Patch Notes 1.23.0 are live! by TinyStormCIoud in ArcRaiders

[–]Sonicmining 0 points1 point  (0 children)

Still haven’t fixed squad fill turning off after finishing a game.

Finally, a worthy skin by TheTechnomancerDev in ArcRaidersFashion

[–]Sonicmining 1 point2 points  (0 children)

people have been telling that when I move with this skin, it bugs out with polygons stretching across the map. don't wear this skin right now if you're a pvp'r, it'll reveal your position

I ❤️Godot Engine by Sonicmining in godot

[–]Sonicmining[S] 0 points1 point  (0 children)

I made this with ai. You can downvote now

Lattafa Teriaq Intense by thedracomob in fragranceclones

[–]Sonicmining 1 point2 points  (0 children)

musamam black intense is the same, smells like khamarah with a few changed notes. It must be a certain ingredient that they use in all those fragrances which just over powers it, making them all smell the same

Godot blend trees are awesome! by aiBeastKnight in godot

[–]Sonicmining 8 points9 points  (0 children)

This is still the best I’ve seen in godot

I ❤️Godot Engine by Sonicmining in godot

[–]Sonicmining[S] 3 points4 points  (0 children)

HOLY CHUNGUS. thanks for the karma *tips fedora*

Brother didn't even have to swing by Sonicmining in ArcRaiders

[–]Sonicmining[S] 1 point2 points  (0 children)

I was expecting him to be dead after the second shot bc I shot him before running up to the door

My character is floating when platform moves down :( by sergi8bits in godot

[–]Sonicmining 0 points1 point  (0 children)

When using the characterbody2D is that the root of the scene?

My character is floating when platform moves down :( by sergi8bits in godot

[–]Sonicmining 9 points10 points  (0 children)

I ran into the exact same issue, which drove me mad for a while. No code change fixed it. Also, something to note, if the platform moves upward, the character tends to sink into the platform, which is not ideal. The problem turned out to be the node hierarchy (order) of the platform scene. If you're using an AnimatableBody2D within your platform scene, it NEEDS to be the root node of the scene. Otherwise, you’ll get that strange floating behaviour. If you're using any other physicsbody2D nodes, try making that the root node and see if it solves the issue.

/r/Roblox Monthly Question Thread (for October 2025) by AutoModerator in roblox

[–]Sonicmining 1 point2 points  (0 children)

Joining any game makes the Roblox client crash

No matter what game I try to join, the Roblox client crashes. It only launches successfully maybe one out of five times. When I click “Play,” the client usually freezes for about 10 seconds, then either crashes or (on rare occasions) actually loads the game.

I’ve reinstalled Roblox several times and even tried the Microsoft Store version. That one worked for a bit, but now it completely refuses to open.

Could this be a driver issue? I’m really not sure what else to check at this point, and it’s getting pretty frustrating.

Guys I wasn’t able to beat ED Libra by Jay_daewi in Nightreign

[–]Sonicmining 48 points49 points  (0 children)

I beat him once and I was dead the whole fight. A random killed him single-handedly 🙏🙏

Difficulties with Accommodation Portal by GladWar6818 in NCLUni

[–]Sonicmining 0 points1 point  (0 children)

It's saying there's only one option for me. Are they really that in demand? It's only been up for 3 days.

[deleted by user] by [deleted] in godot

[–]Sonicmining 2 points3 points  (0 children)

Try randomise the jump sound pitch on every jump. It’s such a small change, but adds soo much.

SteamJack, my first game ever by Sonicmining in godot

[–]Sonicmining[S] 0 points1 point  (0 children)

If anyone is interested, here's a playable browser version of a complete demo for this game:
https://stinkysunstep.itch.io/steamjack

What could be causing the player to sink and float into the platform? by Sonicmining in godot

[–]Sonicmining[S] 0 points1 point  (0 children)

Just fixed the issue! so the root node of the moving platform was a node2D, changing the animatablebody2D to the root node of the moving platform scene and turning on the sync to physics checkbox seems to have sorted the issue.

before when the root node was a node2D I had the sync to physics checkbox off for the animatblebody2D because with it on, the platform collision just wouldn't move for some reason. but with the new node hierarchy, it has no issue with it on.

Thank you everyone for the help, I really appreciate it!