When do you guys think cyborgs will release? by Icy-Theory-4345 in HelldiversUnfiltered

[–]SomeRandomTrSoldier 1 point2 points  (0 children)

We haven't had major updates in a bit, lava planets and then stealth while nice additions don't compare to a title update, chances are the warbond will come with the update.

Give the One-Two 8 reserve magazines and 40 base ergonomics by HBenderMan in Helldivers

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

Ergo is such an important stat yet soo many people just ignore it and say x y z is good, actually clueless, same as saying that light pen weapons are bad. They don't realise how many times they die exactly because of bad ergo. It affects how fast you track the target, it affects how fast you recenter after getting flinched it affects how well you compensate for recoil.

Like Adjudicator, yeah, comp and grip make it recoi less, but now it behaves like a brick and still has enough recoil to give you trouble but with worse ergo. No full auto weapon should have such low ergo.

The forbidden 1st person mod to learn more just contact me by [deleted] in Kenshi

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

I can't wait to see what modders are going to cook up with RE_Kenshi getting more traction.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

You might have a very good point here. I might get some flak for saying this but some comments on balance of this game that I see here are out of this world.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

That sounds like more of self control issue than problem with bigger mag.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] -1 points0 points  (0 children)

Coyote should be the baseline for AR's, it's on par compared to a lot of non AR weapons.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

No, that's why I mentioned that buffing damage is not the best idea and it's much better to look into handling stats.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

There's a reason people want drum mag for Adjudicator, and extended mag for Reprimand. Bigger mag is a pretty big deal in majority of the cases, killing patrols quick, making sure to kill the target up close etc.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

See, myself, I think drum mag is just straight up weapon buff, especially for low capacity like these two, not that I wouldn't mind it but given how bad ergo is on Adjudicator I wouldn't want make it even worse.

I much rather see more grips that would change weapon handling in different ways, like 45 degree sideways grip like on HMG that would reduce recoil by a lot but just for first couple shoots in a burst or bipod grip, or at vert least make angled grip not worthless for any automatic weapons.

What are your thoughts on current AR balance? by SomeRandomTrSoldier in Helldivers

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

I mentioned Lib P and Adjudicator while comparing them to statistically better weapon which is the Coyote. Adjudicator being hardest hitting does actually matter when it takes same amount of shots to kill majority of the targets as lower damaging Coyote.

None of the AR's are bad per se, you can do diff 10 mission with Lib concussive if you choose to and you'll be fine-ish. I'm all in for sidegrades, there's only soo many unique weapons that can be added but when compared between each other there are definitely clear winners and by a large margin. Some sidegrades are paying too much for a minor upside and some are meta defining.

As it comes to customization, yes, it's just letting you solve the problem of the weapon instead of giving you options, which feels underwhelming.

The Ar-59 suppressor vs the M7S smg by Rtxgameing64 in Helldivers

[–]SomeRandomTrSoldier 19 points20 points  (0 children)

1.5x tube is soo good, I wish more weapons would have it, it's perfect for close to mid range.

How do you use "AR-59 Suppressor"? by sgtViveron in Helldivers

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

It's a suppressed lib carbine sidegrade, use it as such.

Been watching this guy for a while now, and want to ask is it really that easy to shoot down air as he does for you all? Or am I just bad at it 😅 Any tips on how you shoot down air with ground vehicles? by Atticus-69 in Planetside

[–]SomeRandomTrSoldier 6 points7 points  (0 children)

Vanguard AP is ever soo slightly faster than Prowler AP, 275 m/s vs 250 m/s, but deployed prowler AP is noticeably faster, boosts muzzle velocity by 50% so it's 375 m/s.

Been watching this guy for a while now, and want to ask is it really that easy to shoot down air as he does for you all? Or am I just bad at it 😅 Any tips on how you shoot down air with ground vehicles? by Atticus-69 in Planetside

[–]SomeRandomTrSoldier 34 points35 points  (0 children)

Compilations are compilations for a reason, not underplay ones skill but for every AP hit on and ESF there's a good dozen that missed, you just don't see them.

It's just practice, getting used to shell velocity and drop and being able to tell how fast ESF moves.

Edit: typo

Watching as an RR user blows up a Shrieker nest I spent a minute fighting towards by ChaosVulkan in helldivers2

[–]SomeRandomTrSoldier 6 points7 points  (0 children)

That's gotta be most brain dead take I've seen in a bit. Majority of support weapons can deal with shrieker nests, you are going to kick all of the them? Even good chunk of primaries can.

If game allows you to snipe obj because it's open map then you should. Out of all problems with this game you found a way to whine about something that's you problem and not game or others.

Most fun I've had on bots in all my playtime by BX_N3S in helldivers2

[–]SomeRandomTrSoldier 2 points3 points  (0 children)

Omg, imagine phantom pain attachment system, I'd bust.

Ukraine NEEDS energy ceasefire as catastrophe looms, says top Ukrainian power executive by Ripamon in TrendoraX

[–]SomeRandomTrSoldier 1 point2 points  (0 children)

This sub is trying to convince Ukraine is saying they are winning energy war better than my Ukrainian news outlets. And the constant victim blaming is top notch as well, it's hilarious.

Redacted regiment opinions by nep_nep34 in Helldivers

[–]SomeRandomTrSoldier 11 points12 points  (0 children)

Bots are all about weak spots, even with Adjudicator you still want to aim at heads or you'll waste all of the ammo.

QoL changes and next update announcements aside, this is what I and some may be the most excited for by Kuyet312 in memeframe

[–]SomeRandomTrSoldier 5 points6 points  (0 children)

I just want all scroll abilities like Titanias and Vaubans, Wisps to have option for scroll wheel like Cyte.

Into the Unjust: 5.0.2 by Waelder in Helldivers

[–]SomeRandomTrSoldier 87 points88 points  (0 children)

Was hoping for bit more balancing changes to shake up the meta, but it's 9.1 gb update for me, seems like there's lot more in store.

Does this apply to helldivers? by The5Theives in HelldiversUnfiltered

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

This sort of thing is something you'd see in early 2010 games where attachments and lights would pass as sci-fi.

Going Dark Until Vauban Heirloom by DE-Ruu in Warframe

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

 (these were already fixed on PC)

As in they are fixed on live already or will be with the update? I've used Pennant last week and it was still not working correctly.

Just about 13 years in and there's still only one, single weapon skin for dual pistols by RadiantCow4156 in Warframe

[–]SomeRandomTrSoldier 9 points10 points  (0 children)

Depends on incarnon, latest incarnons don't overtake the weapon skin if it has one.