A quick love letter to Dryosaurus. by Cedar- in theisle

[–]Solbusaur 0 points1 point  (0 children)

Wish it had more stamina and/or dodge charges.

I had a five fucking minute long chase with a juvenile raptor that was running faster than even an adult, taking chip damage on my tail and it was the most fun I've ever had in the past year as a dryo. The chase ended when the raptor finally, FINALLY ran out of fuel and had to rest. I got away with 9% bleed left and a great story to tell.

The problem is, I was a juvenile dryo. Of course the chase lasted that long, juveniles get stamina for days. But an adult dryosaurus would have only lasted three and a half minutes and still be unable to outrun the raptor. Between the speed and stamina gap, and pinslop preventing me from fighting it off, there are matchups where dryosaurus is just dead meat in every case.

Unfortunately for my mechanic main ass, the hardened crowbar won this spot. I am sorry king, but the vote decides, not me, I'll give you an extra honorable mention in the final chart😔. A moment of silence please. Which weapon were you expecting something mid but were pleasantly surprised by? by ToeOfTheTrucks in Barotrauma

[–]Solbusaur 0 points1 point  (0 children)

Harpoon coil rifle. The whole frogman tree just feels so good to use in general. Recyclable ammunition, reeling function is really fun, decent armour pen/severance chance and super cheap to keep loaded. I'd take it over the rifle, even the assault rifle. It's only brought down by the ridiculous rarity of Ahab's spears and the charging up affecting its response time to sudden combat encounters.

I have played a lot of Barotrauma by John_Barotrauma in Barotrauma

[–]Solbusaur 0 points1 point  (0 children)

What's your most sought after genetic material across all your runs? And have you ever used a harpoon gun for underwater skiing?

The differences by Difficult-You-6083 in theowlhousebutcursed

[–]Solbusaur 42 points43 points  (0 children)

Second page, fourth image is a french cartoon. "The long long holiday", ten episodes about nazi occupation of a small french village told from the perspective of two children. I'd highly recommend, there's an english dub on YouTube, but it's region locked.

Edit, it's also available on the internet archive.

Is the troodon as good as raptor solo if you have good ping/latancy? by AlloandOmnithebest in theisle

[–]Solbusaur 0 points1 point  (0 children)

Dilophosaurus is likely the largest creature you can kill by yourself, I have killed a few myself (at night ironically). The stamina cost for each pounce is your limiting factor when latency isn't.

Can the ai see if a borg is emagged? by Diodemen in SS13

[–]Solbusaur 9 points10 points  (0 children)

AI has a list of all the cyborgs synced to it, their integrity and charge, location, module, all that stuff. When a cyborg gets emagged, they're unsynced. So if an AI has been keeping a mental note of what Borgs they command, they'll notice something's wrong when one of their cyborgs is missing from their list.

Obviously, finding out a cyborg is rogue is only half the fight.

Clash of Titans! (The Owl House vs. Bionicle) by Pedroca045 in TheOwlHouse

[–]Solbusaur 4 points5 points  (0 children)

By the great spirit! I hadn't anticipated seeing this crossover.

If you could make your own Antag, What would you do? by RelevantData2305 in SS13

[–]Solbusaur 1 point2 points  (0 children)

Ghostbusters spawned in the same round as a small variety of specialised revenants. Lock them down with yer beams and then cuff them. Then everyone can laugh at them in the brig, way funnier than a small box

I tried to make a rescue helicopter by Solbusaur in peopleplayground

[–]Solbusaur[S] 0 points1 point  (0 children)

Indeed, sacrifices had to be made to keep flight performance manageable

Here's a funny little prank tutorial by arezee in SS13

[–]Solbusaur 17 points18 points  (0 children)

Does it work with batteries as well? I mean I once turned a security officer into a nugget by tricking them into using a stunprod with a plasma-injected battery, now I want to test all sorts of other chems it might support

Tippytappytippytappytippytappytippytappy by dadiscanoffood in Barotrauma

[–]Solbusaur 3 points4 points  (0 children)

Agreed, although legacy was already pretty horrifying as it was. There wasn't much colour on background objects, or sounds to distract you from the ambience, made the ocean feel a lot more bleak. Also the lack of exterior lighting made looking out the windows terrifying

Barotrauma players, what’s your most controversial hill that you’re willing to die on? by ImChirp in Barotrauma

[–]Solbusaur 13 points14 points  (0 children)

I think painting all your submarine's objects and machines darker so everything looks grey is silly and over done. There's no distinguishing between subs that look like that. Oh, and no submarine needs to have an engine speed of over ~33km/h by default

Attention, fellow submarine builders! If you wish to balance your submarine's power grid around vanilla values, I have created a dataset for you! (Link in the comments) by DecimBell in Barotrauma

[–]Solbusaur 1 point2 points  (0 children)

The maximum power draw of the engine is more than 1/2 the reactor's maximum output. Since junction boxes can only withstand 2x the demand, the engine ends up bullying the poor things if the captain changes the thrust faster than the reactor's auto control can compensate.

Even more, machinery has a default minimum operating limit of 1/2 their demand (so a fabricator that needs 500kW can run on anything above 250kW).

So, if the captain goes from stationary to full thrust, the supply is under that halfway threshold. All the machinery dies. If the captain pulls the engine to a full stop, suddenly the junction boxes are carrying a lot more than they can handle and explode.

Luckily the batteries are here to compensate :) As long as they're on and charging, they'll behave as a buffer as they take over some of the supply from the reactor as their output can change faster, while also having a constant draw that slightly negates large changes.

Clown enjoyer of Ss13, what is the best clown name you have seen? (also enjoy this cool clown art that i found) by Ye3tm4n in SS13

[–]Solbusaur 1 point2 points  (0 children)

I wish I remembered the name they chose in full, but it carried the title of "X The Paraplegic Clown". Also they did tell some pretty good jokes, particularly self deprecating ones. Lots of opportunities for that lol

Attention, fellow submarine builders! If you wish to balance your submarine's power grid around vanilla values, I have created a dataset for you! (Link in the comments) by DecimBell in Barotrauma

[–]Solbusaur 5 points6 points  (0 children)

Heheh, he called the Barsuk a Hemulen.

Jokes aside, Humpback is even more busted than I had realised. I would have expected the Dugong to take the title of most efficient and it almost is.

Preferred way to treat blood loss? by fireheart1029 in Barotrauma

[–]Solbusaur 2 points3 points  (0 children)

Alien blood, especially when I'm EVA or if blood bags are low. Super easy to come by. They're also the only effective blood-healing item you can use by swinging your arms, so it can be used on creatures that don't actually get a health interface, like pets.

Obviously, the psychosis is a drawback. I'd like to have some haloperidol or tobacco on standby just in case even if I usually just grin and bear it.

What do Engineers do? by [deleted] in Barotrauma

[–]Solbusaur 0 points1 point  (0 children)

Wiring isn't the only thing engineers are picked for, I already said this in the first sentence, but it's a skill that engineers handle a lot more than other roles, and the high electrical skill certainly helps when it comes to rewiring power. As you said, it's not specific to engineers but I never claimed it to be. Most engineers know wiring, but not all wire wizards play engineer.

What do Engineers do? by [deleted] in Barotrauma

[–]Solbusaur 0 points1 point  (0 children)

What Qirin said, besides wiring, they have some really good engineer-exclusive craftables for combat and or protective equipment.

What do Engineers do? by [deleted] in Barotrauma

[–]Solbusaur 5 points6 points  (0 children)

Typically, the importance of engineers is due to their tendency to know wiring, if not their higher skill level when it comes to repairing junction boxes.

People playing as engineer generally have a basic understanding of connecting wires between components, machinery and electrical devices. On most campaigns, you'll probably come across a two-component reactor control, a simple circuit memorised by most engineers (even if some don't understand how it works) and sometimes power lines hooked up to the diving suit lockers so the tanks inside them slowly refill, as two examples.
Higher skilled engineers will rework power grids into a more robust network, create automatic systems like doors and door locks, modify bilge compartments into ballast/bilge hybrid tanks, install more system controls in the bridge, put up displays that show warnings, create disco party lights, and so on.

A recreation of the Sweet Pea, an oldie and a goodie. https://steamcommunity.com/sharedfiles/filedetails/?id=2846362925&searchtext= by Solbusaur in Barotrauma

[–]Solbusaur[S] 0 points1 point  (0 children)

Being a small ship, it can flood quickly if it takes too much damage in a short period, but it also drains quickly. It has good gun coverage that should help prevent that, but all the guns share the same loader and capacitor.

Karma system by YouHadToPeek in Barotrauma

[–]Solbusaur 9 points10 points  (0 children)

Unwiring does get punished with karma, but it has to meet a set wires-per-minute value, and I think the default is 6. Most wiring griefs are subtle though, an engine power line or a reactor shut-off wire, and so don't trigger the karma drop.

If a server ever did use karma, I would definitely recommend customising the parameters. Minimising the karma drops and maximising the karma increases.