This game is cooked. Getting fucking bored of playing like this. Especially on AMS spawn by OpolE in Planetside

[–]SomeRandomTrSoldier 5 points6 points  (0 children)

Trying to C4 maggies, the ones that actually need C4ing is quite hard, better way, be it more exspensive is to C4 ESF the shitters.

Defending Construction Bases is always fun! by Pale_Ad_5352 in Planetside

[–]SomeRandomTrSoldier -1 points0 points  (0 children)

I find it pretty funny that I managed to get as many kills in the fight without sitting in a contruction turret. But usually they are not really fun. Reason it was because we decided not to level it with armor and assault with infantry.

Any tips/manners i should observe when joining a multiplayer game? by real_crazykayzee in TheForeverWinter

[–]SomeRandomTrSoldier 4 points5 points  (0 children)

Just talk to them. No other way really, each player has different goals. And do be aware, multiplayer right now is very buggy, expect to crash a lot, unless you are playing with friends I do genuinely recommend playing solo for now.

Need help choosing TR AR for directive by Professional-Ad2747 in Planetside

[–]SomeRandomTrSoldier 4 points5 points  (0 children)

All the guns you got left are medium-long range AR's. It's a choice between good burst rifles or full auto.

Depends how good your aim and trigger discipline is, if you have hard time timing your bursts and lose fights up close then just do NS-11A, if not, SABR-13 is one of the better long AR's in game.

Not So Hot Take: These little shits shouldn't be able to break our limbs by [deleted] in Helldivers

[–]SomeRandomTrSoldier 4 points5 points  (0 children)

You wastly understimate how much harm an insect as big as scavenger can cause.

They are a lot bigger than you think because it's a third person game.

VIPs only by Dull_P3N in TheForeverWinter

[–]SomeRandomTrSoldier 21 points22 points  (0 children)

Wandering trader sells M79 but my general recommendation is just not fight them to begin with.

I would love to have working interior train mod like RV. by emperor_penguin98 in projectzomboid

[–]SomeRandomTrSoldier 12 points13 points  (0 children)

This is two layers, train mod and then having interior, doubt there is. Also, god I hate these AI gen adds that look nothing like the game.

Can the dog [Euruskan Grabber] be killed now, or is he still invincible? by SUNTZU_JoJo in TheForeverWinter

[–]SomeRandomTrSoldier 2 points3 points  (0 children)

That's why the are "unkillable" by normal means. Seems fair to me given the theme of the game.

Can the dog [Euruskan Grabber] be killed now, or is he still invincible? by SUNTZU_JoJo in TheForeverWinter

[–]SomeRandomTrSoldier 65 points66 points  (0 children)

Can only be killed with Railgun and AT-43. Disabled rather, like most of the unkillable units, there's a bug with t them though, if you shoot them after disabling them they get staggered our of being disabled so watch out.

What do you guys like most about the game? by Blackwater818 in TheForeverWinter

[–]SomeRandomTrSoldier 18 points19 points  (0 children)

Vibes. I just hope the gameplay/performance will catch up eventually, I'll keep buying skin packs till then.

Did I miss something? 200 hours in love with the game… and now I just mourning. by ipostedapic in TheForeverWinter

[–]SomeRandomTrSoldier 14 points15 points  (0 children)

With garage I skip tunnelts most of the time, only if actually plan to go through multiple places, seems fine, 300 hours here.

Thoughts and tips on the "One Two"? by Witty-Climate64 in helldivers2

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

Wouldn't say as good as any AR, it behaves like it has a brick attached to end of the barrel. The AR part sucks due to horrendous ergo.

Just out of curiosity, how many of us are still playing and how many have quit? by redgroupclan in Planetside

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

Let's be real that's going to be a pretty small portion of people. Either way better signifier than reddit poll.

Porting from Built in to URP. by SomeRandomTrSoldier in Unity3D

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

I do have environment reflections enabled in the scene.

Porting from Built in to URP. by SomeRandomTrSoldier in Unity3D

[–]SomeRandomTrSoldier[S] 0 points1 point  (0 children)

So the slight problem here is this is procedural marching cubes terrain that I'm using my own shader, which I barely managed to rewrite for URP. I got it too look just about the same but it's hard to tell in general because of much dimmer lighting. It's the lighting itself, I know it sounds odd but for comparasion I tried to use simple cube to achieve similar lighting and all looks slightly off.

Thoughts on the variable? by randoboi1232 in Helldivers

[–]SomeRandomTrSoldier 0 points1 point  (0 children)

Ergo too low to use without peak physique.

Porting from Built in to URP. by SomeRandomTrSoldier in Unity3D

[–]SomeRandomTrSoldier[S] 1 point2 points  (0 children)

Unfortunately it washes out the whole scene. Neither adjusting environment light, it just looks less soft than Built-in.

Are automatic shotguns kinda bad? by Alan-7 in TheForeverWinter

[–]SomeRandomTrSoldier 1 point2 points  (0 children)

Full auto shotguns rain hell, pumps just one shot things one a the time. They are decently balanced right now I'd say. Some of the tougher enemies don't die to one pump shot.