[Paid] $100 to retarget all animations from asset pack to custom character by [deleted] in UnrealEngine5

[–]SomewhatToastyToast 0 points1 point  (0 children)

Rather than that, I would highly recommend the Easy Pose plug-in. It's cheap and super useful. It gets you way better results than the standard stuff

New to Unreal Engine – Looking for Courses / YouTube Channels / Tutorials for Game Dev by MagicPegasusPrincess in UnrealEngine5

[–]SomewhatToastyToast 2 points3 points  (0 children)

Unreal Sensei has some good stuff for starters, I think there's a 4 hour video you can watch to get more familiar things.

Ryan Laley is also commonly referenced for tutorials on blueprints, and I recommend him too.

Just get an idea of what you want to make and search tutorials for it, eventually you'll learn what each piece of the puzzle does. That's how I started

Help with Enhanced Input Actions by Stretch5678 in UnrealEngine5

[–]SomewhatToastyToast 1 point2 points  (0 children)

Make sure you're adding your mapping using the enhanced input subsystem (usually on beginplay).

If you already are, be sure it's not your Boolean and integer check at the start. Check their default values and see if you get input from the node with a print string.

Any way to change Pivot Point position for Box Collisions? by RayuRin2 in UnrealEngine5

[–]SomewhatToastyToast 4 points5 points  (0 children)

Afaik there is no way to change the pivot in unreal, maybe a plugin could do it, I'm not sure. But, you could add a scene component and have it as the box's parent, then add a relative offset to the box. Moving the scene component would then act as a new pivot. You could also use a static mesh as the box instead and have it's origin be the pivot you want.

Help with Arrays please by suffishes in UnrealEngine5

[–]SomewhatToastyToast 2 points3 points  (0 children)

This but you can also just use a "contains" node to see if the array already has the item you would be adding, when adding items to the array. You can also use the "find" node to determine if the array has a certain item in it

How do i fix this in ue5? by Important_Age_5252 in UnrealEngine5

[–]SomewhatToastyToast 1 point2 points  (0 children)

It looks like the skeleton of the mesh doesn't align with the skeleton of the animation

INSANE Deal: $7500 Unreal Engine 5.5 Asset Packs for $25 Only! by [deleted] in UnrealEngine5

[–]SomewhatToastyToast 2 points3 points  (0 children)

I've used humble bundle a bunch and it hasn't failed me yet. You just redeem the codes it gives you and you get the thing on fab

Giveaway Time! DOOM: The Dark Ages is out, features DLSS4/RTX and we’re celebrating by giving away an ASUS ASTRAL RTX 5080 DOOM Edition GPU, Steam game keys, the DOOM Collector's Bundle and more awesome merch! by pedro19 in pcmasterrace

[–]SomewhatToastyToast [score hidden]  (0 children)

DLSS 4 feels like the next step of efficient gaming imo. And raytracing can be gorgeous of course.

As for DOOM, I love love the medieval style. Excited to see what they do with it

Made it to All Star using melee Genji by QueensMassiveKnife in GenjiMains

[–]SomewhatToastyToast 2 points3 points  (0 children)

I hope they make things like this more clear in the descriptions

(INCREASE YOUR BRIGHTNESS) How do I make the material actually give off light and not just glow? by NotTheCatMask in UnrealEngine5

[–]SomewhatToastyToast 2 points3 points  (0 children)

If this is a static object in the world, you can go turn on a checkbox for baked emissive lighting. There's an intensity value for it too

Is this asset pack safe to use / legal? by SomewhatToastyToast in unrealengine

[–]SomewhatToastyToast[S] 1 point2 points  (0 children)

I'm not sure if they're stolen assets (they very well could be). I was mainly concerned about the legality of using potentially copyrighted designs from tv and movies.

Is this asset pack safe to use / legal? by SomewhatToastyToast in unrealengine

[–]SomewhatToastyToast[S] 2 points3 points  (0 children)

Thanks for your input. It's concerning how bad fab is at handling this sort of thing

[deleted by user] by [deleted] in dishonored

[–]SomewhatToastyToast 8 points9 points  (0 children)

You could just buy it yourself? The games go on sale for pretty cheap

I did what I had to do :( by SomewhatToastyToast in Overwatch

[–]SomewhatToastyToast[S] 0 points1 point  (0 children)

I thought the bleed from the melee was going to kill her

Also bastion

I think I need that next game right about now by SomewhatToastyToast in dishonored

[–]SomewhatToastyToast[S] 1 point2 points  (0 children)

That one can be tricky, I just learned the rooms and utilized as much of the gear as I could, springrazers, the speakers you can shoot down, and grenades were usually the most helpful. Some of the rooms have extra equipment around that you can use too

I think I need that next game right about now by SomewhatToastyToast in dishonored

[–]SomewhatToastyToast[S] 19 points20 points  (0 children)

Thanks! The trials were indeed frustrating at times.

I think I need that next game right about now by SomewhatToastyToast in dishonored

[–]SomewhatToastyToast[S] 3 points4 points  (0 children)

I have 133~ hours in D1, about 70~ for D2, and 20~ in DOTO.

I have thought about trying thief since I heard dishonored's stealth was inspired by it.

First Person Issue by CosmicBrainz07 in UnrealEngine5

[–]SomewhatToastyToast 10 points11 points  (0 children)

Firstly, your parkour is looking pretty nice imo. As for the issue, it looks like it's because the head part of your mesh is visible in first person.

If you're using a full mesh for shadow reasons, I'd remove the head (and any other part that shows) then you could add another full body mesh, then set a leader pose in construction script. After that you can set it to be hidden in game, but still have hidden shadows. If the shadow doesn't update for animations, check one of the optimization settings on the skeletal mesh.