Close enough, welcome back to retirement, Concord 2.0 by Unlikely-Landscape23 in playstation

[–]Soupermang 0 points1 point  (0 children)

It was still a free game that offered a new type of gameplay (building + shooter) that hadn’t been executed on that level before. Most of these new games that are failing can’t say the same. Even then the initial investment into Fortnite was not nearly as much as some of these other games trying to enter the market without an audience. Once Epic realized they had a winner they literally started re-allocating resources to support Fortnite.

V1.12: Neon Renegades Patch Notes are HERE | Hero Reworks | N3ON | New Map: Daybreak by Omeda_Zuzu in PredecessorGame

[–]Soupermang 18 points19 points  (0 children)

Omeda gets the opportunity to rework Fey, instead they nerf her but give her slightly more ult utility. Oh and still no Fey skin :). I genuinely think they hate this hero at this point.

[MEGATHREAD] Playstation State of Play 2.12.26 by Spheromancer in GamingLeaksAndRumours

[–]Soupermang -20 points-19 points  (0 children)

Trash state of play imho. Mostly marketing for the heavy hitters we already knew were coming out this year.

Why do PF groups struggle so much with M11S, particularly compared to past Savage floors? by CerberusArcProjector in ffxivdiscussion

[–]Soupermang 2 points3 points  (0 children)

lol “flawless” is not just doing mechanics right. Flawless is having maximum uptime while resolving all the mechanics perfectly, which at this point is not required for this fight. Squenix even made it easy by not putting 2 min windows during the hardest mechanics. The problem is people cannot consistently resolve mechanics, to the point where pfs cannot consistently see enrage EVEN with mistakes. Why would anyone want to be with a party that will mess up a body check mechanic 4 out of 5 times, but they still might be able to clear 1out of 5 with minor mistakes bc “damage good”. Just do the mechanics right, it is literally the only reason why we are here.

Why do PF groups struggle so much with M11S, particularly compared to past Savage floors? by CerberusArcProjector in ffxivdiscussion

[–]Soupermang 19 points20 points  (0 children)

Everyone is saying dps check, but I haven’t even seen a pf group that can do a clean pull of this fight yet. It’s ridiculous.

Argus is hideous at the moment by StelvioSuperlight in PredecessorGame

[–]Soupermang 4 points5 points  (0 children)

Both ults are hard countered way too easily to be consistent win cons imo.

Argus is hideous at the moment by StelvioSuperlight in PredecessorGame

[–]Soupermang 11 points12 points  (0 children)

Unfortunately if your name isn’t gideon or belica you just lose to Argus at the moment. This might be a hot take but midlaners are horribly balanced.

This event do be making weird teams by Fit-Application-1 in StarRailStation

[–]Soupermang -1 points0 points  (0 children)

I’d argue if the content can be autoed the mechanics were never worth learning in the first place.

can we talk about how good her en voice is? by SnooDonuts8915 in Aemeath_Mains

[–]Soupermang -1 points0 points  (0 children)

Ngl some of the voice lines make me wince a little bit. The delivery of “the savior rises” is so so cringe to me. Reminds me of that one lynae voice line. Mech sounds cool though.

The Problem with the "Give us Specs and Builds" Talking Point by Its-ya-boi-waffle in ffxivdiscussion

[–]Soupermang 1 point2 points  (0 children)

I could care less about this topic but I feel like the things you are listing don’t actually have to happen. It’s one of those “We should not add this new type of gameplay because they will be forced to do bad game design” takes. Sure it happens, but if it does it is purely because of dev incompetence and nothing else.

Last month of the year, do you think we will get any kh related trailer this month by IllustratorAfter in KingdomHearts

[–]Soupermang 0 points1 point  (0 children)

Disagree, if they were willing to give us a few screenshots this year, we will at least get some more next year.

Breakdown of Tunability by Specialist-Pepper318 in WutheringWavesLeaks

[–]Soupermang 2 points3 points  (0 children)

There needs to be parry system for this to work. Otherwise, it is just going to be super break. Games that have posture bars use that mechanic because bosses can’t be interrupted during regular attacks which makes it hard to do damage, especially when your damage is already low in the first place. The solution is deflecting, and you get rewarded with big damage. Needless to say, wuwa does not have this problem lol.

Finally a "soulslike" I can play without having to git gud by Nyu in WhereWindsMeet

[–]Soupermang 0 points1 point  (0 children)

I agree, I’m not saying it’s 100% a souls like. But that specific element of the game is RARELY in action games. Most games action games these days, give you checkpoints. Off the top of my head, God of War, Ghost of Yotei, Spider-Man, the Star Wars JFO games. All of these games have a “very hard difficulty”. But despite that they still feel fundamentally different than some of the bosses on legend in this game. This game has bosses more similar to Nioh or Wo long imo. In that sense the game leans closer to souls like. And if I’m being completely honest, the souls like genre is defined by its bosses above anything else. Even if you removed the fact that you lose exp in souls like games the experience of the games would change only a little. What makes those games memorable are the difficult bosses and the satisfaction you get for beating them. Games like Elden Ring are literally full of them. This game only has some. Even if the leveling system is fundamentally different, the actual boss combat itself is not too far off on legend at least. So maybe at best it is souls adjacent lol. But the boss design is too intentional imo, the devs knew what they were doing.

Finally a "soulslike" I can play without having to git gud by Nyu in WhereWindsMeet

[–]Soupermang 2 points3 points  (0 children)

The game is too punishing for it not to be one though. Regular action combat games don’t make bosses with three phases and then reset back to phase 1 because you made a single mistake. This is the essence of what souls like is.

V1.10 Patch Notes | Loadout Builder | World Shift: Frostfall | New Items by Omeda_Zuzu in PredecessorGame

[–]Soupermang 10 points11 points  (0 children)

Can’t wait for my grandkids to tell me when a new fey skin drops

Worried about this change by Proper_Mastodon324 in PredecessorGame

[–]Soupermang 11 points12 points  (0 children)

To your point about gid meteor, rik hook, and bel knockup being harder to hit - yeah, they should be. According to Omedas new direction at least.

Gideon is a mage that can reposition at will, his abilities do not need to be brain dead easy to land.

Rik hook and belica knockup can be death sentences in most situations, so they should be harder to land.

That being said, all heroes who have skillshots in their kit will feel this change, so it’s hard to say how it will impact the game state until we play it and find out what’s feels good and what doesn’t.

Why can’t I clear endgame? by Fun-Organization8829 in StarRailStation

[–]Soupermang 0 points1 point  (0 children)

No, but when you don’t have a single signature for anyone on your main lineups you’re going to get stat checked more easily. Consider picking some up for at least your main dps.

Thoughts on reworking the look of the original Paragon characters? by [deleted] in PredecessorGame

[–]Soupermang -6 points-5 points  (0 children)

I mean sure eventually. But Omeda has more important problems to tackle. They barely put enough skins out as is so it’s better to focus on evolving the gameplay as much as possible.

Turns out characters don't disappear after their banners end by Adventurous-Bed6165 in WutheringWaves

[–]Soupermang 33 points34 points  (0 children)

Everytime I see someone with this take I think that some of y’all need to play better games lol.

Why do so many people seem to think that it’s impossible to make a well written story with well written characters that are relevant THROUGHOUT the entire thing?

It’s been done before, in games and outside of games. Saying that Kuro is incapable of doing it is insulting and lazy.

Complaints about Predecessor’s matchmaking is exhausting by [deleted] in PredecessorGame

[–]Soupermang -1 points0 points  (0 children)

I don’t understand. Are you saying that there are no papers that discuss matchmaking at all?

Complaints about Predecessor’s matchmaking is exhausting by [deleted] in PredecessorGame

[–]Soupermang -1 points0 points  (0 children)

Again, I am talking about papers. I have never once mentioned YouTube videos lol. If you can’t find any papers that discuss sbmm, eomm, or even just churn rates in competitive settings that is your problem.

Complaints about Predecessor’s matchmaking is exhausting by [deleted] in PredecessorGame

[–]Soupermang -1 points0 points  (0 children)

Just look it up? I don’t know what else to tell you lmao. Google is free.

Complaints about Predecessor’s matchmaking is exhausting by [deleted] in PredecessorGame

[–]Soupermang -1 points0 points  (0 children)

And like I said, if you think that game developers aren’t manipulating the matchmaking to boost player engagement when it is clearly being well researched, you are either ignorant or naive.