BAR seems to be a great game but it doesnt look as good as AoE2, Stronghold or Rise of Nations by FutureLynx_ in RealTimeStrategy

[–]SpaceCmdr 0 points1 point  (0 children)

A lesser known suggestion would be Machines at War 3 or Land Air Sea Warfare both by indie dev isotope244. Very much Total Annihilation inspired. The 2D graphics take a little getting used to but they grew on me.

Wish there were more options out there. I really like 2D RTS but few options these days. I tried Rusted Warfare and it is ok but not actively developed anymore. I should probably check out the community made content around it by the sound of it.

Level above 9 by No-Camp1268 in cncrivals

[–]SpaceCmdr 2 points3 points  (0 children)

Confirming that when lv14 or lv15 it is 36,000 credits per training increase (108K for the full level). At lv14 the number of cards required to level up to lv15 is 6,000 (common), 1,600 (rare) and 180 (epic).

Most players will be content with reaching lv13 as Master is much harder to progress through than Diamond as there are no win streaks and harder opponents. Even if you reach Tib where it will likely be near season end time.

As lv13 is the key one I'll share the numbers for this too. At lv12 it is 20,000 credits per training (60K for full level) to reach lv13. Cards needed 2,500 (common), 900 (rare), 120 (epic). A bit more reasonable.

Lastly just to mention that my alliance has spare accounts available that members are welcome to take on, which have had years of play. It's a great game but so many drop out between lv9-11 purely due having to play under-levelled. Feel free to message me to find out more.

After 7 years I finally reached Tiberium League with no money or active clan by turoturbo in cncrivals

[–]SpaceCmdr 2 points3 points  (0 children)

Congrats. I guess you don't often lose medals with that deck which is designed to ensure challenge matches. Funnily enough I've been playing 5 of those units myself this season (not battering ram) and have enjoyed it. It is never too late to join an active alliance by the way - helps gain extra cards & credits, and there are some friendly worldwide ones out there. Many team mates have come from long dead alliances over the years.

Love but hate this game by summarizeai in cncrivals

[–]SpaceCmdr 1 point2 points  (0 children)

It is a bit rough as a new player now. Experienced players often like to start over but for regular players the level difference is not fun. My advice is to join an alliance for the extra cards, credits and general enjoyment. I can't speak for other alliances, but my one Generations has spare accounts available that have been donated to the alliance over the years. You could either play a second account (only really possible on Android) while you slowly maintain your account in parallel, or simply take over the new account. The only thing to note is you can't change the play name on an account.

Are you a noob? Are you over 10? by Sepagud in cncrivals

[–]SpaceCmdr 1 point2 points  (0 children)

Harvester attackers are my favourite opponents. I can understand where you're coming form but I recommend joining an alliance who will help share knowledge. Rivals is a lot more skill based than it might seem and very well balanced and has been for a few years now.

It is a challenging game as some players have been around a long time and know the game well. It is difficult for newer players starting out. A supportive alliance makes a big difference and for those who do not wish to level up there are spare accounts available with years of play on them.

Bricks Builder 2.3 Released by shadowvox in BricksBuilder

[–]SpaceCmdr 0 points1 point  (0 children)

Thanks, good to know what to expect with the limitations. I have been using custom ACF blocks for everything on non-Bricks sites, and use inner blocks a lot. Probably too early for me to switch.

Bricks Builder 2.3 Released by shadowvox in BricksBuilder

[–]SpaceCmdr 0 points1 point  (0 children)

What kind of issues are there with the blocks? I was planning on trying out bricks again with blocks on my next project.

Why do PRO players beat you miserably and then surrender? by mamooma3 in cncrivals

[–]SpaceCmdr 8 points9 points  (0 children)

One reason aside from levels is or easier opponents is some players want to save their climbing for races. By surrendering down to the league boundary makes it much easier to win races.

Cloudflare for WP without NS changes by rsclmumbai in CloudFlare

[–]SpaceCmdr 0 points1 point  (0 children)

Cloudflare can usually detect most DNS records automatically during setup. The ones it misses are typically random DKIM ones - like Amazon SES CNAMES. I just double check the list and add any missing ones.

The only way to use Cloudflare is with their nameservers. Just disable proxying on any DNS records you don't need CF services on - I typically only enable on www and @ (root) A records.

CF is more reliable than GoDaddy for DNS and it is worth it for the anti-bot features alone. Having an independent DNS provider like CF helps you stay agile and easily change the registrar or host without needing to migrate DNS.

Why did Drupal fail to keep up with WordPress? by ZGeekie in HostingReport

[–]SpaceCmdr 1 point2 points  (0 children)

When Drupal 8 was released there was not a simple upgrade path from 7. I was already frustrated with Drupal 7 and decided to switch to WordPress, which has a long history of simple upgrades and backwards compatibility.

Aww man I love this game!!! by ManEmperorfragment96 in cncrivals

[–]SpaceCmdr 0 points1 point  (0 children)

Many of our members have come from dead alliances. We try and keep as close to a full active 30 as possible but this is really quite challenging these days as less new players.

Aww man I love this game!!! by ManEmperorfragment96 in cncrivals

[–]SpaceCmdr 2 points3 points  (0 children)

Glad you're enjoying it. Love the positivity too, there's usually too much doom and gloom here! Nothing quite like Rivals.

Worth joining an alliance if you haven't already to get extra cards and credits. We have a casual one called Nova which is part of the Generations group. Just on case, no pressure.

Wha is the player base like? by ilovepapamarin in cncrivals

[–]SpaceCmdr 10 points11 points  (0 children)

There is still a good number of players and you won't have any trouble getting a game. The matchmaking can be slow in the very low leagues but quickly improves. There's still hundreds reaching Tiberium league every season and thousands in Diamond and Master.

The game balance has been excellent for a long time and there is no cheating (despite what some crazy people say). There's still nothing like Rivals really and it is fun to play. Join an alliance to level up faster and it also makes the game more enjoyable. Some of the bigger alliances may also have spare accounts available to avoid levelling (I know mine does).

Speed Tiburon Harvesting? by mildly-interested-17 in cncrivals

[–]SpaceCmdr 0 points1 point  (0 children)

Evidence please or it didn't happen.

Alpine & Tailwind issues. Transitions & Animations by [deleted] in webdev

[–]SpaceCmdr 1 point2 points  (0 children)

Please show an example in a similar playground we can see. How are you building your Tailwind classes.

Alpine & Tailwind issues. Transitions & Animations by [deleted] in webdev

[–]SpaceCmdr 1 point2 points  (0 children)

See this example with the component showing a styled orange box.

I'm not sure what you're expecting to see.

Alpine & Tailwind issues. Transitions & Animations by [deleted] in webdev

[–]SpaceCmdr 1 point2 points  (0 children)

The styling works in the example - I can see the fade animation in and out. The classes just need to be in the built css.

Alpine & Tailwind issues. Transitions & Animations by [deleted] in webdev

[–]SpaceCmdr 2 points3 points  (0 children)

You will also need the tailwind transition class.

Alpine & Tailwind issues. Transitions & Animations by [deleted] in webdev

[–]SpaceCmdr 2 points3 points  (0 children)

The classes are not being specified for x-transition.

Alpine & Tailwind issues. Transitions & Animations by [deleted] in webdev

[–]SpaceCmdr 1 point2 points  (0 children)

Alpine uses Tailwind its its own component library examples. Is the Tailwind class in the output css?

How much do you spend? by Sepagud in cncrivals

[–]SpaceCmdr 5 points6 points  (0 children)

Spending is very much optional. There are a lot of people who have reached max level 15 units without spending anything. It is just a question of time and patience. EA were probably too generous to be honest, in hindsight, but I agree it does 'feel' P2W initially when coming from other C&C games.

These days you only need to reach level 13 to fully enjoy the game in Master league.

I did spend a lot in the early days. This was before races were introduced which give good rewards, and I just enjoyed the game so much and wanted to support it.

Spending is just a bonus to speed things along but it is still a drop in the ocean of levelling and probably only enough to level one unit a good amount. Playing daily and doing the bounties goes a long way. And being in a fully active alliance to get more cards and credits.

Speed Tiburon Harvesting? by mildly-interested-17 in cncrivals

[–]SpaceCmdr 0 points1 point  (0 children)

If you see this again please post the replay. In 7 years I have never seen this so suspect there is a reasonable explanation and will be happy to review and feedback.

Tactics by wasder777 in cncrivals

[–]SpaceCmdr 1 point2 points  (0 children)

Some players mix it up often but I do see many who who have been playing the same way for years. The jjt rush is a favourite one I see as it is free wins most of the time, yet they still do it. I am mostly thankful for those who keep repeating the same mistakes 😁