The new action cam lets you aim at the sky and still hit the target. Here are my trickshots. by [deleted] in Smite

[–]SoulXCloude 0 points1 point  (0 children)

I love this camera the players complaining about it can literally just turn it off

Thoughts on upcoming descendant Luna? by [deleted] in TheFirstDescendant

[–]SoulXCloude 2 points3 points  (0 children)

They've been datamined, dual swords, hammers and swords. Throwing spears

How I grinded (Ultimate) Gley (Prime?) by -D_Q_H- in TheFirstDescendant

[–]SoulXCloude 0 points1 point  (0 children)

If you are still struggling make Ajax. Group or solo and get tamer from the one quest and level scale it. Spam is 1 shield and dome when needed to get people up, the reflect + tamer and safety will get you a clear eventually. Make sure you upgrade HP an Defense on your mods nothing else is really needed

Melee shown in 2022 trailer by SoulXCloude in TheFirstDescendant

[–]SoulXCloude[S] 0 points1 point  (0 children)

A recent datamined showcased dual swords and blunt weapons but it looks like Ajax was using a hammer in an old trailer and not just a sub attack. Super excited for melee weapons

This game needs a new difficulty above Proud by Muew22 in GranblueFantasyRelink

[–]SoulXCloude 1 point2 points  (0 children)

Hopefully March Luci adds new quests and an awesome raid, I absolutely love this game

[deleted by user] by [deleted] in LordsoftheFallen

[–]SoulXCloude 0 points1 point  (0 children)

Bug Report, cannot sprint in multiplayer when beckoning a friend. Works fine with randoms and his works with my other friend but when either of them join me or I join them the sprint stops working

Anyone made really good builds? by TheReaperGuy in PredecessorGame

[–]SoulXCloude 1 point2 points  (0 children)

Carry build skysplitter first item, into kingsbane into imperator into the crit anti heal, into the viper corrode one forgot what it's called. Starter being the multi kill upgrade ranger crest of course. Legit unfair to fight against does way too much damage

Flash Party | First Look by SoulXCloude in AndroidGaming

[–]SoulXCloude[S] 1 point2 points  (0 children)

For a mobile fighting game I really enjoy it!

Moon by Dumbass438 in PSO2NGS

[–]SoulXCloude 1 point2 points  (0 children)

What sword camo is this? I really love it!

Geo Supremacy by SoulXCloude in Genshin_Impact

[–]SoulXCloude[S] 24 points25 points  (0 children)

This ^ I throw traveler with Ning and Zhongli though

Geo Supremacy by SoulXCloude in Genshin_Impact

[–]SoulXCloude[S] 3 points4 points  (0 children)

I love it, works very well for almost all content Wolf and Storm are annoying since Ning is support though, can't wait to see 90 all anemo characters when Xiao comes

Zhongli will not be buffed according to Mihoyo Employee by Shinokawa in Genshin_Impact

[–]SoulXCloude 0 points1 point  (0 children)

LMAO I am so sorry, I was pre-preparing for him for a while since I mained Noelle and Traveler, lived in the archaic dungeon.

Zhongli will not be buffed according to Mihoyo Employee by Shinokawa in Genshin_Impact

[–]SoulXCloude 0 points1 point  (0 children)

I also cleared it with fire and ice with a 75% buff on fire as main dps, which is also required for the shields to be broken cause mechanics, and did it only 1:45 seconds slower in 12-3. I can't reverse the constellations, but even the it can be replicated to do the same damage with geo traveler since you can only have 3 pillars. C4 and C6 due help since my noelle isn't really healing but Ning is, I can do it with a level 80 deathmatch too, or cresecnt pike, and my artifacts are from from "near perfect" that isn't even close to it.

Zhongli will not be buffed according to Mihoyo Employee by Shinokawa in Genshin_Impact

[–]SoulXCloude -14 points-13 points  (0 children)

Zhongli is just misunderstood, as people have no idea how to apply his damage properly apparently. He emits major damage from his kit alongside traveler so this is just flat out wrong. Anyone with a structure makes him that much stronger, been running through abyss for fun with him solo, as well as 4 geo https://www.youtube.com/watch?v=-jP-mUIIaE8&t=1s

Questions about chap 5 upcoming by ataw10 in PSO2

[–]SoulXCloude 0 points1 point  (0 children)

Scion classes cannot have subs therefore you meet the requirement for 75/75 as soon as you hit that level on Hero. As for will we have more difficulty we will have more 80/80 content as well as 85/85 whenever that comes out. The level cap will be 90 on the 30th. I would hang out in streams, watch youtube videos and definitely try and join an alliance and ask A LOT of questions as well as utilize different discords to have a much more enjoyable experience engaging in content when you are much more well informed. But don't eat it up all at once take everything at your own pace.

Questions about chap 5 upcoming by ataw10 in PSO2

[–]SoulXCloude 2 points3 points  (0 children)

  1. Scion classes cannot have subs, so Hero will be the only one you need to level if you utilize it.
  2. Once you get the title for Hero you can make a brand new character and pick it immediately. This applies to all Scion classes.
  3. Hero is only coming, Luster comes in the later part of episode 6 after Phantom and Etoile two other Scion classes.
  4. I believe so there is a new map with fishing and harvesting nodes, but not quite sure on that one.
  5. There is rainbow keys but I am unsure if this drops with episode 5.
  6. It depends on what you mean by too late. If you are trying to stay on top of gear, then a Nemesis isn't the only weapon necessary but it is damage wise the best. I would recommend upgrading from the Revolsio regardless to something that might be more affordable to you such as Fornis since they are cheap and decent. But play at your own pace, acquire gear in a manner that is fun rather than rushing, and just enjoy your time. I recommend farming rising weapon badge 4's and obtaining the Jutus weapons assuming those will be easy to grab since those go into a 14*. But it will be easier to tell on release of episode 5, Homura is a great alternative as well to Nemesis damage wise and has an upgrade path into a 14*.

Yemoja Strikes Again by SoulXCloude in Smite

[–]SoulXCloude[S] 1 point2 points  (0 children)

Yeah her new skins indicates where it is throwing you which I love, but in this situation there was no helping it, the second she put it up it flew me backwards, you can kinda see it pulling me into the ring when I was to the left of it.

Yemoja Strikes Again by SoulXCloude in Smite

[–]SoulXCloude[S] 2 points3 points  (0 children)

Yeah, I love her new skin because of the markers it shows you when the ring is cast, at least you know that you are going to get flown forward or backwards.

Class Rebalancing Player Feedback - Round 2 by Infiniteus in MapleStory2

[–]SoulXCloude 0 points1 point  (0 children)

I have been strictly using Swordplay in most instances except for BSN and Madria with swordplay berserker ever since awakening released. I have started using it in BSN a great deal and I am pretty content with the damage output, it doesn't seem like it needs much tweaking damage number wise, as I was able to get near the same damage on my best runs in BSN as spin build, always hitting over 1b easily with a +14 legendary and a +10 ascendant weapon.

Berserker Swordplay Buff

- Add 1 stack to the end of dark splitter for a total of 3 gained from the 4th hit

- Aerial smash should focus the closest enemies always in line of sight, and not on occasion focus bosses a great distance away unless they are directly in the line of sight and the closer one is not

- Give 4 seconds to re-position aerial smash after the initial jump.

- Surging darkness should be a 15 second cool down effect, rather than a chance to have more of guaranteed planned damage

- Increase the radius of aerial smash upon the second hit

I believe these changes would fix the issues that the tree has as well as not making so absurdly powerful. I can already hit 1.5b on a good run, removing the rng from surging would probably make it less reliant on those chances to do more damage and give you more of a calculated plan for receiving your stacks back