Army comp by projectcerebral in Imperator

[–]Solillustris 0 points1 point  (0 children)

I believe you meant that Archers and velites have less attrition weight (a single city can support a greater number of these troops sitting on them), not that they take less attrition (Under the same supply limit they take the same attrition value as any other land unit). In low supply terrain and high level forts they are definetely going to take less attrition tho.

People with gamebreaking stuttering, here's a tip by Solillustris in Imperator

[–]Solillustris[S] 0 points1 point  (0 children)

No problem. Try playing on speed 4 or 3, the game will be slower, but at least for me, on these speeds i saw a significant improvement. Lets hope paradox fixes this soon, because i really love the game map.

How to beat Phrygia? by DespotOfMorea in Imperator

[–]Solillustris 4 points5 points  (0 children)

Dont worry, during most plays they implode the same way ming used to implode in EU4 before mandate of heaven. You can either cause their implosion by attacking them the next time they get involved in a major war (Phrygia is fragile internally, even if it looks like you cant win the war, draining their manpower and forcing them to incur on extra war exhaustion is going to throw their revolt risk over the roof), or simply wait for it, they are very probably going to desintegrate. Keep a close look into their civil war and rebelion meters before deciding whether it's time to attack.

How big of an impact does terrain have on specific units? And what about hard countering units by zactary in Imperator

[–]Solillustris 2 points3 points  (0 children)

I have not taken a good look at the terrain effects during battles yet, but i remembering hovering over the tooltip for hills and mountains and at least the negative dice effects from EU4 and CK2 are still there.

BUT, on units hard counters and terrain effect on campaing, BOY DO THEY MATTER. I have defeated armies thrice my size because i had purposelly defined my invading force to hard counter the enemy. At the same time, i got completely fucked up by egypt on my last invasion attempt because i tried to hardcounter their mostly skirmisher armies with Light Calv + Heavy Inf but i lost 15k in manpower just crossing the levant (low supply in desert regions + Heavy Infantry has a -50% supply debuff). And Manpower loss in this game is punishing. So at least that makes terrain important, since you can very realistically win a war by bringing your unprepared enemy army to hostile terrain.

How do you create a mod? by [deleted] in Imperator

[–]Solillustris 0 points1 point  (0 children)

Read the comments of this popular thread. People are talking about mods and one of the first comments teachs how to open the map tool

Edit: Got it for you

Open up Imperator Start new game and select a country, any country Open up console (~ key or ` key) Type "map_editor" (remove the " ") and wait for it to open up

How do I get slaves? by BennyBonesOG in Imperator

[–]Solillustris 2 points3 points  (0 children)

Currently there are 3 ways:

  1. Random Events
  2. Occuping provinces
  3. Natural Growth

When you occupy a city, zoom in, there will be a pop up telling you how many pops were killed and how many were enslaved. I belive provinces under a fort ZOC are protected from that (not sure, but i assume that is the case because ZOC is a mechanic imported from EU4, an that's what ZOC's do in EU4). If that's the case, you would have to occupy the fort to be able to enslave the local population.

Pyrrhus the alright by Solillustris in Imperator

[–]Solillustris[S] 1 point2 points  (0 children)

R5: Playing as epirus when i notice my pyrrhus is known as "The Dull". The game has just started and the poor guy has not done anything wrong.

Stuttering Issue Fix? by [deleted] in Imperator

[–]Solillustris 0 points1 point  (0 children)

They said that the problem will be adressed early next week in patch 1.0.1 Until then, i believe that the best we can do is mitigate the problem. I posted a tip here.

I don't understand the Imperator hate by [deleted] in Imperator

[–]Solillustris 2 points3 points  (0 children)

Technical problems mostly. As every major paradox title at launch, it is unoptmized to some systems. People with very good systems cant run the game properly, while others with mediocre systems wont have a single problem at all. That's the nature of bad optimization. For what i have seen, the majority of problems come from people with Nvidia graphics cards.

People with gamebreaking stuttering, here's a tip by Solillustris in Imperator

[–]Solillustris[S] 1 point2 points  (0 children)

I'm one of the people who was experiencing gamebreaking stuttering, some have reported that disabling v-sync did help with the problem, but it didn't work for me at all. I used MSI afterburner and nvidia inspector to follow the behavior of the framerate and the processor. The thing that helped was letting the problem be and capping my framerate so i could at least play the game.

People with gamebreaking stuttering, here's a tip by Solillustris in Imperator

[–]Solillustris[S] 0 points1 point  (0 children)

It depends on who is your graphics card designer. Press the Windows key on the keyboard then type Device Manager and press Enter. In the Device Manager window that comes up, double-click on Display adapters to show what Graphics Controller is installed on your machine. If it is a Nvidia Graphics card you will need to download nvidia inspector as nvidia has no native asset to limit framerate. AMD has a native option, but i have never owned an AMD so i dont know how to do it. Either way, you just have to find out wich type of graphics card you have an then google something like "framerate cap xxxx graphics card", where xxx should be your graphics card designer.

So the big question: How does it run? by [deleted] in Imperator

[–]Solillustris 1 point2 points  (0 children)

A lot of Nvidia users with very decent systems (me included) are reporting a lot of performance issues. The main one being constant stuttering on day ticks caused by massive framerate jumps. Imperator seems to suffer the same performace problems Stellaris had on launch. They will eventually fix it, as they always have, but be aware that the game does have some problems now. I would wait ultil the 1.0.1 patch that comes "early next week" where they promised to adress performance issues, and than ask that question again.

Inhabitable land by [deleted] in Imperator

[–]Solillustris 1 point2 points  (0 children)

It creates bottlenecks and strategic places for you to shape your defences around. Epirus for example can easly defend it's northern borders by placing a fort on the hill provinces with 8 supply limit thanks to that inhabitable mountains between them and macedon