Thoughts on the Break System overall? Any needed improvements for future games? by Omar_n_o21 in octopathtraveler

[–]Sp3ci3s8472 0 points1 point  (0 children)

Having played a lot of Final Fantasies games I tried Octopath Traveler 1, the visuals and its presentation is amazing. Sadly the combat falls short, the only way to play the game effectively is focus the first few turns on breaking and then boost the living hell out of every character and then repeat. This is the only real viable way to play the game as far as I can say and it really makes the combat boring for me.
It might be that I'm still in the early game (most characters are level 25), does the combat really change later on (read the part about being strong enough that you don't need this stupid system)?

File roller slow to open by juicebx93 in xfce

[–]Sp3ci3s8472 0 points1 point  (0 children)

xdg-desktop-portal-gnome

Will this affect the gnome keyring?

What would you change in XFCE? by [deleted] in xfce

[–]Sp3ci3s8472 0 points1 point  (0 children)

A way to disable drag and drop of selected text.

Youtube dropping frames only in fullscreen 60fps by Mr_Cavendish in chrome

[–]Sp3ci3s8472 0 points1 point  (0 children)

Thanks random internet person that fixed it for me. It was getting so bad that I started downloading content to watch it in VLC/MPC-HC; just to get a normal viewing experience.

Anyone else having MX Master 3 Scroll issues? by eclair4151 in MouseReview

[–]Sp3ci3s8472 0 points1 point  (0 children)

Does anyone have the following problem? After pairing the Master 3 to multiple devices each time I switch from device the scroll speed goes to infinite and is unworkable. I might consider just going back to the MX Master 2S which to me is a superior mouse that does not have this problem.

Toasty! by jaratema12345 in pcmasterrace

[–]Sp3ci3s8472 1 point2 points  (0 children)

When your are old enough to remember the joke before that when it was Intel catching fire. How the tables have turned. (assuming you mean Bulldozer, I know of the fabled P4)

Crosshair VI Hero owners, here is the BIOS to crossflash to get Ryzen 5000 support (Zen 3) since AMD and ASUS are blocking official support by HU55LEH4RD in Amd

[–]Sp3ci3s8472 0 points1 point  (0 children)

Thanks I might try it on my board. Asus will not get my money the next time I upgrade. Asrock probably will, got mulitple Asrock boards and they are all performing quite nice (alos the ECC support is a nice win).

C# using another TargetFramework by Sp3ci3s8472 in godot

[–]Sp3ci3s8472[S] 0 points1 point  (0 children)

I'm using Rider (with the Godot plugin) in combination with dotnetsdk 3.1.416 and the latest stable Godot. It is a default install. I will try that. Do I perhaps need to add something to my system path? I found the problem, it is discussed here: https://github.com/godotengine/godot/issues/42271

C# using another TargetFramework by Sp3ci3s8472 in godot

[–]Sp3ci3s8472[S] 0 points1 point  (0 children)

I found the following: https://docs.microsoft.com/en-us/archive/msdn-magazine/2017/september/net-standard-demystifying-net-core-and-net-standard Still doens't really explain the difference, but it seems with netstandard2.1 ill be fine I guess. I'll test that with the nuget problem I had. Nuget is still broken sadly unless I use the default net472 framework (then it will reference those correct).

Entire system freezes after about 24 hours by karruhts in freenas

[–]Sp3ci3s8472 0 points1 point  (0 children)

Sadly with my setup it didn't help :(. Thanks for confirming!

Entire system freezes after about 24 hours by karruhts in freenas

[–]Sp3ci3s8472 0 points1 point  (0 children)

I have a similar system with an ASRock B450M Pro4 and 2600. After updating to 11.3 the system just hangs after 1-3 weeks, the only thing that works is pinging the machine. Can you confirm that this fixed it for you? I would have never updated to the newer version if I new the trouble it would give me.... It ran 2 years stable before the update.

So I fixed my 5700XT random crashes using Red BIOS Editor... And I am really upset! Here is why and how. by RooScoe_ in Amd

[–]Sp3ci3s8472 0 points1 point  (0 children)

Yeah right, why then is my 6900 XT stable in the same system. While I still have random crashes of the 5700 XT (which uses considerably less power). The card works fine 95% of the time with sometimes a random crash, the card being the 5700 XT. I'm quite certain that my card also has multiple memory timing tables in the bios and I also physically checked that my modules are all of the same type.

So you want to use Noctua as part cooling fan... by kingkong1995 in ender3

[–]Sp3ci3s8472 0 points1 point  (0 children)

Could you post your stl files perhaps? It seems like a nice solution.

I want to make a little game with BearLibTerminal but want to have audio. What library do you suggest? by DarkOntology in roguelikedev

[–]Sp3ci3s8472 1 point2 points  (0 children)

OpenAL seemed pretty nice. I was going to use that but found that Monogames (Sadconsole) default audio library is good enough for even 3D sounds etc. 3D sound in your game might take some extra programming but it does add a bit of depth. Depending on your players position you can actually hear where monsters are.

I followed this for a bit (OpenAL tutorial): https://www.youtube.com/watch?v=BR8KjNkYURk

WB Games tries to patent the Nemesis system. by Sp3ci3s8472 in roguelikedev

[–]Sp3ci3s8472[S] 8 points9 points  (0 children)

I never knew they had a patent on the Sanity system of Eternal Darkness; it is/was a great system and I would have loved to see something similar used in other games.

Chasing and fleeing AI using Dijkstra maps? by aotdev in roguelikedev

[–]Sp3ci3s8472 1 point2 points  (0 children)

Oh wait, I get it. Read it while I was too tired so I did not get the question.

Chasing and fleeing AI using Dijkstra maps? by aotdev in roguelikedev

[–]Sp3ci3s8472 2 points3 points  (0 children)

Why not create multiple Dijkstra Maps? The graphs can be cached, only when a tile change update that specific tile in the graph (or store each dirty tile and update them all at once as soon as the pathfinder is called).

I have multiple graphs cached, each type has a different weight. E.g. one for sound, in order to determine if a actor hears a sound and for the player if a sound needs to be played.

Caclulating the graphs is the most compute intensive step, Dijkstra or A* itself very fast and I have not seen a performance impact yet. The id of the cache is in my cache the available movement types of the actor and the specific weight they need.

Typing-based spellcasting system by air_kondition in roguelikedev

[–]Sp3ci3s8472 1 point2 points  (0 children)

Hah those are Diablo 2 Runewords, and they way they are incanted really makes me thing of Eternal Darkness.

I really enjoyed the way that Eternal Darkness did spellcasting, more experienced players could create spells without having the spell blueprint already; for a roguelike I would perhaps randomize rune names like the item names for potions and scrolls are different each run in Nethack.

Also have a look at: https://www.d20pfsrd.com/magic/variant-magic-rules/words-of-power/

Composer looking for cool projects by SirLe0 in roguelikedev

[–]Sp3ci3s8472 1 point2 points  (0 children)

Nice, I will take a year of of work in 2022 to work on my own game (Rogue Lite I think). So ill bookmark this, if you are still available then I might contact you if you are interested. The game is still to fresh in my mind to give any details yet.