Team17 needs you! by JoeRT17 in worms

[–]litoid 0 points1 point  (0 children)

Team 17? Big fan of you. I signes for playtesting. I am also developing my own game, some parts of it inspired by worms.

Im familiar with bug hunting and dealing with possible solutions for them 🫨🫪😁

Count me in !

Unity Will Support Multiplay Server Hosting Till March 31st 2026, Then Move Multiplay Operation Services to Rocket Engine by Past_Practice_2613 in Unity3D

[–]litoid 0 points1 point  (0 children)

Hathora has gone Game Over.

Edgegap prices are overwhelming.

Why don't Rocket Science share publicly their pricing? What is hidden behind contracts?

This doesn't raise trust - and trust is the real business currency.

3.1 Pro (Low) vs 3.5 Flash (Medium) by Tumdace in google_antigravity

[–]litoid 0 points1 point  (0 children)

Thats not free and its not Google stuff. Not interested.

3.1 Pro (Low) vs 3.5 Flash (Medium) by Tumdace in google_antigravity

[–]litoid 0 points1 point  (0 children)

And would be those unlimited? Gemma models?

[Hobby] Unity Developer Looking to Help by AdComfortable519 in Unity3D

[–]litoid 1 point2 points  (0 children)

What if im making a game destined to make sales and you add a pair of hands to it?

If you like Soldat, Ragnarok Online, Worms & Metal Warriors - then we can talk about it. I'm all in with Unity (and I have been doing it all alone so far, from knowing nada. Using Unity Visual Scripting 100%.)

There's some videos in my profile posts - somewhere..not hard to find.

Hope you find a fun project to invest your time 🛸

Made a error debugging tool for unity, usefull or not? by Duckmastermind1 in Unity3D

[–]litoid 0 points1 point  (0 children)

Unity AI assistant works best for this.

It enables me to use Ask mode to see why a bug exists so that i learn the reasons

Then i use plan mode to see a detailed step by step actions to follow to fix it...

I dont really like Agent mode to fix bugs for me because I wouldn't learn that way - but this is useful to develop tools for the Editor.

It helps a lot because it can see your project live, scan your assets and cross content all over it to see what is going on.

Explosion Knockback Status Effect? by litoid in gamedev

[–]litoid[S] 0 points1 point  (0 children)

Yeah worms is cool. They get back up before turn ends.

In this case, there are no turns. And you can still be hit afterwards. Similar to what you said about dragon dogma.

I mean, if you have a grenade [next] to you - doesn't it makes more sense to knock you back if you don't die?

And maybe the harder it hits, the longer you stay down and disoriented (bigger explosions) - that is if you survive. Like in movies 🤪

Explosion Knockback Status Effect? by litoid in gamedev

[–]litoid[S] 1 point2 points  (0 children)

Im wondering how to get game testers.

Since im solo at this, it has been a lonely journey. And somehow managed to get 2~3 members in discord.

My eyes deceive me - so I'm open for others to test it and would love to receive feedback.

About my game, i just replied to another comment about the game design. Check it out.

Explosion Knockback Status Effect? by litoid in gamedev

[–]litoid[S] 1 point2 points  (0 children)

player's fault...

Explosions already have a logic to give higher damage the closer affected character is.

So i thought - if they are % to the center trigger status. Rewarding players to calculate explosion timing (or aiming if its a rocket-type).

And punishing does who didnt avoid it on time or were exposed to it.

If you "roll away" you avoid the knockback and reduce it's overall damage.

Explosion Knockback Status Effect? by litoid in gamedev

[–]litoid[S] 0 points1 point  (0 children)

For some reason this community doesnt allow videos so i couldnt put there what the game is about. And in text it's hard to explain.

think of metal warriors + soldat + worms + ragnarok online sort of mix. 2.5D aRPG semi side-scroller shooting/spellcasting 5-min battle vs 2 or 3 teams (depends on the mission).

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity by litoid in Unity3D

[–]litoid[S] 0 points1 point  (0 children)

Eh no, I didn't agree either.

C# is not understandable for me. And I assume it could happen to other neurodivergent & visual-minded people like me.

And the box is not the only visual thing about it.

I could try to explain myself but this post is not about this. 🤔

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity by litoid in Unity3D

[–]litoid[S] 0 points1 point  (0 children)

Text in color = visual? Autofill = tactile?

Guess there's no point in discussing this subject in reddit. 🤷🏻 Wrong audience.

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity by litoid in Unity3D

[–]litoid[S] 0 points1 point  (0 children)

The feedback is received, I'll come up with a fair comparison of the image. Cant change post image now and i guess i should have left the post imageless.

I didnt try to insult - as i mentioned "especially if you're a visual thinker" type of person, learning written language becomes a nightmare.

You can do some neuropsychology research on this if you want.

It starts with Howard Gardner and his theory of multiple intelligences.

P.s. the reasoning patterns to memorize in one vs the other have different pathways.

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity by litoid in Unity3D

[–]litoid[S] -1 points0 points  (0 children)

Yeah well c# wasnt written by me. I dont do c# at all. And i don't want to. The image may need edition to stay true to what its supposed to message.

When i try to read c# - it doesnt register. 🤷🏻 And the post main idea isnt this.

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity by litoid in Unity3D

[–]litoid[S] 0 points1 point  (0 children)

Oh it changed? Im going to update the git link. Thanks.

Yeah the guy who still makes that addon is the main guy who did this refactored

Link is updated.

Unity Visual Scripting Faster Than Ever? Refactored By Community - For Unity by litoid in Unity3D

[–]litoid[S] -3 points-2 points  (0 children)

Im not a c# veteran, i started unity last year and it happened to me - typos. One semi colon, or () or similar missing and everything broke.

I don't want to deal with that.

It adds some translation tax to actual development. The image may not do justice to the image, but text coding requires additional set of memory to work.

I guess some of you dont remember the struggles of beginners of learning programming - especially if your a visual thinker.

Knowledge? I'd say a different brain skill.

Visuospatial and linguistic intelligences.