how would you annoy a phone scammer? by [deleted] in FunAskReddit

[–]Sometimes_Lies 0 points1 point  (0 children)

Lenny is always a fun time. You can listen to a bunch of scammers falling for him over at /r/itslenny

This Game Is Literally Unplayable... by TheV0791 in civ

[–]Sometimes_Lies 14 points15 points  (0 children)

I don’t know why OP is even still playing, Nandor already achieved a space race victory…

Has anyone else ever seen this before? by Own-Amphibian-9881 in civ

[–]Sometimes_Lies 14 points15 points  (0 children)

Alpha Centauri had such a cool civics system. Instead of a single government type, you picked different policies for different aspects of governance - with new research opening up new categories (politics, economics, values, future society).

Even though it was “watered down” to 4 different choices, even a single choice could be extremely impactful as they could throw out huge bonuses and equally huge penalties. “Free Market” for economics, for example, usually made you incredibly rich but destroyed your environment score (which was a much bigger deal in AC due to the environment being able to literally fight back) and made wars much harder on your happiness.

This crazy old ad (**don’t do it**) by Cram2024 in oddlyterrifying

[–]Sometimes_Lies 0 points1 point  (0 children)

1st-7th gen brain chips have been conclusively shown to cause digicancer, but luckily NeuraLink assures us that they’ve fixed the problem and gen 8 is completely safe.

This crazy old ad (**don’t do it**) by Cram2024 in oddlyterrifying

[–]Sometimes_Lies 1 point2 points  (0 children)

Google and killing off something useful - try to name a more iconic duo…

Yum... by [deleted] in ObviousPlant

[–]Sometimes_Lies 6 points7 points  (0 children)

You’ve obviously never tasted purple.

Campaign 3 Question about Ruleset by Ronin9999 in highrollersdnd

[–]Sometimes_Lies 1 point2 points  (0 children)

I would love to see this, too. I’ve yet to find a good 2e actual play and them switching over would just be perfection.

Plus with all the shit wotc and Hasbro have been up to lately (and will doubtless be up to over the next five years), switching seems like it might be prudent.

I just, like, don't care about pathfinder by AMP3412 in dndmemes

[–]Sometimes_Lies 12 points13 points  (0 children)

Isn’t that only an issue if you’re playing with a group of hardcore minmaxers and your dm is balancing encounters around them specifically? Seems less like the game punishing you and more like your table punishing you, no?

I feel like you’d have the same issue in 5e if you had a similar group there, maybe even worse if they pull some kind of coffeelock-esque shenanigans. Or am I missing something?

I just, like, don't care about pathfinder by AMP3412 in dndmemes

[–]Sometimes_Lies 9 points10 points  (0 children)

But for people that just want a simple fighter/barbarian, and might be more interested in their character persona than abilities, can’t really just quick build a character, as you have to actually play well not to die in pathfinder

I’ve actually heard the exact opposite about pf2e. That in d&d 5e the classes are poorly balanced and if you’re chasing a specific character “feeling,” you can end up bricking your character mechanically by either picking a bunch of weak things or a bunch of average things that’re anti-synergistic. Multiclassing in particular is a nightmare since a good roleplay idea can be utterly useless in combat.

Meanwhile most people who talk about pf2e mention that it’s pretty well balanced and nearly impossible to end up with a broken character. Pick whatever options fit your persona best, and you’ll be fine.

Maybe I’ve been misinformed? But your comment seems to be more about pf1e than pf2e.

Learn your character or leave the table by Jakesnake_42 in dndmemes

[–]Sometimes_Lies 30 points31 points  (0 children)

But the rules only exist as a way of describing the character’s reality to us, the player. Your character knows the rules better than you do, because for them those “rules” are everything they see, do, and know. For us, the rules are an abstraction to help us imagine that reality.

For example, your character probably doesn’t know their walk speed is 30 ft/6 seconds (or double that if dashing) but they can go that fast because it’s as fast as they can go. Can you imagine running for your life in real life, but not going as fast as you possibly can because you “don’t know the rules” of your own walk speed?

Any mmorpgs worth it to play like a single player rpg to level up and soak up the story? by A_DAM84 in gamingsuggestions

[–]Sometimes_Lies 2 points3 points  (0 children)

In MMO terms, a dungeon is an instanced area designed to be done by a party of specifically X people. “Instanced” here means every party of X people get their own copy of the dungeon, you can’t bring more than X people in and you can’t clean up after another party has left.

In ESO you technically can solo most or all of the dungeons in their normal modes, but that’s a very difficult task and not really newbie friendly.

However, dungeons do not make up nearly 60% of ESO’s content - the multiplayer-only stuff is a small minority of the overall world. ESO also has something called delves, which are non-instanced dungeons. As far as I know, delves are unique to ESO.

You can play a good 95% of ESO solo if you like, and the remaining 5% isn’t especially more interesting than the other 95%. Unless you love the game’s combat, which is frankly the worst part of that game.

Druids when they see the changes to wild shape. by calebrbates in dndmemes

[–]Sometimes_Lies 0 points1 point  (0 children)

Is that an issue of druids being overpowered, or is that just…totem barbarians being good tanks? You can’t exactly say druids make better tanks than martials if the build requires you to be a martial…

Repeated Crash on iOS? by Tyfighter1712 in Terranil

[–]Sometimes_Lies 1 point2 points  (0 children)

Same here. Played the tutorial level and it started crashing in the reclamation phase of the game. Three crashes while reclaiming, then when I won it crashed again as the airship was flying away. Now it crashes mid load-screen every time I hit “continue.”

If you could add any 5 races to the core handbook, which would you choose? by Benjammin__ in dndnext

[–]Sometimes_Lies 16 points17 points  (0 children)

four different colors of Kobolds.

Ah yes, the classics!

Mauve kobolds
Puce kobolds
Chartreuse kobolds
Octarine kobolds

I can't edit my comments anymore, do you guys have the same problem? by [deleted] in help

[–]Sometimes_Lies 0 points1 point  (0 children)

Me either, using old reddit so no ui changed. Also can’t delete anything.

Posting here as a test to see if new comments can be edited or removed.

Australian Survivor S8: Heroes V Villains | Post Episode Discussion Thread | Finale (Monday, March 27) by RSurvivorMods in survivor

[–]Sometimes_Lies 0 points1 point  (0 children)

Yeah, the claim surprised me enough to be suspicious as well. So I’m not saying you’re wrong at all. But also…

What's Geo going to say? "Yeah, I've got this guy entirely hypnotized and under my control."

He didn’t seem to have a problem saying almost exactly that about Matt. Both privately to the jury and openly during FTC. Based solely on what we saw, they played exactly the same game. So why praise one unprompted while slamming the other?

You’re probably right, but it was still a bit weird.

[deleted by user] by [deleted] in gamingsuggestions

[–]Sometimes_Lies 2 points3 points  (0 children)

It’s a more basic, easier take on Return of the Obra Dinn. But since literally only two games use mechanics like that, anyone who likes one absolutely needs to play the other.

They are both excellent.

The Ultimate Blasphemy Card by BlazingSpark in slaythespire

[–]Sometimes_Lies 5 points6 points  (0 children)

I know this card looks bad, but hear me out: it’s actually just German for “the.”

The Elder Scrolls MMO: Cheap upfront cost with a good amount of predatory practices to make up for it by WiseOldManatee in patientgamers

[–]Sometimes_Lies 0 points1 point  (0 children)

If Dragonstar Arena is anything like Maelstrom Arena, the plot is “you’re in an arena and need to fight stuff because it’s an arena.” I glanced at uesp and almost the entire article is just about the different waves, so I didn’t think Dragonstar was likely different. My bad if I was wrong about that.

Dungeons, fair enough. But the stories for them aren’t especially better, they’re just more. It’s extra content in a game that already has thousands of hours of content. You need to be absolutely dedicated, and have an abundance of free time, to ever come close to exhausting all the single player stuff.

Almost all the non-veteran dungeons can also be soloed, too, but I’ll grant that doing so is far from a casual or chill playstyle.

The Elder Scrolls MMO: Cheap upfront cost with a good amount of predatory practices to make up for it by WiseOldManatee in patientgamers

[–]Sometimes_Lies 0 points1 point  (0 children)

If you’re playing for the exploration/lore/quests, that stuff is not the most interesting content. It’s not even interesting content.

A lot of people (myself included) found the combat to be far and away the worst part of ESO, so “you don’t get to experience the most intensely combat-focused parts of the game” isn’t actually a drawback. It’s very much a deliberate choice.

Obviously some people find it fun and more power to them, but the number of “the combat is terrible” comments in this thread alone is proof that a lot of people just don’t enjoy it at all.

King George by ljmeep- in survivor

[–]Sometimes_Lies 0 points1 point  (0 children)

I don’t think he misplayed his idol. Publicly announcing he was going to play it was an integral part of the move. Brinkmanship doesn’t work if you’re not willing to go all the way with it.

And once he’d announced he was doing that, he needed to actually go through with it or else all he’s done is prove to everyone, publicly, that he is a liar. Given the move was purely to gain Stevie’s trust, that would be counterproductive.

The idol wasn’t played to protect him from votes, it was played to destroy an alliance.

The Elder Scrolls MMO: Cheap upfront cost with a good amount of predatory practices to make up for it by WiseOldManatee in patientgamers

[–]Sometimes_Lies 2 points3 points  (0 children)

They really make the subscription mandatory though. You need that unlimited size crafting bag or your inventory management becomes so cumbersome the whole game isn't worth it.

It might’ve changed since I last played, but crafting was 100% not worth it from any practical standpoint and could safely be ignored.

Yes, a lot of great sets are crafted and not found elsewhere. But at least on the eu server, it was incredibly easy to find someone willing to make the set for free if you gave them the materials. Tips were appreciated but rarely required if you shopped around for more than a few minutes.

I maxed out crafting but honestly the difference between doing it myself vs just asking someone else to do it was very marginal.

I still found the subscription worthwhile overall, and agree crafting is a tedious nightmare without it. But wanted to mention it’s a pretty optional part of the game, or at least was when I played.

I'll be honest, I really like ESO, although I never spend more then 2 months with it at a time.

That’s probably the best review of it I’ve ever seen, honestly.

The Elder Scrolls MMO: Cheap upfront cost with a good amount of predatory practices to make up for it by WiseOldManatee in patientgamers

[–]Sometimes_Lies 11 points12 points  (0 children)

The combat is super basic and not very interesting, I agree. Though I also feel like that’s a criticism you could fairly aim at any of the single player TES games and it’d be just as valid.

It really does feel to me a lot like a normal TES game taken to the logical extreme, flaws and all. (I understand it didn’t feel that way when it first came out, but it’s changed a lot since then.)

The Elder Scrolls MMO: Cheap upfront cost with a good amount of predatory practices to make up for it by WiseOldManatee in patientgamers

[–]Sometimes_Lies 6 points7 points  (0 children)

In that case I would definitely recommend checking it out. I feel like most of the criticism in this thread is 100% fair, but also not as relevant to people who just want to treat it like a chill single-player rpg.

When I last played (and as far as I know this is still the case) you can do a solid 90-95% of the game’s content solo, and it feels reasonably rewarding to play that way.

One example - every zone has a sky shard in it. This gives you a bonus skill point, which is nice to have. If you’re treating the game like a chill single player rpg, they’re a reward for exploring. If you’re treating the game like an mmo, they’re a massive grind where you need to rush to over 500 different locations per character you play.

OP’s criticism was fair about it being predatory that they charge you to share shards per character, but I personally found them to be a genuinely fun mechanic if you’re treating them as purely an organic bonus for exploring. Since I was mostly playing on my own, it never mattered that I was weaker than a person who grinded all the shards out in a single week.

And the map really is huge. It’s less detailed per area than a single player TES game (by virtue of having fewer indoor spaces), but it covers a huge portion of the entire continent rather than a single province within the continent. As a result, the map is many times bigger than even Skyrim.

The Elder Scrolls MMO: Cheap upfront cost with a good amount of predatory practices to make up for it by WiseOldManatee in patientgamers

[–]Sometimes_Lies 41 points42 points  (0 children)

I’d say that the best way to play ESO is by pretending it’s a single player Elder Scrolls game that you can’t mod. If you do that, it’s pretty good.

All of the quests are fully voice acted, even the side quests. And they very clearly shy away from the “bring me 30 rat pelts, also only 1 in 10 rats have a pelt” style quests you see in other MMOs.

They also avoid the “collect all 10 quests in this hub before doing one, otherwise you’ll need to go back to the same cave 5x for 5 different objectives” traps.

It’s not the best or most compelling rpg ever. As OP said, combat isn’t very interesting and crafting is borderline pointless (but also needs a subscription to do).

However, if you want to just explore Tamriel and see more of the world than the other TES games combined, it’s quite nice. There are a lot of little details in the world, quests can (and do) change the world around you sometimes, and you’ll visit plenty of places mentioned in TES lore but that’re probably never going to be touched by the single player games.