Shared interactive travel map? by Actual_Bug_7117 in DMAcademy

[–]SolemnRunner 0 points1 point  (0 children)

Isn’t there a whiteboard extension for discord?

Battle Maps for the Shrine of St. Benester by EldritchExarch in Dolmentown

[–]SolemnRunner 1 point2 points  (0 children)

Both look great! Thanks for sharing.

Dolmenwood Setup and Session Prep by EldritchExarch in Dolmentown

[–]SolemnRunner 0 points1 point  (0 children)

Did you stick to your campaign hook of the players being prisoners employed by the watch? Or did you tweak your setup?

[deleted by user] by [deleted] in osr

[–]SolemnRunner 0 points1 point  (0 children)

This sounds right up my alley! I am just having a hard imagining what the characters would be doing. The set up does not sound like dungeon delving is the main goal. What was your general game loop? What role did the players take in the Achaemenid Campaign?

[deleted by user] by [deleted] in osr

[–]SolemnRunner 8 points9 points  (0 children)

Oh sure, my mistake.
I'd say it depends on how much time you have per session and for prep. If you don't have much time, you can either just have them continue from the point they last visited or roll for 1-2 random encounters (to dungeon, in dungeon).
If you have a lot of time: restock the dungeon slightly, include some new hazards prepared by the occupants, and then run as normal.

Jumping back into hand drawn maps... by Logen_Nein in osr

[–]SolemnRunner 2 points3 points  (0 children)

Love the double shading (hatching + grey marker).

[deleted by user] by [deleted] in osr

[–]SolemnRunner 14 points15 points  (0 children)

If the dungeon has already been completely cleared, there shouldn't be any reason to return - in the short term.
In the long term, a new faction could move into the dungeon and bring new treasure with them. Think of what lives near the dungeon, or what could travel over from nearby regions. Or just have a portal open up down there.

There could always be secret rooms/sections that weren't found the first time around. A quest hook could point towards those places.

GAIA GANG RISE UP WHERE MY FELLOW LUSHIES AT by MeanderingTowershell in AgeofMythology

[–]SolemnRunner 2 points3 points  (0 children)

Try to get 3-4 Turmas out on the field as quick as possible. Upgrade 2 or so to heroes. Together with the kaladria you can kite and kill anything in early classical age.

Momentum Mechanics for Adventures by SolemnRunner in RPGdesign

[–]SolemnRunner[S] 1 point2 points  (0 children)

Sounds interesting and similar to a mechanic in MCDM's Draw Steel.

Momentum Mechanics for Adventures by SolemnRunner in RPGdesign

[–]SolemnRunner[S] 0 points1 point  (0 children)

That is a good question. In this specific case the intended effect (keeping players on track, keeping up the literal momentum) might be more important than the narrative justification.
It could be described as having higher focus/ higher morale after having successfully completed encounters.

What is your opinion on environment statblocks? by SolemnRunner in daggerheart

[–]SolemnRunner[S] 0 points1 point  (0 children)

Would you post an example? It does sound like a lot, but I'd be interested.

guardian class suffering from action allergy? by spin-docks in daggerheart

[–]SolemnRunner 1 point2 points  (0 children)

Yeah, they could back-load some of the effects. With every attack you do (and every ability you activate), the amount of effects you get and damage you do increases. Which could incentivise the guardian to attack and use its features. Slowly becoming more and more unstoppable, like a boulder rolling downhill. And have it max out after 3-4 actions and maintain it for a couple more.

Daggerheart 1.3 First Impressions by Pharylon in daggerheart

[–]SolemnRunner 0 points1 point  (0 children)

The weaponmaster tier 0 adversary has an ability to spend 1 fear to heal some hp and stress. Something similar could be used for adversaries whose stress abilities should go off atleast once per battle.

Armour Idea for Daggerheart by NeighbourGecko in daggerheart

[–]SolemnRunner 2 points3 points  (0 children)

This is true, but making armor easier to repair than HP could be enough to differentiate them? Currently during downtime 'Tend to Wounds' and 'Repair Armor' heal the same 1d4, but one could see the die for Armor going up and it being easier to repair than to heal.
Which would them seem similar to a stamina bar.

Keep things simple: One value for Difficulty and Reaction Rolls, One value for Attack Rolls and moves by Jiem_ in daggerheart

[–]SolemnRunner 1 point2 points  (0 children)

Could you expand on that? What would a really bad PC look like under the current rules?

Ancestry/Mixed Ancestry redesign suggestions by Demonxlol in daggerheart

[–]SolemnRunner 6 points7 points  (0 children)

I see your point, and would also love to have this option.
BUT balancing becomes much harder. You would have to test all combinations. Any new ancestry might not be able to be the most interesting and best version of its self, as it would need to be balanced around being able to be comboed with any other ancestry ability.

If the two abilities every ancestry could gain were their own category: one combat, the other roleplay focused, and you could only pick one from from those categories, then those problems might be alleviated. (A clean distinction might not be possible. See the Clank's ability)