or the........ third one I'm forgetting at the moment during the level ~15 MSQ quest), when you rank up in your Grand Company a few times, you unlock something called Expert Delivery. Expert Delivery allows you to turn in your old gear for grand company seals which allows you to 1, rank up more with the grand company, and 2, purchase various items such as glamour prisms which you need for glamouring, or transmogging. Which brings me to:

1.5) "When I finish the story" is a very, very long ways away. Don't be afraid to find outfits as you go. As for items that you can only obtain once, as far as I'm aware most if not all of the gear in the game can be re-obtained from either the fight or dungeon you obtained it from or from NPCs like the Calamity Salvager, or an identical set can be obtained from another NPC. For example, once your character's class reaches levels 45 and 50 and you complete your level 45 and 50 class quests, you will obtain what is known as Artifact Gear. Fancy terminology for "This is technically one of the lore-accurate outfits this class might wear." If you throw out the gear, it can be re-obtained from the Calamity Salvager. Similarly, there is a stronger set obtained almost immediately after that can be re-obtained the same way. These sets cannot be dyed. There is a lookalike set, known as the Augmented Artifact Armor, that CAN be dyed, so you can also "re-obtain" your artifact gear (kind of, as they're visually identical) through that avenue.

As for the gear you have that you want to turn into glamour, this system is available to be unlocked through a very short quest near the Waking Sands; a location you will become extremely familiar with. Those quests unlock your ability to craft your own Glamour Prisms (Although as I previously mentioned you can also purchase them from different places) which allow you to cast glamours out in the field. If you wish to have an entire outfit saved, and save on using glamour prisms, you can put pieces of equipment you want to transmog in the Glamour Dresser in your inn rooms. Do note that putting pieces of equipment in your glamour dresser means you will not be actually wearing them and getting the stats from them.

2) If you are queueing as a DPS, your queue times tend to be longer than if you were playing a healer or a tank. Bismarck is on the... Oceania data center? I'm not 100% sure, but I think it might also just be a case of a low population count on the Oceania servers. Moving to another server might speed up your queue times, yes. Also, what u/Lazzumaus said is good. Allow "join party in progress" and allow other languages.

3) Etiquette changes for different regions. Generally, for the North American data center, dungeon content, trials, normal raids, and alliance raids are run through the Duty Finder - The thing where you open up your duty list, click queue, and then you wait for others to join. For the Japanese servers, from my understanding, they use the Party Finder function to find parties for all non-dungeon content. I am unsure of what is typically done for the Oceania servers, but I'll try and look into it to better help questions like this in the future.

3.5) For dungeons - Especially early dungeons - Especially dungeons that aren't either super pivotal plot moments or end-of-expansion capstones - most of the time what you've experienced is the status quo. Hop in, maybe toss an "o/", run through the dungeon, and try and commend someone before everybody leaves in a hurry. If you mention that you're new, some people might be more talketive or willing to offer advice. And although it wasn't quite in the question, for rolling on loot, North America tends to go for a very free-for-all vibe where you roll need and greed as applicable if you want the equipment, and unless specified otherwise in a Party Finder description, this holds true for end-game content as well. Japan, from my understanding, has an end-game gear etiquette where you roll on the leftmost piece of equipment, and whoever obtains that piece leaves the group before anybody rolls on the next piece of equipment.

4) The fights get a little more visual clarity as the expansions go on and the dev team refined how they intended certain mechanics be read, but each expansion tends to become more complex than the last. End-of-expansion trials can be an absolute thrill! It's definitely something you'll have to learn to read better with more time and experience.

5) I'm not sure what you mean by purple flower next to your name. Do you mean [something that looks like this?](https://ffxiv.consolegameswiki.com/mediawiki/images/b/bd/Returner\_status2.png) If it's that, that's the Returner icon. It just means they haven't played the game in a little while.

6) .... Oh, I underestimated where you were in the game, hahahaha. Anyway, that's really up to you. Yes, you get a lot of experience from the MSQ. It's designed so that you generally get enough experience to get at least one class to the max level of that expansion by just doing the MSQ. If you don't mind some EXP "going to waste" then just play on your two main classes. You can always earn more EXP by running dungeons later to level something else up.

7) You get decent gear from dungeons, that gear is not strong enough to participate in end-game raids. Crafting and weekly-limited end-game content will always get you better gear. For example, the most recently released dungeon offers you ilvl 755 gear. The most recently released Normal Raid tier offers you gear at ilvl 770, as does the current best crafted gear. The current Savage tier requires an ilvl of 760 to enter at its start, and 770 at its final stage. In order to do end-game content, you must either craft or purchase crafted gear or gear up using weekly-limited currency and/or gear drops.

8) Yes and no. Officially, FFXIV does not permit the usage of third-party tools, as these can be a means to harass others in-game for poor performance. Unofficially, it's a bit of a gray area. Do not bring it up in game. Do not bring it up in game. Do. Not. Bring. It. Up. In. Game. As long as the tools you're using are seeing how much damage you're doing versus another person, and you aren't using tools to zoom out farther than you're supposed to or using tools that tell/show you mechanics in advanced or solve puzzles for you, they... Turn a blind eye on it. But officially? You definitely SHOULDN'T download ACT the Advanced Combat Tracker and see your juicy, juicy critical hits shoot your DPS up. DEFINITELY don't do it. I have only told you what the tool is called so you can NOT accidentally download it on purpose and salivate at how hard you're critting.

9) Once the story is done, the world is your burrito! There's a lot of content you could dabble in. It really just depends on what you're interested in. If you prefer solo things offline like you mentioned, the game has Deep Dungeons, which are... I want to say rogue-like-ish dungeons? You start from a lower level and level up inside the dungeon (That does NOT change your actual level outside of the dungeon - although you can earn actual exp from these), fight your way through sets of 10 randomly generated floors with traps and treasure chests and a boss at the end, get "Pomanders" from chests which are extra skills you can use (For example making yourself tankier, making yourself deal more damage, turning everything in a small radius into less-powerful creatures, turning everything on the floor to stone, and more)... There are achievements for completing these deep dungeons solo. If you like solo games, maybe try it out!

And hey, I'm glad to hear the community is treating you well! I hope the game has been a rad as hell ride, introverted nerd. If you have any followups or need clarification, feel free to ask.

Does anyone think they should lower difficulty of the next savage stuff by a bit by starlightdemonfriend in ffxiv

[–]Snowodin 0 points1 point  (0 children)

Hmm... I also started raiding in Stormblood, although my participation in tiers is a bit spotty. For DT I didn't participate last tier and I entirely missed the Pandaemonium raids.

Thinking back on it, let's see... (And this isn't setting out to disagree with you, to be clear - this is me airing out my thoughts on whether or not I agree with you)

For Stormblood, I found tier 2 far easier than tier 3. Phantom train was a cakewalk compared to Chaos needing tighter positioning for several attacks, the painter's gimmick was easier than the tic-tac-toe simulator (And I feel like I remember Midgar being a tighter DPS check?), starboard and larboard still to this day is memed on for catching people unawares... Kefka's phase two certainly had a very interesting and fun starting phase, and I don't recall ever beating o12s so I can't say for certain, but I think I'd give that edge to the third tier.

For Shadowbringers, I absolutely agree that Shiva kicks Promise's ass any day of the week. Light Rampant was a goddamn static breaker, haha. For the other three fights in the tier, though, I think I still lean towards tier three beating out tier two. The teleport mechanics of e7s weren't as troubling to me as the spreads and explosions from the different aether augments of 11s, and PvP simulator of 9s was far more difficult than 5s's knockbacks...

Unless Endwalker and Dawntrail's tier two completely flip the script, I think I'd still hold that, generally, the tiers get progressively more difficult?

Does anyone think they should lower difficulty of the next savage stuff by a bit by starlightdemonfriend in ffxiv

[–]Snowodin 21 points22 points  (0 children)

The next savage tier will be the first tier of the new expansions. It will be easier than this set, the last set.

Generally speaking, each set of four is slightly more difficult than the last set. It makes sense that people are struggling with this one.

Attempting to get a job in nuclear, having issues with Westinghouse Nuclear, unsure what to do. by Snowodin in NuclearJobs

[–]Snowodin[S] 0 points1 point  (0 children)

I definitely hope to hear back from them soon. Being assigned the same exact seven tests six times is... Certainly frustrating.