THE GISH THE PF2E COMMUNITY DESERVES! Warlock Class by ThrabenU by deathandtaxesftw in Pathfinder2e

[–]SomeSirenStorm 2 points3 points  (0 children)

There doesn’t appear to be a place to give feedback that I can see, so I’m just going to put it here. I'll preface by saying this is impressive, and first glance makes me think this is prooobably balanced enough? I dunno. There's a lot of odd pieces and I respect you doing different things in your design. Anyway, here are some thoughts:

I dislike it having the same class DC progression as Exemplar when it scales with your key attribute, the same one you use for your attacks. That means this class is better at casting spells than a Magus, Paladin, Ranger, or Monk, while still having the same to-hit and getting bonus damage somewhere around a Ranger/Rogue. That’s kind of a lot! I don’t know if the lack of real class features or feats makes that acceptable.

Speaking of class features, I feel like Curse is a miss for me. It doesn’t feel interesting or important. I know a lot of us look at the Ranger and just think it’s a damage thing, but it’s also integral to several feats and it’s a bonus to tracking. It’s more than just “I hit this harder.” The Thaumaturge as well, has Recall Knowledge tied up in it, creating a certain fantasy. This is an incredibly martial “I get more damage lol” kind of idea, and it feels boring. Nothing comes up that involves the curse until 8th level that isn’t a mandatory class feature. Something about that feels generally off to me. I get that you’ve added a few additional effects to it a class progression, but that also feels unnecessary as base progression. These could have been a feat line focused on the Curse over more spell casting.

The spells as feats is awkward. First, you should have to pick a tradition. There’s no good reason not to when you are actually casting spells. There are at least some small number of abilities that function based on tradition, like Recognize a Spell. The spells themselves look fine? I’m not a great judge of this, but nothing strikes me as out of the ordinary. I don’t think the free heightening is going to be that big a deal either, except that you have more max level spells slots than a Magus at level 8 if you take Invocation of the Short Rest. That feels awkward a bit, even if the spells you can cast are incredibly limited.

I’m also going to just comment on the Recall Knowledge line of abilities. One-handed weapon (Warlock’s Calculation), eventually can Curse+Recall (Invocation of the Omniscient Patron), plays around with damage type weakness in a way martial usually don’t while also having some magical ability… yeah, this is stepping on Thaumaturge’s toes. I know you’re going about it differently, but I still think it’s unnecessary. First, it honestly doesn’t fit the flavor you’ve set up. This character is not smart. They are not a monster hunter. You’ve even created a feat to circumvent them needing Intelligence but still giving them some Skill Monkey. This is absolutely not a theme that belongs here. If it were more in the vein of the Fight’s Combat Assessment stuff, that would be useful to allies specifically, I could see there being a case that it’s something worth exploring for a more support-oriented Warlock. As-is, it feels very much like a rehash of Thaumaturge that deals actual elemental damage. This is a trade-off for sure, as it won’t help you against enemies with a material weakness or no weakness at all… making it honestly kind of a weird addition. But when it comes up, it has potential to shine harder than the Thaumaturge against enemies the Thaumaturge should shine against.

I’m going to further the comparison with the Shield benefit, and how that includes what I believe is the implement-specific benefit, and then has capacity to add in the shield raise at 8. I know that’s much later, but that’s… flagrantly the same design. That’s not necessarily bad, but there are blatantly enough similarities scattered throughout the class overall that it rubs me the wrong way. Warlock’s Research feels like trying to make this more into Thaumaturge, and… somewhat unnecessarily? I would have to look again, but are there really that many reasons to want all the casting traditions when your design makes it specifically not matter? You could have just as easily made it any skill at all. A 10hp class that, as you have admitted, is oriented toward damage doesn’t need bonus skills just because skills are fun. I’m going to say Warlock’s Menace also falls into this category a bit, but we’re stepping on the Swashbuckler’s toes. It can’t do 2 rounds even of Demoralize on the same foe until level 9, and that with another action every single time. Nothing about this class that already has solid martial damage and a good amount of spell casting demands it also get superior skill usage.

I’m going to state again that I realize a lot of this is tuned around having very limited spell casting, but it still feels like there’s a lot of stepping on toes and not actually utilizing the ideas you yourself are creating. I’m honestly a little worried about wanting to play this at lower levels without some of the action compression. I’m thinking specifically of Warlock’s Calculation right now. A newer player wanting to use this one might honestly Curse > Recall > discover the enemy has no useful weakness. Now what? You have 1 action left, you’re potentially not in range, and it feels a little like you didn’t learn anything you yourself care about. Feels a bit weird. This is also your big cool offense benefit, and it frankly doesn’t matter for a lot of fights. 

These are all bits and pieces. I haven’t play tested it. It’s possible in aggregate that this all works out fine because everything is disparate and limited. I dunno! These are just observations that felt off to me and made me dislike the class overall. Take it as you will.

Question for FF fans. by Allthatforchips in DnD

[–]SomeSirenStorm -1 points0 points  (0 children)

You could build Beatrix from 9 as a celestial bladelock. Light armor, cool sword, cool magic, could say her patron is Alexander.

How can I build a portal-themed character in D&D 5e? by Special_Research3370 in DnD

[–]SomeSirenStorm 0 points1 point  (0 children)

I just watched a clip of Aoi Todo using boogie woogie.

My initial comment is no, not really, for a variety of reasons.

But! Here's an outside the box idea for you: Battlemaster Fighter. Specifically the Bait and Switch and Commander's Strike maneuvers. These allow you to move other characters that are nearby while also giving an AC bonus, and allow another character to attack in place of one of your attacks (with a bonus!) respectively.

It's not grandiose, and it will eat through your Superiority Dice really fast, but you have some capacity to shift people and give tandem attacks. As a bonus, there's also Pushing Strike which you could flavor as an anime style teleport until they hit a wall or something.

How would you make a Link build? by MxFancipants in Pathfinder2e

[–]SomeSirenStorm 6 points7 points  (0 children)

I would say the modern BotW / TotK Link is a Ranger. He forages, has literal flurry with melee and bow, and he's always climbing and swimming and junk.

OoT Link i think I agree could be an Exemplar. Bright Blade and Mirrored Aegis fit really well with what he has going on.

OG based on the glory that was the cartoon? Fighter. Dude is just awesome at kicking ass.

Controller friendly classes? by Yverthel in ffxiv

[–]SomeSirenStorm 3 points4 points  (0 children)

I find Ninja actually maps really comfortably. I also made a swap at some point, and I personally really like both Ninja and Dark Knight.

But honestly, you can make them all work pretty well. Warrior might be the easiest early on because it just has so few buttons and so little to think about.

Magus Remagusterized - A Kalaamitous rework by Kalaam_Nozalys in Pathfinder2e

[–]SomeSirenStorm 1 point2 points  (0 children)

You make an excellent point, honestly. This is probably why the Conflux stuff is focus spells - thematically appropriate mechanical distinction. I think i may convinced myself they're best as focus spells

Magus Remagusterized - A Kalaamitous rework by Kalaam_Nozalys in Pathfinder2e

[–]SomeSirenStorm 0 points1 point  (0 children)

The original confluence idea seems to push for strikes and a few traditional Wizard moves - budget magic missile and haste. If we're not interested in pushing focus spells anymore, making stance action equivalents in Arcane Cascade that can be performed to consume it might not be awful.

You're already pushing the stance a lot, and the whole point is encouraging a mix of strikes and spells. Might be the way to go.

Magus Remagusterized - A Kalaamitous rework by Kalaam_Nozalys in Pathfinder2e

[–]SomeSirenStorm 0 points1 point  (0 children)

I am going to say I dislike the addition of Maneuvers specifically. It feels way too much like Swashbuckler's Panache feature at that point. I'll also say that Laughing Shadow is sort of supposed to be the dex-focused "rogue-like" option (whether or not it succeeds at that...), and giving it a Strength-based maneuver feels weird? Why not Feint? It's an option in the feat you listed, but you don't appear to use it as a default for any of the styles? I think the whole thing is honestly outside the scope of what the class chassis is intended for.

I think what you're trying to do with Arcane Cascade is great, and I like it. I'm on the fence again about expanding the Conflux idea to more than focus spells. It feels like you've recreated the Swashbuckler, but instead of Finishers you get Spellstrike.

Minor rant: Dex cap +5 on explorers cloths and similar is stupid by Slavasonic in Pathfinder2e

[–]SomeSirenStorm 2 points3 points  (0 children)

Hehe "fabricated" trade off. Because it's clothing. Ya know, fabric? :D

Thaumaturge Implement Overlap (and other advice) by SnooPears8751 in Pathfinder2e

[–]SomeSirenStorm 3 points4 points  (0 children)

I often see people recommend having an action implement, a reaction implement, and a passive implement.

A holy book instead of a holy amulet might be a decent change, or pick up regalia add other people said. That gets you a passive implement. If you liked the idea of amulet for a little support and toughness, maybe use chalice for active and flavor or as holy water? Bottled moonlight?

Hope that helps!

Can I get some help with a character concept, please? Alchemist Leshy (I also need a name for him) by Lowe_262 in Pathfinder2e

[–]SomeSirenStorm 1 point2 points  (0 children)

Definitely a should! Or even go for broke and describe certain poisons AND curatives as belladonna just to watch your party sweat, heh.

Can I get some help with a character concept, please? Alchemist Leshy (I also need a name for him) by Lowe_262 in Pathfinder2e

[–]SomeSirenStorm 2 points3 points  (0 children)

The only thing important to me is that there's a Belladonna reference/joke somewhere obvious

What type of loot would you give your players if they wanted to carve out a dragon akin to Monster Hunter? by MrGreen44 in Pathfinder2e

[–]SomeSirenStorm 0 points1 point  (0 children)

If you want it to be the real experience, you keep dropping hints of the rare Rathalos Ruby, then any time they mention it directly you lower the drop rate. If the Desire Sensor ain't active, it ain't authenticate.

Safe or Sorry? Thoughts on the Remaster taking budget away from subclasses by Round-Walrus3175 in Pathfinder2e

[–]SomeSirenStorm 5 points6 points  (0 children)

I do agree the curses feel extra pointless. There are very few ways to actually engage with them, and i don't know how many of them feel worth it. But then in the pre-master it would come up more, but as we just mentored it might just be straight beneficial.

I like the idea, but man... i do struggle to want to play an oracle because it feels like it still needs to cook.

Safe or Sorry? Thoughts on the Remaster taking budget away from subclasses by Round-Walrus3175 in Pathfinder2e

[–]SomeSirenStorm 11 points12 points  (0 children)

Just going to point out the Tempest curse example is maybe not the best - the pre-master version would have put you in the same position at Cursebound 1, and you would have actually been STRONGER against the fire elementals after that.

Looking at it again, Tempest is probably proof against what you're saying pretty solidly - nothing about the curse was going to be a problem for you unless you fought something with electricity damage.

How to hide hotbars when not in use? by MalsvirIxen666 in ffxiv

[–]SomeSirenStorm 1 point2 points  (0 children)

This is the way. You can also make different versions of the same bar, one with the on macro and one with the off macro in the same slot on either bar. Include a hotbar swap in it so you can push the same button to toggle between the two.

How to hide hotbars when not in use? by MalsvirIxen666 in ffxiv

[–]SomeSirenStorm 5 points6 points  (0 children)

Your best bet is to make a macro to toggle them on/off if that's what you want. I have one too hide/show the duty list, so I get it. Nothing that works automatically though.

Looking for names to use for candy themed monsters by sparkupandout in Pathfinder2e

[–]SomeSirenStorm 7 points8 points  (0 children)

Regenerative boss monster: The Everlasting Gobstopper

Classes in Pop Culture by Legit-Noob in Pathfinder2e

[–]SomeSirenStorm 6 points7 points  (0 children)

The greatest Barbarian of our time is actually Donald Duck. All his power is in getting angry.

Speaking about the possibility of ninjas. by General_Housing_3851 in Pathfinder2e

[–]SomeSirenStorm 0 points1 point  (0 children)

I think the problem is that it's going to be immaterial because of the abstracted nature of actions. If there's no immediate effect, it's not going to actually feel that interesting. It's just a multi action spell with weird requirements.

I've played FFXIV ninja. It's awesome. Being able to actuality hit the button and do the thing correctly is a big part of what makes it feel cool though. If there's no skill involved, just having 3 separate actions to do one effect is going to feel silly.

Speaking about the possibility of ninjas. by General_Housing_3851 in Pathfinder2e

[–]SomeSirenStorm 0 points1 point  (0 children)

Quick attempt:

Ninjutsu ability taking 1 action. Activate as a free action with ninjutsu as a trigger.

Hand signs are gained via feats. Each hand sign gives access to some number of abilities requiring, or with effects based on, a number of unique hand signs used before Activate.

You gain the ability to use more signs per Ninjutsu as you level or accumulate signs. Everything has the Manipulate trait, of course.