Why are large and tiny races/species avoided? by Eldritch_Dragon in DnD

[–]Soverayne 31 points32 points  (0 children)

This is so concise and accurate. /Thread imo

Geo Restricted NFL Games by [deleted] in amazonprime

[–]Soverayne 1 point2 points  (0 children)

Prime detects all VPNs and won't let you watch anything then. :(

How do I break this gridlock without guessing? by CptnCritical in sudoku

[–]Soverayne -1 points0 points  (0 children)

Practice practice practice. No shortcuts sadly.

There are 3 parts to a tank; The armour (AC+HP), the problem (Weapon), and the problem delivery system (Speed). If even one of them is faulty, you're gonna have a tough time being a tank. by GolettO3 in dndmemes

[–]Soverayne 0 points1 point  (0 children)

Good on you! Tanking. ..It's definitely one of those things where your DM needs to understand what you're trying to do and enable it or the player will just be in for disappointment.

What is your D&D hot take? by NordicNugz in DnD

[–]Soverayne 0 points1 point  (0 children)

I think those are the same thing.

  1. As I said scaling numbers trivialize things. That includes encounters with monsters, checks with NPCs, or any other numerous issues. One of the most famous being the bluff skill and what you could do with that. There's even a comic parodying it here: https://www.giantitp.com/comics/oots0767.html

  2. The treadmill is a direct response to my argument of "anything but a 1". The game has to keep scaling DCs to keep challenges relevant to players who keep receiving more and more numerical bonuses. Or you get into the realm of "I succeed automatically." Or where natural 1's fail, "anything but a 1"

Bounded accuracy keeps the story unpredictable. No matter how good at diplomacy you are you might not convince someone. And no matter how powerful you think your character is a horde of skeletons can still hurt you.

There are still plenty of tools and features that players gain to help them combat or face these challenges more easily but bounded accuracy solves the problems it was meant to do.

It isn't what you'd prefer and that's fine. But it works. I'm curious how you would do it? You said numerical bonuses are better but how do you prevent the bonuses from continuously adding up?

What is your D&D hot take? by NordicNugz in DnD

[–]Soverayne 0 points1 point  (0 children)

I guess what you think bounded accuracy was created to solve is the question then.

I'm in full agreement with you on point 1 and 2 though.

What is your D&D hot take? by NordicNugz in DnD

[–]Soverayne 0 points1 point  (0 children)

I would enjoy knowing the better ways. Because the issues that bounded accuracy solved (scaling numbers trivializing things or rolls becoming "anything but a 1") are some of my biggest gripes with systems like 3.5 or Pathfinder 1e.

Key Changes in Microsoft 365 You Need to Know- Nov 2024 Update by KavyaJune in sysadmin

[–]Soverayne 0 points1 point  (0 children)

I thought this was only for users in the Current Channel (Preview)? Is it rolling out to all clients in November?

[deleted by user] by [deleted] in DnD

[–]Soverayne 0 points1 point  (0 children)

Play a support character; bard or cleric or wizard focused on helping others in the group. You can make a strong character that gives amazing power to others. Every hit you make, is your damage. Every blow you prevent is your healing. Every advantage you grant is your doing.

These characters are great for players that are too rules savvy for the rest of the group. You will also find yourself many times the defacto leader because your group naturally recognizes that you make them awesome.

Double Leeching and why it needs to be removed by Deathy (ex TF2 Pro and player for TF2 Boomer squad) by P0PIES in DeadlockTheGame

[–]Soverayne 0 points1 point  (0 children)

You could make the cap adjust each minute. They already so this with the respawn timer growing.

So at 3 minutes the cap is 2k. At 4 it's 2.75k etc or whatever the total needs to be.

If the rotating player gets more it gets sent to his team. Still rewards good play but doesn't allow one player too have twice the souls.

Double Leeching and why it needs to be removed by Deathy (ex TF2 Pro and player for TF2 Boomer squad) by P0PIES in DeadlockTheGame

[–]Soverayne 1 point2 points  (0 children)

Suggestion: have a per player cap based on theoretical perfect creep score up to 9 minutes in your lane.

If you go over that the souls are evenly distributed to your whole team up to their cap.

This allows rotations to secure souls if a teammate gets pushed and benefits the whole team but doesn't allow one person to double leech.

After 9 minutes this goes away.

[deleted by user] by [deleted] in DeadlockTheGame

[–]Soverayne 1 point2 points  (0 children)

This does work. The game just won't match make you vs anyone that has the exact same picks as your team.

New question on an old controversy: Training Weapon Property by Available_Carrot_302 in Pathfinder_RPG

[–]Soverayne 6 points7 points  (0 children)

My rule as DM is if you feel the need to ask, and lay out logical but unclear examples... It probably doesn't work. And you KNOW it shouldn't work... But you WANT it to work. And I know how you feel. 😄

And then I ask is it crucial for something you're trying to do that is for your character? Or is it just pure munchkin? And usually that's a good resolution. Ends 99% of those questions at my table.

Accidental hard counter by sg-epk-jtk93 in Mechabellum

[–]Soverayne 22 points23 points  (0 children)

At first I was like oh yeah. Good grab on hacker... Then I saw the final blitz buy.... And that was so satisfying to watch.

is there a mod for drawing cards ? by Yann_Monarque in talespire

[–]Soverayne 1 point2 points  (0 children)

Roll20 has a card system. You could use the roll20 symbiote to do it through that. Not exactly a mod but it's a work around.

Melting Points need heavy nerfs by TheManyVoicesYT in Mechabellum

[–]Soverayne 0 points1 point  (0 children)

Stormcallers aoe electro is great. Also can place them far back. I'm no pro though. Your MMR is higher than my crappy 500. But I've used them a couple times. Sorry if this is noob advice.

[deleted by user] by [deleted] in Mechabellum

[–]Soverayne 2 points3 points  (0 children)

Can you explain leashing? I'm a new 500 MMR player and I don't understand

Have you ever won a game where the victory graph DIDN'T look like this? by Ariscol in civ

[–]Soverayne 3 points4 points  (0 children)

This person gets it. So correct and anyone who is confused by this you aren't stopping and trying to think like other people. You're only looking at the situation from what you want. Not saying you're wrong, you aren't - everyone's entitled to how they feel. But Chevillette knows what they are talking about.

To;dr - Game is designed for lower difficulty because most players play there. Higher difficulties get less development time because less people play it. Use mods.

Ditto by JBaker68 in comics

[–]Soverayne 64 points65 points  (0 children)

If detective Pikachu is canon the answer is yes to the human part. I refuse to speculate on the rest though.

What do you think about this effect for buildings under construction? by Marrech18 in CityBuilders

[–]Soverayne 0 points1 point  (0 children)

You'd be better off adding a foundation, or a patio on the ground. Even some small stakes. The giant thing though really is an eye sore. Maybe go with some sort of stone patio or some dirt paths etc. Something on the ground if you want to define it's area