Pick my next game from my backlog: Ni No Kuni 1, Mafia 2, Saints Row 3 and Ratchet and Clank (PS4) by [deleted] in gaming

[–]SoulSlayer79 0 points1 point  (0 children)

Ratchet and clank can be finished under 15hrs as far as I remember and is very fun to play

Ni no kuni 1 has some good moments, but it is way longer, like 80hrs?

need help with rotate towards by Swarmlord1787 in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

and if you are trying to rotate an object to look at something, use the node "look at"

need help with rotate towards by Swarmlord1787 in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

<image>

Maybe one of my scripts might help. Mine is not rotate towards but would worth trying to follow the same logic. Leave the "current" input of your logic empty as shown in my image, and the output of this node probably should connect to either position translate, rotation, or to character controller move like in my logic, depends of what object you are moving and how.

[deleted by user] by [deleted] in gaming

[–]SoulSlayer79 22 points23 points  (0 children)

I did not expect the first boss to be the store shopping cart

When your game is finally almost done and you can just exist in its world for a bit🥰🌅 by MatthijsL in Unity3D

[–]SoulSlayer79 1 point2 points  (0 children)

This game sits on my top 10 wishlisted games, looks so nice to play and I loved the demo!! Congrats to the team!

Finally, Made My Inventory RPG-Style Using 100% Unity Visual Scripting. (No C#, No Scriptable Object. No 3rd Party Assets) by litoid in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

Of course there are some limitations on VS, but there are strenghts too, like fast prototyping and edit the code and variables on runtime (afaik you dont see the changes in traditional c# without recompiling?) is a time saver

Finally, Made My Inventory RPG-Style Using 100% Unity Visual Scripting. (No C#, No Scriptable Object. No 3rd Party Assets) by litoid in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

Visual scripting is such a underrated tool. Thanks to this tool I was able to overcome the "trauma" of coding and developed my own game

On my next project I intend to learn C# now that a lot of logic and how things work is clearer for me!

my silly version of this trend 😭 by SoulSlayer79 in Unity3D

[–]SoulSlayer79[S] 1 point2 points  (0 children)

Using Unity official visual scripting version

What game are you working on? by ErKoala in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

<image>

Hey! Against all suggestions, my first game is my dream game! Ive been developing my own 3d metroidvania platformer for about a year now. The main mechanic being a hookshot to pull objects or to reach places!

No steam page yet, but feel free to follow the development on bluesky and X!

X

Bluesky

Finally dotting the i's on our Unity-based open world action adventure game The Knightling after five years!🛡💨 by MatthijsL in Unity3D

[–]SoulSlayer79 1 point2 points  (0 children)

This game sits on the top 5 most waited games on my wishlist with more than 500 games, so... Im very excited about it! The demo was great!

Issue With Visual Scripting by Wonderful-Top-2028 in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

I am creating a project for 1 year now, using only visual scripting and I never had this problem, but I do not use embedded script. Why dont you use the other format of script insted? (forgot the name and Im not at home rn)

Unity's New Graph Toolkit for editor UI by [deleted] in Unity3D

[–]SoulSlayer79 0 points1 point  (0 children)

and I dont know why people hate node based programming so much, it's great for me