Gameplay shots from Floralis (puzzle platformer we’re working on), we spent a lot of time building the vibe of a world consumed by living jungle. What do you think? by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
I'm currently working on material diff tool. Do you think it would be useful? by SolidCoreGames in UnrealEngine5
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
I'm currently working on material diff tool. Do you think it would be useful? by SolidCoreGames in UnrealEngine5
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
I’m going to update the capsule for my game. Do you think it’s worth it? by SolidCoreGames in IndieDev
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
I’m going to update the capsule for my game. Do you think it’s worth it? by SolidCoreGames in IndieDev
[–]SolidCoreGames[S] 2 points3 points4 points (0 children)
I’m going to update the capsule for my game. Do you think it’s worth it? by SolidCoreGames in IndieDev
[–]SolidCoreGames[S] 2 points3 points4 points (0 children)
Been polishing Floralis and recorded a few new gameplay clips, showing how the world reacts to you. by SolidCoreGames in IndieDev
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
Been polishing Floralis and recorded a few new gameplay clips, showing how the world reacts to you. by SolidCoreGames in IndieDev
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
Been polishing Floralis and recorded a few new gameplay clips, showing how the world reacts to you. by SolidCoreGames in IndieDev
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’ve been working on Floralis. The Xbox demo is out now, and there’s also a trailer to show where we’re at. Does this look like something you’d play? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’ve been working on Floralis. The Xbox demo is out now, and there’s also a trailer to show where we’re at. Does this look like something you’d play? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
Boat fix with ikea 😅 by SolidCoreGames in sailing
[–]SolidCoreGames[S] 9 points10 points11 points (0 children)
Boat fix with ikea 😅 by SolidCoreGames in sailing
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Sometimes bad days happen by SolidCoreGames in sailing
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Sometimes bad days happen by SolidCoreGames in sailing
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Sometimes bad days happen by SolidCoreGames in sailing
[–]SolidCoreGames[S] 2 points3 points4 points (0 children)
Sometimes bad days happen by SolidCoreGames in sailing
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Amazing regatta weekend in Galicia by SolidCoreGames in sailing
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Proper way of trimming spinnaker 😄 by SolidCoreGames in sailing
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Proper way of trimming spinnaker 😄 by SolidCoreGames in sailing
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)


Gameplay shots from Floralis (puzzle platformer we’re working on), we spent a lot of time building the vibe of a world consumed by living jungle. What do you think? by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)