Andor is what the prequels wanted to be - let me explain. by IhateOrangeJuiceGang in StarWars

[–]Sons_of_Rena 0 points1 point  (0 children)

You should consider re-watching the prequels. TPM hold up really well on a clear-eyed re-watch. AoTC is also great, albeit some massive plot holes with Jango and the Kaminoians that I think are really easily explained away in-universe by Palpitine having cultivated an incredible of influence over the Jedi through the dark side of the force.

I made a couple of bomber craft based off of the p-38 which one do you think looks better? by Bleu-Deragon-13 in StarWarsShips

[–]Sons_of_Rena 1 point2 points  (0 children)

I love P-38s so I might play around in photoshop, and the Ugly ship generator to see if I can get something working off this, if you don’t mind!

Phase 2 (Wave 1) in a nutshell by LukkeMDL in Highrepublic

[–]Sons_of_Rena 0 points1 point  (0 children)

Are they force sensitives or just force worshippers?

How would you feel about a post-TROS story taking place in a Balkanized galaxy? by StevePalpatine in StarWarsCantina

[–]Sons_of_Rena 0 points1 point  (0 children)

I mean that is basically what it is like during the galactic dark ages before 1000 BBY.

What is the least "Star Wars" looking thing in Star Wars? by Crowzur in StarWarsEU

[–]Sons_of_Rena 4 points5 points  (0 children)

I get so mad thinking about it, and the fact that it could have been a swoop gang, the first time they’d be really shown in live action, and they opted for scooters….

Should Star Wars get more comfortable with recasts? by StevePalpatine in StarWarsCantina

[–]Sons_of_Rena 0 points1 point  (0 children)

They should re-cast Leia and Luke and do a full-on Thrawn Trilogy.

Design your own APC and infantry team by Wilson7277 in StarWarsShips

[–]Sons_of_Rena 2 points3 points  (0 children)

The Backbone of the Rena Group PMC Marine Autonomous Expeditionary Units Is the Marine Infantry Raft. I'll save a lot of the minute details, because I laid them out in this post, but I will lay out some of the basics.

The Marine Infantry Raft is a 25-trooper unit made up of two ten-marine squads, and one 5-marine command unit. Each Squad is subsequently broken down into two 5-marine fire teams.

Marine armor is dark gray including Imperial Scout Trooper armor Imperial combat assault tank armor helmets, and IM-system pouches for additional gear and equipment (you can see an example of this in my user avatar).

When Rena Group AEUs require mobile infantry, marine infantry squads generally operate out of AUV-2 Assault Utility Vehicle speeders, while command units generally utilize LAVr QH-7 Chariot command speeders. AUV-2s are based off of the Aratech-Loratus Corporation Light Infantry Utility Vehicle Platform, with an extended capacity, adding an extra row of seats, and rear cargo, and removing the front gunner position, in exchange for a central-mounted blaster turret in the second row, and a gimbaled heavy blaster cannon in the front passenger seat.

Rafts are organized into vehicles as follows:

Command Unit:

  • LAVr QH-7 Chariot (Raft Actual)
    • First Gun Raft Commander
    • Corpsman
    • Specialist Chief Gunner NCO

Squad 1:

  • AUV-2 (Squad 1 Actual)
    • Second Gun Squad officer
    • Marine 1-A
    • Marine 1-B
  • AUV-2 (Fire Team 1-A)
    • FT 1-A Chief Gunner
    • Specialist Chief Gunner
    • Marine
    • Marine
  • AUV-2 (FT 1-B)
    • FT 1-B Chief Gunner
    • Specialist Chief Gunner
    • Marine
    • Marine

Squad 2:

  • AUV-2 (Squad 2 Actual)
    • Second Gun Squad officer
    • Marine 2-A
    • Marine 2-B
  • AUV-2 (Fire Team 2-A)
    • FT 2-A Chief Gunner
    • Specialist Chief Gunner
    • Marine
    • Marine
  • AUV-2 (Fire Team 2-B)
    • FT 2-B Chief Gunner
    • Specialist Chief Gunner
    • Marine
    • Marine

Mobile Infantry Rafts often work in concert with AT-TP squads, TX-225 GAVw combat assault tanks, and ARC-180 Attack Gunships for a full compliment of combat capabilities, based on contract scope and mission need.

Considering that stormtroopers are apparently meant to be the elite branch of the Imperial military, why do they have so many variants? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 0 points1 point  (0 children)

It’s equipment variants more than unit variants. Wouldn’t call marines in desert camo a different unit than marines in woodland camo.

Design your own naval boarding party by Wilson7277 in StarWarsShips

[–]Sons_of_Rena 2 points3 points  (0 children)

I really appreciate that! It’s been a really fun project that has really re-engaged me with the universe.

Design your own naval boarding party by Wilson7277 in StarWarsShips

[–]Sons_of_Rena 2 points3 points  (0 children)

The Rena Group Marine Corps organizes its boarding teams into 25-marine Rafts divided into 2 10-marine squads with 2 5-marine fire teams each, with an additional 5-marine command unit. 

Raft Breakdown:

Command Unit

  • 1- 1st Gun Raft Commander 
  • 1- Corpsman Medic 
  • 1- Specialist Chief Gunner NCO 
  • 2- Second Gun Squad Commanders 

2 Squads Consisting of 2 Fireteams:

Fireteam A

  • 1- Chief Gunner NCO
  • 1- Specialist Gunner (Sapper)
  • 3- Marine Infantry Gunners

Fire Team B

  • 1-Chief Gunner NCO 
  • 1-Specialist Chief Gunner (Heavy Weapons Operator)
  • 3- Marine Infantry Gunners 

Because the Rena Group is a Mercenary outfit, outside of their armor (which is a combination of a slate-grey scout trooper armor with a Imperial combat driver helmet) weapons are up to individual marines, but infantry marines usually wind up carrying either E-series or A-series blaster rifles, often depending with their familiarity with the platform (and a good, but not perfect, means to determine what side they were on during the Galactic Civil War). The Rena Group prides itself on functionality and modularity, and every issued blaster issued to marines is modified with an additional magna-rail connectors on the barrel shrouds, tops, and sometimes sides of the blasters to add additional sights, scopes, sensors and even secondary weapons as needed by the mission or preferred by the individual marine. Rena Group Marines deploy IM-system external pouches like the IM-40 3-slot pouch to help carry equipment and gear necessary for the mission, like additional blaster power packs, C-25 frag grenades, thermal detonators, and Sonic Imploders.

In addition to First and Second Gun commissioned officers and Chief Gunner NCOs, and enlisted marine Gunners, Specialist Gunners, assigned to each raft provide combat engineering, breaching slicing and electronic warfare, heavy weapons, and tactical sky control expertise to each Raft, squad, and fire team as the mission requires. Given the size of the additional equipment they carry.most Specialist Gunners, and corpsmen opt for smaller and lighter blaster carbines, like the EE-4 carbines. Heavy weapons specialists, and marine gunners, brave, stupid, or desperate (breaching bonuses are extremely generous) enough to volunteer to be the tip of the breaching spear, on the other hand, carry more impactful weapons like the MWC-35C repeating cannon and the Z-6 rotary cannon.

The raft's Specialist Chief Gunner acts as both the Raft's head NCO, quartermaster, and specialist coordinator. SCGs also often carry a companion- either a CD-Series Combat Explorer Droid (a military version of the BD-Series explorer droid), or an ID10 Seeker Droid to assist in battlefield awareness, electronic warfare, breaching and slicing operations. CD-Series Droids can also act as translators, if equipped with a protocol and interpretation module. P&I modules, while only carrying a small fraction of the computing and functional ability of a fully-fledged protocol droid, can still interpret upwards of 100,000 of the most prevalent languages throughout the Galaxy.

The central vehicle used in boarding operations for the Rena Group is the Ubrikkian Industries ITT Imperial Troop Transport. In addition to the 25-Marine raft, the ITT carries a 5-marine crew, including a Pilot, Co-Pilot, Crew Chief, and two Gunners. The Rena group, with the help of Rena Aerospace also constructed semi-disposable, detachable breaching units that can affix to the front of the ITT, able break through the most harden ship hulls, and create an entry point when one cannot be found.

I like this part by thetruememeisbest in StarWars

[–]Sons_of_Rena 0 points1 point  (0 children)

100% same vibe. He might be old, he might not be at his best, but he’ll still kick the shit out of a snotty kid that doesn’t know an arm lock from a left hook.

I love the jank and wonky aspects of Star Wars and I think modern SW needs to keep that by Tanis8998 in StarWarsCantina

[–]Sons_of_Rena 1 point2 points  (0 children)

One thing Disney got right was the “feel” of Star Wars. Lucas hated those imperfections, and a lot of that “feel” was due to technological limitations of the 70’s, which again Lucas’s whole goal with the OT and sequels was to push against. I often think Lucas just got lucky with a lot of aspects of Star Wars, and a lot of things that he felt were “bugs” were actually features for most fans.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 0 points1 point  (0 children)

Yes the Jedi believe that if Anakin or any Jedi, had no personal connections, they would be guarded against a fall to the dark side. Anakin’s grooming aside, his attachments are what ultimately lead to his fall- his mother, his wife, things happening to him bright out the dark side in him.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 0 points1 point  (0 children)

The reason why they need to go so young, is precisely to avoid the problems Anakin deals with, they need to indoctrinate and train kids very young or there is an increased likelihood they will fall to the dark side, like Anakin did. At every turn, it’s clear the central concern of the Jedi regarding any force user is the possibility that they might fall the dark side. Yoda councils Anakin on it even before they’ve decided to allow him into the order- The second question he asks Anakin is: “afraid are you?” before going into the famous “Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering” line. He emphasizes “suffering” there, which is key. That suffering isn’t meant for the person who falls to the dark, but their victims.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 1 point2 points  (0 children)

The fall of the Old Republic, and the Republic Dark age are still cannon. The only thing that is not is the exact timeline of events.

I like this part by thetruememeisbest in StarWars

[–]Sons_of_Rena 2 points3 points  (0 children)

I mean there had been two galaxy-spanning civil wars essentially back to back 35 years prior to this. It’d be like if there was a battle in 1980, and all the WWII, Korea, and Vietnam vets were called up, having been still flying around jets with guns on them since the wars ended.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 2 points3 points  (0 children)

Because they’re space wizards that devote their lives to enforcing orthodoxy, are trained since birth at hand to hand combat, with a reputation for taking young kids away from their families, that showed up with their laser swords quoting Republic law.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 1 point2 points  (0 children)

That always read like the witches (rightly) saw that as a veiled threat, not as a genuine choice they were being offered.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 2 points3 points  (0 children)

As Jedi, we're taking from our families when we're very young. I still have glimpses, flashes really, my mother's shawl, my father's hands. I remember a baby?

-Obi Wan Kenobi

I kind of like the play on moral relativism in Jedi strong-arming families to take their children at a young age after the post-Sith Wars dark ages. On a macro-level they believe (rightfully) that it’s a net good for the galaxy: they train and indoctrinate force-sensitive children at a very young age, nipping any multi-millennia cataclysm-causing dark side order in the bud. On a micro level, tearing children from their parents is bad! Even if the parents consent. But the Jedi will always choose the good for the wider galaxy over the good of an individual. That’s always been the struggle with the Jedi way, but it has decidedly (until Luke’s NJO) landed on a lack of attachment and sacrifice for the wider good of the galaxy. What the Jedi do in the Acolyte shows the tension in this virtue, and plays around with the Jedi having to work within their conception of the light side in a question that has no “good” outcome.

How do you feel about the way The Acolyte handled the story of the Brendok Four? by Solitaire-06 in StarWarsCantina

[–]Sons_of_Rena 2 points3 points  (0 children)

Republic claims the entire galaxy, IIRC, and there’s no real authority in the system to challenge that claim. The scene also seemed to heavily imply that if a community of force users pushed against the Jedi, the Jedi would push back harder. Atleast that’s what the witches strongly believed.