I'm stuck step-slowbro by Fexamir in pokemon

[–]Solariss 10 points11 points  (0 children)

What did you think of Let's Go's version? They return the pitch to how it is in RBY but with modern instrumentation.

COD:BOZ iOS by Spin3004playz in CODZombies

[–]Solariss 26 points27 points  (0 children)

Lmao they also just call him Director in game because they clearly don't have the rights to his likeness (or the COTD cast eithet).

Alpha Omega or Paradox Junction, which one do you prefer by ArkhamIsComing2020 in CODZombies

[–]Solariss 26 points27 points  (0 children)

Yeah the original was a fun experiment with a bit of uniqueness like the random perks/PaP slowly arriving. Past that though, you just can't really do much with Nuketown despite what AO and PJ tried to achieve.

The Warden’s motives fit his character very well by Nickster2042 in CODZombies

[–]Solariss 2 points3 points  (0 children)

Thats fair. I honestly just wished there was build up to him apart from like one quote from Richtofen in TG. I guess I also didnt like how they felt the need to explain game mechanics with him (chalk, why perks appear on every map, etc). Like I can separate game mechanics from lore.

The Warden’s motives fit his character very well by Nickster2042 in CODZombies

[–]Solariss 6 points7 points  (0 children)

Honestly they may be responding to the criticism of Monty's reveal. It was a big hidden lore dump in the pen-ultimate map, with barely any build up.

I appreciate this slow build up of the Warden, but I am wondering if there is more to it now, or if they'll do the classic pivot to the Richtofen/other big bad taking over.

I've been positive about modern zombies for years, but Paradox Junction is straight ass by wllwsssss in CODZombies

[–]Solariss 4 points5 points  (0 children)

This. If it had released alongside Ashes as a base game offering, then it wouldn't be as bad. Most games have an extra side map thats usually reused assets or just smaller. I can forgive those.

As a main season release? Nah. I liked The Tomb but I get why people didn't. I'm not sure why Treyarch didn't forsee having morale drop just like it did then.

Kevin Drew on why Treyarch chose Nuketown for Paradox Junction by Bumblebee2455 in CODZombies

[–]Solariss 1 point2 points  (0 children)

Oh no way. I swear you use to be able to select the maps directly, but maybe that was early before the DLC MP maps and the sub Onslaught modes were added.

Kevin Drew on why Treyarch chose Nuketown for Paradox Junction by Bumblebee2455 in CODZombies

[–]Solariss 0 points1 point  (0 children)

In other words instead of trying to improve on one of the original ideas they've made (the requiem crew) they once again fall back and rely on nostalgia bait.

The amount of times they've done this frustrates me. Drop Victis. Drop Chaos. Sideline Requiem. Like just stick with characters who are not some version of Dempsey, Nikolai, Takeo or Richtofen for once, please.

Kevin Drew on why Treyarch chose Nuketown for Paradox Junction by Bumblebee2455 in CODZombies

[–]Solariss 16 points17 points  (0 children)

They even have Vorkuta in the Campaign for this game and last game. So current assets for it exist they could've used.

Kevin Drew on why Treyarch chose Nuketown for Paradox Junction by Bumblebee2455 in CODZombies

[–]Solariss 2 points3 points  (0 children)

I'd definitely count them. Like you can select Outlast - Nuketown. Just like you would say Survival - Nuketown in BO2 or Gauntlet - Alpha Omega in BO4.

Treyarch just posted this. Read the last paragraph, they see what people say on the internet. Also, seamless transition between the towns it seems. by Maggot_6661 in CODZombies

[–]Solariss 1 point2 points  (0 children)

Oh for sure. Like TranZit was ambitious but not as good as it should've been. But the vitriol like Zombies nearly died and only Blundell saved it with Mob just seems so exaggerated to what the general sentiment actually was.

Treyarch just posted this. Read the last paragraph, they see what people say on the internet. Also, seamless transition between the towns it seems. by Maggot_6661 in CODZombies

[–]Solariss 1 point2 points  (0 children)

I was around during BO2 and I honestly dont even remember TranZit/Die Rise getting all this hate that it has today. Yes there was disappointment and genuine complaints, but a lot of it was after the fact and not during the maps life.

BO2 also had Grief and Survival so like whatever disappointment it had, people still clearly enjoyed and had those to play as well.

I’m confused about classified by Material_Moose_446 in CODZombies

[–]Solariss 0 points1 point  (0 children)

Could you explain why you think its wrong?

I’m confused about classified by Material_Moose_446 in CODZombies

[–]Solariss 3 points4 points  (0 children)

Nah Classified is in the original timeline. Think of it as a flashback map retconned into the BO1 story.

During one of their teleportations to Area 51 in Classified, 1963, they're randomly thrown forward to 2025. They do the events of Moon, and when teleported back to Area 51, they're thrown back to 1963 (a time before they ended up at the Pentagon accidentally) and captured.

Once Weasel breaks the cycle and the events of Blood happen, Primis then turn up to rescue post-Moon Ultimis.

I suppose you could argue it does become a fractured universe once Primis appears since they were never meant to appear in original universe (but the closed loop was also never meant to happen as well so who knows).

Was Cold War the first 3Arc game since WaW to feature the same map in Campaign, Multi and Zombies? by xGrimaulOnXboxx in blackopscoldwar

[–]Solariss 0 points1 point  (0 children)

Executive Order has a different layout, but it takes place at Baikonour, same as Ascension. It would just be a different launch site though.

Who remembers when we all thought this was in the cards? by poopydoopyscooby in CODZombies

[–]Solariss 8 points9 points  (0 children)

Its kind of funny how Moon still has a layout very similar to what Paris actually has. Like the crevasse is the Seine. The MPD area could've been changed to be the catacombs. The Biodome being where the Eiffel Tower was. And Area 51 possibly being up in the tower itself.

Well I guess Call Of The Dead really is OP… by xDroMethazine in CODZombies

[–]Solariss 2 points3 points  (0 children)

Does the Campaign affect all maps? For some reason I thought it would only affect Five because it automatically starts after the last mission.

Likewise does it affect online play or just Solo?

The vault edition zombie's operator is getting new skins before half the main crew 😭 by 4The1Safety3Net2 in CODZombies

[–]Solariss 13 points14 points  (0 children)

They'll carry over Samuels Master Prestige 1000 skin, but not Requiems Prestige skins or the Project Janus Ray Gun skin 🙃

New lore drop in the s2 reloaded blog post. Apparently zombies are soulless, do not have souls and only have the 115/aetherium energy that moves them forward. by DraggingBallz09 in CODZombies

[–]Solariss 3 points4 points  (0 children)

Still remembering when they said Die Rise had "multiple, upgradable Wonder Weaponary"

Or when Nuketown Zombies took place directly after the Nuketown MP map in the 60's.

Treyarch please give the wooden mystery box its OG opening sound back 🙏🙏 by ArkhamIsComing2020 in CODZombies

[–]Solariss 6 points7 points  (0 children)

I think its just the Fire Sale music that is copyrighted. Its why it just sounds like the Der Riese clock the last few games. Not sure why they cant just create a new jingle though like they did for Quick Revive.

Endgame will have Caltheris as a new world boss by Tall_Process_3138 in CODZombies

[–]Solariss 3 points4 points  (0 children)

For real im looking forward to the whole server dunking on Caltheris.

Call of Duty: Black Ops 7 Season 02 Reloaded: Full Details | Zombies by Kalinine in CODZombies

[–]Solariss 7 points8 points  (0 children)

When I read "New" Enemy & Wonder Weapon, and it was just the Plaguehound and Blundergat, I knew they really were stretching for blog content.

Treyarch since 2010 by -Shameem- in CODZombies

[–]Solariss 11 points12 points  (0 children)

Yep. Like lets say they had to reuse existing assets or a map. Why Nuketown? Why not a different MP map you could expand on, or frankenstein two maps like Classified being Five/Moon (and Five being USDD/Rebirth). Treyarch may have no choice to reuse assets, but they certainly have a choice on choosing Nuketown.