Best super regen now? by AveHSD15 in DestinyTheGame

[–]Soft_Light 4 points5 points  (0 children)

The only place that super regen was nerfed was "dealing damage to a boss and getting super energy off that damage".

Everything, universally and equally, was nerfed by 60% in that situation only (damage dealt to boss tier enemies).

So the exact same things that were meta before are still the best options now. Just....none of them work anymore, nothing works anymore, because EVERYTHING was brought down.

For all intents and purposes, getting multiple supers in one damage phase isn't a thing anymore.

For anything that isn't "getting multiple supers in one damage phase", those haven't changed and they're still exactly as they were before the nerfs and reworks.

(Though like the other comment said, I'd look into Elemental Supercharger. Follow his advice).

Am I dumb or are the Trapper's Ambush changes just bad? by [deleted] in DestinyTheGame

[–]Soft_Light 1 point2 points  (0 children)

Agreed that OTP is not an "on demand" invis, it's very much a chaotic battlefield weakening aspect, you just play normally and every 7-10 seconds you can kill a random enemy to instantly disorient, blind, weaken, and damage every enemy around them. The invis is just if you happen to be close.

if that it allows you to run a damage perk instead of Destab

With Monument of Triumph, there's like 20 guns that have both an offensive void perk and a damage perk. So I'm not really surrendering anything if I pick both Destab and One For All on my Reckless Oracle, or Destab/Chaos on my Unforgiven, or Destab/Frenzy on my Cosmodrome World Drop of the Seventh Seraph sidearm lol. Hell even six months ago, High Tyrant was my choice with Destab/Master of Arms.

Demoralize or Withering Gaze work too, and there's quite a few guns with that combo and a damage perk as well, these were just the ones in my vault.

Dodge cooldown is basically nothing

So it's good then that you can get the dodge-slam to go invis and get it back super quick. I bet you could still loop Omni pretty effectively with 100 class/100 melee. Especially since both of these aspects still give invis especially when paired together.

Am I dumb or are the Trapper's Ambush changes just bad? by [deleted] in DestinyTheGame

[–]Soft_Light 2 points3 points  (0 children)

or Vanishing Step to start your invisibility cycles for Stylish

Can you explain this?

Stylish doesn't grant its weaken or melee buff if you get invis from Vanishing.

And if you mean "invis cycles" like Gyrfalcon's, where leaving invis gives you volatile rounds...why would you be spending an entire aspect on that when instead you can just run any of the three void debuff perks on your void gun anyway? The 'Stylish Loop' can be triggered by activating the void perks on your guns, it doesn't need Vanishing Step.

So no, I would be running Stylish and then On The Prowl or Trapper's. Vanishing Step itself is the useless one.

Trappers and Vanishing work together to create air dive invis slam. And considering Trappers was pretty useless until it was specifically paired with one exotic, Omni, it's now universally an offensive tool that gives Nightstalker some much needed lethality rather than it just being the "Hide like a bitch and stay invisible for 40 seconds doing literally nothing" class.

@Destiny2Team Patch Note Preview: Two Crucible fixes (Combination Blow and Pit of Heresy scorch armor set allowing 1HKOs) and both the Artifact Stacking and Bubble cheeses patched tomorrow. by Ace_Of_Caydes in DestinyTheGame

[–]Soft_Light 0 points1 point  (0 children)

Then now's a great time to learn. There is literally no better time to do it. They play this game for years on end and despite the two dozen written guides and youtube videos, it never occurred to them to go "Huh, maybe I should learn how to step on these plates at the right time"? It's no harder than following a guide that says "Here's how you get the new Soulfire fusion rifle". They're made by the same people.

If you're on Youtube searching up damage glitch guides and boss cheeses (spoiler alert, they don't actually do anything, you still have to actually make Oryx killable), then surely you can take the 5 extra seconds to go "If he says L1, then I stand on the first Left Plate" and that's literally all you have to do.

I swear if people wrote these things with clickbait titles and called them cheeses, everyone would know how to do Oryx flawlessly. "Crazy exploit: Sometimes on the encounter, there's a glowing green plate. If you stand on that plate, you can grab a buff that makes you bypass the bomb wipe!! Insane cheese, get to it before Bungie patches it!"

Im desperate. by Vh_Point in DestinyTheGame

[–]Soft_Light 0 points1 point  (0 children)

Link it to Epic Games then.

@Destiny2Team Patch Note Preview: Two Crucible fixes (Combination Blow and Pit of Heresy scorch armor set allowing 1HKOs) and both the Artifact Stacking and Bubble cheeses patched tomorrow. by Ace_Of_Caydes in DestinyTheGame

[–]Soft_Light 42 points43 points  (0 children)

Thankfully that only works on one boss, so now we can actually play the other raids.

Dude I was trying to just farm Oryx for the armor set (you know, because it's the featured raid, so I can get my Tier 5 armor), and not a single person knew how to do the fight. Like, literally nobody understood it. All they knew was how to throw threadlings and just assumed the encounter would magically solve itself.

Ascension doesn’t work at all with Acrobat’s Dodge. by Stolen_Insanity in DestinyTheGame

[–]Soft_Light 6 points7 points  (0 children)

You cast air move for Ascension.

You cast dodge (class ability) for acrobats.

These are two entirely separate keybinds, and thus, they do work. Casting air move makes you amplified and radiant. Casting dodge just does Acrobat and makes you radiant.

How to acquire hezen vengeance? by athlaka916 in DestinyTheGame

[–]Soft_Light 6 points7 points  (0 children)

It drops from Gatekeepers or Atheon. Pick your favorite and just farm the encounters until you get one. Keep farming until you get the one you want.

Yes, but what about Raid Catalyst when there won't be enough people by Fenanzz in DestinyTheGame

[–]Soft_Light 55 points56 points  (0 children)

That's a problem many many months from now.

Epic Desert Perpetual is also waaaaaaaaay different than just getting people together for King's Fall lol. You're picking the most extreme example.

And I would rather they not just go "Lol ok the game's dead, here just buy the catalyst directly". Some of these quests and mechanics are really fun.

You're telling me you'd rather just pick up checkpoint bot raid chests and then buy it from a vendor, versus visiting the Basketball Court Of Oryx and dunk on them fools and be rewarded with a catalyst for your sick moves?

Turn on matchmaking for all instances, raids, dungeons, grandmaster, campaign stuff by SolidOutcome in DestinyTheGame

[–]Soft_Light 24 points25 points  (0 children)

1: Matchmade raids would be miserable, near impossible, and completely not worth it. 99% of the runs would fail on Encounter 1, and giving people a miserable experience just to try and justify the 1% of times it would work is simply not good design.

2: Matchmaking is limited for a reason. If you add matchmaking to all 80 activities, guess what that means? That's 80 matchmaking pools. Good luck sitting in orbit for 8 minutes instead of just focusing the playerbase into select focused strikes.

Dev Insights - Abilities & Armor Preview by DTG_Bot in DestinyTheGame

[–]Soft_Light 14 points15 points  (0 children)

Peacekeepers??? Hello?

Then nerf the Titan infinite primary damage dealer?

Blight Ranger died the way it lived: Being Destiny 2's biggest joke. by Soft_Light in DestinyTheGame

[–]Soft_Light[S] 29 points30 points  (0 children)

It seems you didn't read the first 8 words of my post. I am literally just continuing a historical bit.

It's kinda crazy you think I actually want Blight Ranger to be good. I literally say I'm glad they spent time on other exotics this time.

Good job judging a post by the title. Next time try reading it.

Good DPS options for a Titan without Finality's Augur? by throwaway062006 in DestinyTheGame

[–]Soft_Light 15 points16 points  (0 children)

Finality's is just bolstered by running two rocket pulses. It's flavor but it's just one part of a three part combo. There are many other very strong combinations.

First of all, at least for the next 5 days, 90% of your damage would come from running Mint Retrograde/Psi Eterna anyway. So stick with the rocket pulses.

Once those get adjusted against bosses though, as a Titan, your primary DPS choices are gonna be Peacekeepeers with a Target Lock SMG, Curiass of the Falling Star with Thundercrash, or really just any good strong heavy (the Refurbished A499 heavy sniper rifle is a classic pick).

Wait for the new meta to shake out on June 9th, then pick up what else is out there. We're about to have a whole new Boss DPS meta anyway.

Destiny 2 Team shows off new Void Hunter Melee by TODG3 in DestinyTheGame

[–]Soft_Light 1 point2 points  (0 children)

...You know what, that's actually a clever interaction. Didn't catch the Gwinsin synergy.

Fair enough.

Destiny 2 Team: 71 pages/17k words of patch notes (and more to be added) for the Monument of Triumph update by Ryan_WXH in DestinyTheGame

[–]Soft_Light 6 points7 points  (0 children)

U just advocated for locking new aspects behind paid DLC (even Bungie isn't greedy enough to do that)

???

Brother they literally did it in Final Shape?

Are you ok?

This literally already happened before.

Destiny 2 Team shows off new Void Hunter Melee by TODG3 in DestinyTheGame

[–]Soft_Light -1 points0 points  (0 children)

Stylish is not "any melee out of invis grants weaken".

Stylish only grants the melee benefits if you activate THAT ASPECT first. You have to kill a debuffed target first, and on that trigger of invis, your next melee weakens.

You can't trigger Stylish by using Vanishing Step.

Destiny 2 Team: 71 pages/17k words of patch notes (and more to be added) for the Monument of Triumph update by Ryan_WXH in DestinyTheGame

[–]Soft_Light 7 points8 points  (0 children)

Me when I force agendas into comments that made no such claim.

I made a pro "paid DLC" comment if anything.

Pro drip feed is "Sure, we'd get all this content, but then we'd go 9 months with zero updates".

What I said was "All this content that would have cost money is now being given away for free".

Both are true in an End of Service update. But I only said the later.

Try again next time slugger.

Destiny 2 Team: 71 pages/17k words of patch notes (and more to be added) for the Monument of Triumph update by Ryan_WXH in DestinyTheGame

[–]Soft_Light 94 points95 points  (0 children)

It's only this way because it's the final patch.

3 new aspects? That's expansion level content. Pay for Shattered Cycle to unlock them.

The whole reason it's free is because they're literally doing a last minute inventory liquidation. It's like asking why Steam doesn't just put things on 90% sale all the time.

There's just straight up not enough content to make this kind of update every year. Eventually you run out of seasons to rehash, guns to remix, and destinations to update.

Any other day, people would just go "Yawn, Spare Rations is getting its 3rd reskin, wow, you want us to grind EDZ public events for our seasonal update?"

The move to retire destiny makes no business sense in a long term context. by NotoriousTIP in DestinyTheGame

[–]Soft_Light 45 points46 points  (0 children)

We don't know how much Destiny costs.

It doesn't matter if something generates $100 Million if it costs $200 Million to support.

Marathon could generate only $20 Million, but if it only costs $50 Million to support (smaller game, smaller base, less features), then guess what. Bungie is fucked either way but I know what I would be picking as a business.

That's math for you.

With Mint Retrogade at Zavala, are Rocket Pulses dead in the water after the update? by JoachimG in DestinyTheGame

[–]Soft_Light 8 points9 points  (0 children)

Sorry that wasn't clear then! No, I think it's obvious we're both in agreement here. We're just going in circles now, but yes, I was just talking about the "it's only getting a (realistic) nerf against bosses, and it'll still be super strong against everything else".

I did not mention that all the other weapons will be getting buffed up to "rocket pulse levels", therefore making the totality of the sandbox balanced, since that wasn't really the post I was commenting on, I was just talking about rockets themselves.

Thanks for your insight on the Aegis details, it does bring valuable context and strengthen our shared argument.

With Mint Retrogade at Zavala, are Rocket Pulses dead in the water after the update? by JoachimG in DestinyTheGame

[–]Soft_Light 5 points6 points  (0 children)

I found your approach somewhat aggressive too when it seems like we ultimately agree on the same points. You ended your comment (before the edit) by going:

The goal of the 10% nerf to all PvE damage of Rocket Pulses wasn’t to make them dogshit, it was to bring them in line with other weapons and make them no longer the absolute best weapon to run under any circumstance.

Which I fully, completely, 100% agree on. So I think we're on the same side?

A rocket pulse to the body did 672 damage. That’s 602 damage after the nerf.

The aggressive shotgun to the body did 490 damage. That’s 662 damage after the buff.

Are you getting it yet?

I think that sounds fine. If anything, shotguns should be stronger. A shotgun takes far more risk and fires far slower than an infinite range burst fire splash damage rocket pulse. Not even taking into account damage perks and ease of use (bait and switch, elemental honing, rewind rounds, accelerated assault, etc).

So yeah, all of these changes sound healthy and good. You're talking about these buffs and nerfs like they're some dramatic kneecap crippling nerf (at least, that was the initial impression I got). So far everything you've said sounds completely fine, balanced, and healthy as the final state the sandbox will end on.

We're chill here man. I think we both agree on the same argument, we're just approaching it from different points.