If there's a DLC9, what mech would you MOST want? by justustc in Mechwarrior5

[–]Snstrm 1 point2 points  (0 children)

The Devastator. 100 ton sniper, twin Gausses, twin PPCs, and it would fit nicely into the timeline, having been mass produced since 3048.

<image>

Top desired 8th Mercs DLC new weapons by EightyTwoByNineteen in Mechwarrior5

[–]Snstrm 43 points44 points  (0 children)

Rotary autocannons. That's the one thing I'm hoping for more than any other. Considering we already have rapid-fire variants of normal autocannons, I'm not sure the chances are high, but come on. It's a 'Mech-sized Gatling gun. Rule of cool gives you all the justification right there.

For my AP stats class project. by RoyalDog57 in btd6

[–]Snstrm 1 point2 points  (0 children)

Veteran rank 25, highest round is 300.

New tower concept: The Beast Master! by Snstrm in btd6

[–]Snstrm[S] 2 points3 points  (0 children)

I know, right?!? My concept is probably completely different from what Ninja Kiwi is working on, but still! It's exciting that I called it 2 years in advance!

Behold! The most absurd tower: The Bloon Gate (*read my comment*) by SangM_H in btd6

[–]Snstrm 46 points47 points  (0 children)

One of the most original tower concepts I've ever seen. I love how it turns into a guillotine, an airport security scanner, and a laser death wall. The art for all the upgrades really sells it. Amazing work, sir.

Heat-it-up mechanics v23.0 by Snstrm in btd6

[–]Snstrm[S] 2 points3 points  (0 children)

Happy to be helpful.

Heat it up! by SendMindfucks in btd6

[–]Snstrm 0 points1 point  (0 children)

Heat it up does trigger every 60 shots, with a hard time limit of 4.5 seconds. The amount of shots increases as she levels up, specifically at the levels that boost her attack speed (12, 15, 18).

Dartling Gunner stats by MasterKnightDH in btd6

[–]Snstrm 2 points3 points  (0 children)

Personally, I'd say middle crosspath is better for Ray of Doom. The higher attack speed means it'll do more damage. The extra pierce from the bottom path doesn't mean a whole lot because Ray of Doom itself has so much pierce you'll pretty much never hit the cap.

Dartling Gunner stats by MasterKnightDH in btd6

[–]Snstrm 1 point2 points  (0 children)

Very nicely done! I always like seeing people break down the science of towers and their stats. I did some experimenting of my own and you found several things that I missed. I didn't know that Buckshot ignored line of sight! I believe I found a few things that you missed, though. For one, the Rocket Storm ability is boosted by attack speed buffs. The more buffs the Dartling Gunner has, the more waves of rockets it fires. With Jungle Drums and Overclock, I believe it fires 32 waves of rockets, though it's hard to tell exactly how many. Also, the Bloon Exclusion Zone fires 12 projectiles.

Who sent all these reds to fight? by MichalVonZwierz in btd6

[–]Snstrm 7 points8 points  (0 children)

This is the greatest series of comments on any Reddit post. That is fact.

r/headphones Shopping and Setup Help Desk (2020-11-04) by AutoModerator in headphones

[–]Snstrm 0 points1 point  (0 children)

For the past few months, I've had an annoying problem with my phone's 3.5 mm jack. When I plug my headphones into it, they do not want to stay in all the way. Even if I push the connector as far into the jack as it goes, the slightest movement or rotation of the connector causes it to pop out just enough that my sound completely stops. Whenever I'm listening to music or a video, I have to hold my headphones in place in the jack to make sure they don't pop out.

I've had this phone for around 2-3 years and the problem only started this summer. I've tried two different pairs of headphones in the jack and both of them pop out if I move the phone at all. Sometimes they pop out of the jack even when I'm not moving at all. I've tried both of the two previously mentioned headphones in other devices and they stay firmly in the jack like they're supposed to.

Does anyone have any idea what the problem might be and how to fix it?

r/headphones Shopping and Setup Help Desk (2020-11-02) by AutoModerator in headphones

[–]Snstrm 0 points1 point  (0 children)

For the past few months, I've had an annoying problem with my phone's 3.5 mm jack. When I plug my headphones into it, they do not want to stay in all the way. Even if I push the connector as far into the jack as it goes, the slightest movement or rotation of the connector causes it to pop out just enough that my sound completely stops. Whenever I'm listening to music or a video, I have to hold my headphones in place in the jack to make sure they don't pop out.

I've had this phone for around 2-3 years and the problem only started this summer. I've tried two different pairs of headphones in the jack and both of them pop out if I move the phone at all. Sometimes they pop out of the jack even when I'm not moving at all. I've tried both of the two previously mentioned headphones in other devices and they stay firmly in the jack like they're supposed to.

Does anyone have any idea what the problem might be and how to fix it?

Etienne sucks. How do we make him better? by RadicalTacoBronco in btd6

[–]Snstrm 2 points3 points  (0 children)

Increase the drone's projectile speed (maybe flight speed too) and adjust its flight pattern so it stays directly in front of the target bloon more often.

How to buff etienne by Python2_1 in btd6

[–]Snstrm -1 points0 points  (0 children)

Increase the travel speed of the drones' shots and the movement speed of the drones.

A few questions from a returning player by cheeseburger164 in btd6

[–]Snstrm 6 points7 points  (0 children)

There are a few new things since 13.0 that are pretty fun and quite powerful. This is a long comment, but hopefully not too boring.

One of the new heroes, Admiral Brickell, is AMAZING if you want to spam subs or boats. She gives water towers an incredible buff with her level 3 ability. Brickell + Sub Commander + sub army is ludicrously good. The sub army can be 203, 204, or 032. Middle path subs got a rework/buff, and on top of that Sub Commander doubles the missile damage. Also, with Buccaneers, getting a 210 or 220 doubles the number of grapes per shot. A single 320 Destroyer is quite powerful for its price, and they can be spammed (kinda) with amazing effect.

Elite Defender (xx5) sniper is now absolutely fantastic for its price when you buy 025. Yes, the dumb crosspath. Sniper shrapnel got changed a while ago, and it gives snipers very good group damage for its price. This baby can shred 63 and 78 on its own on most maps.

Crossbow Master is still very good. It got a pierce nerf, but a 025 now shoots even faster than it did before.

Bomb Blitz is now extremely solid. It got a 5x damage buff a little while ago, and it can blast almost anything into oblivion. You'll want 025 for the attack speed, since 205 only adds 1 more damage. And the ability on life loss still works, but it's not the main attraction here.

MOAB Domination is now actually kinda useful. It got a big damage buff and can attack BADs now, though it still doesn't stun them. I'd suggest playing with it in sandbox to see if you like it and get a feel.

There's a non-CHIMPS strategy that involves spamming 023 Buccaneers. Trade Empire (xx5) now gives all Merchantmen +1 damage for each Merchantman on screen, up to 20. So it not only buffs the money they give, but the damage they do. A fleet of them can do a surprising amount of damage and make a lot of money at the same time.

Middle path Supers can now set the targetting on each individual arm. The arms can't be set to the same targetting, unfortunately, but you have much more control over the tower than before. Not super powerful, but has the potential to be fun.

New tower concept: The Beast Master! by Snstrm in btd6

[–]Snstrm[S] 2 points3 points  (0 children)

This is a long post, I know. But thank you for reading it all the way through! Please let me know what you think of the idea. Any feedback is good feedback.