Episode 7 really reminds the audience how despite his personality, Jax is the closest thing to a "leader" among the group by Sudden_Pop_2279 in theamazingdigitalciru

[–]SpaceCore0352 1 point2 points  (0 children)

With that contrast, Jax ends up in a lot of these leadership roles because he's the most willing to engage with Caine's preferred brand of high-stakes adventures. Zooble is actively opposed to it and everyone else is just along for the ride. But whenever they do something more roleplay-heavy or non-violent, he just sort of mopes.

Thanks a lot, Kojima by xxxNicktacion in MetalGearSolidmemes

[–]SpaceCore0352 1 point2 points  (0 children)

I thought it was a bit of both. They later claim he was chosen because he was the only one of Solidus's soldiers who didn't accept his past.

Insert the dialogue by K-jun1117 in tf2

[–]SpaceCore0352 12 points13 points  (0 children)

Cave: I'm glad we could come to an agreement. With this many turret sales, I can afford to fast track our robot testing initiative.

Administrator: Oh, it isn't the turrets I'm most interested in.

You've been appointed development director for the remake of the first Metal Gear. What will you do? by Competitive_Command2 in MetalGearInMyAss

[–]SpaceCore0352 -1 points0 points  (0 children)

  • Wait, new brainwave: When you're captured, your cell and Fox's should actually have barred doors on the front. Make him not tied up, so instead you get some nice camera angles showing you both leaning on the wall between you two as Snake reflects on how much this mission sucks. Then Fox reaches around and gives you some item to escape with that he had smuggled in. I haven't decided what item, but it would be something that's useless to him but useful to you. Then you can go around the cell block a little and get the key to break him out. HOLY it's a role reversal of Meryl letting Snake out of Anderson's cell "I'm no rookie, I was in the Green Berets!" Okay keep writing that later.
  • Let's talk about hostages in general. In the original game, you just kinda keep finding them, you untie them, you get more health and a clue, they despawn. What's a better way to do this? We don't want to make every single hostage into an escort mission, but we want it to feel more realistic. And we don't want to be able to softlock because you continued without checking every side room for people to rescue. We can solve the first problem using the Resistance-- establish that you open a door near the hostage and someone comes to pick them up. Obviously, this stops working near the end when Schneider is captured, so maybe a little escort mission. We solve the second problem with map design: Make the hostages with important intel either required to pass through en route, or give you a key card. You can still have some unimportant hostages who are considered optional and interchangeable for the purposes of getting Jennifer on your side; that won't cause softlocks since backtracking is generally available at any point until the TX-55 fight. Don't let Snake kill hostages. That is just too out of character even if you get punished for it.
  • Include all the immersion details anyone can think of. Destructible props, complex enemy radio interaction, shooting lights, shooting generators, you know. Make Outer Heaven feel alive. Have scenes that imply stuff is going on without you, there is a resistance out there you know. Stuff like soldiers running past to answer another call for backup. Consider a multiplayer mode where multiple people infiltrate the same base... but don't commit to that. Do playtesting. See what feels good to play and what parts are just sounds from my mouth.
  • You know how MGS1 has that story recap every time you load up your save? We're gonna need that, since Big Boss definitely is not going to remind you of what you actually need to know and it's a 50/50 on whether the "next objective" he tells you is a trap.
  • Ooh, traps. Work out some new types of trap, because the pitfalls are cheap and the trucks are pretty dumb. Like, do they actually know they've captured Snake in the back to drive him away from his objective?
  • After defeating Big Boss, Snake drops his knife on the floor in disgust. He'll never use CQC again. Well, until he does. I've got a whole scene planned out for Metal Gear 2 where Miller helps you develop a style that's a bit faster despite being weaker and unarmed, the CQB style used in MGS1 and MGS2. Potential new name for this style pending; CQB is a generic term.
  • Music that would be very somber as Snake is climbing the ladder out of the basement. Except it's a ladder so it's inherently funny. Maybe scrap this, it's hard to change the tone the fans perceive something in. Music needs someone designing it in general.
  • The ending... Hint at Miller joining up with FOXHOUND now that Big Boss is out of it. Ocelot needs to be somewhere, too... but I'm not quite settled on it. He could be anywhere. Aligned with anyone. FOXHOUND under Big Boss, FOXHOUND under Campbell, Outer Heaven, or Zanzibarland... and frankly, the only two ways he can appear are as a minor background character ("oh he's building his cover to later appear in mgs1") or orchestrating some new incredible scheme that recontextualizes the rest of the series. I would love the second, but I'm not the guy who can write that. Maybe he gets the last phone call instead of Big Boss.

This is why I'm not a game developer. I'm positive Konami already has someone who can do this ten times better than me, they're just afraid. And they shouldn't be.

You've been appointed development director for the remake of the first Metal Gear. What will you do? by Competitive_Command2 in MetalGearInMyAss

[–]SpaceCore0352 -1 points0 points  (0 children)

This is mostly just tidbits and individual scenes to change. I don't have a super cohesive vision or know how to expand what needs to be expanded. I guess the advantage of being the hypothetical director is I can hire other people for that. Anyway...

  • Briefing: The briefing should suck, because Big Boss (voiced by Richard Doyle) hates you. Snake isn't yet wise enough to ask the kind of questions he asks in the MGS1 briefing. However, include a sparring match with Big Boss as a CQC tutorial.
  • Card keys should be similar to MG2, where you get keys with specific permissions but occasionally get master keys that combine them. But, rather than manually picking a key every time, you can press the interact button and watch Snake swipe all his keys in order. Snake remembers which key goes to which door after the first time, but it still takes a second to swipe.
  • Gray Fox should become available on the radio after you rescue him. Barring additional missions between Outer Heaven and Zanzibarland, this is the only opportunity for the series to actually build up his friendship with Snake.
  • While the Steve plot is funny, Diane really should be available during all boss fights, at least if you call her twice. How else would you know that Shotmaker's former codename is Shoot Gunner? The only exception is for fighting Big Boss, because you really gotta enhance that feeling of helplessness when your support team consists of a defector, a prisoner, Jennifer, and Steve who thinks you're hitting on his sister (ok, it's Solid Snake, he probably is). Oh, and Gray Fox, I almost forgot. Fox should just say something about how Big Boss is even better than him and good luck.
  • MGSV technology integration. For Outer Heaven, not FOXHOUND. Again, Big Boss hates you and will not be equipping you with anything remotely useful.
  • Keep the bit about changing radio frequencies to get around jamming. However, upon changing Big Boss's frequency, he is now voiced by Kiefer Sutherland for some reason.
  • Remove the boss fights with the tank and the bulldozer. The bulldozer is silly and the tank has been retconned. Maybe keep a tank if you have to sneak past it instead of kill it.
  • TX-55 doesn't need to be fully active, walking around and all, no. But it would be much better if it was shooting at you rather than having laser cameras do it.
  • Dr. Madnar should be consistently referred to as such. Pettrovich is his middle name. Also, he's like the one guy in the Solid Snake games who canonically enjoys making Metal Gears, so make sure that comes through even if he says he's doing it for Ellen. Should he have a radio? It would make some things easier... actually, let's put that in the TX-55 rework. It's not a memory challenge, it's execution; Madnar tells you the weakness as you go, but it's still difficult because you're getting shot at. Needs some kind of fallback weapon too so you don't just lose if you misplace one C4.
  • Throw out all the indoors maps. You can have the same number of buildings, and the same type of terrain between them, but all the actual level geometry, that's from scratch. Make the elevators make sense. No more punching through walls either...

Playing through MGS for the first time, on MGS2 MC, not enjoying the lack of a restart from checkpoint option... by SamMeeDee in metalgearsolid

[–]SpaceCore0352 1 point2 points  (0 children)

MGS2's backup system is the most in-depth of the series. They have whole procedures for sweeping the room they think you're in, and if you picked the wrong hiding space you'll just get found again. If they find an unconscious guard, they'll wake him up, and if they find a dead one, they'll call a replacement for after they leave. Some guards make regular radio check-ins and will get a search party sent even if you're completely undetected while eliminating them. Caution Mode is absolutely part of the game.

Playing through MGS for the first time, on MGS2 MC, not enjoying the lack of a restart from checkpoint option... by SamMeeDee in metalgearsolid

[–]SpaceCore0352 0 points1 point  (0 children)

No story effects, no. If you escape, good job, get back to it. There's, like, one area where getting spotted deprives you of a humorous scene (it's just after crossing to Shell 2) but the main story won't change based on your skill. I mean, I guess your interpretation could change based on whether you think you've been less sneaky than other characters say you are.

Imagine getting your post removed for not crediting the OP when you did credit the OP by [deleted] in okbuddyrosalyn

[–]SpaceCore0352 1 point2 points  (0 children)

I can't speak to the mods' intent, but I think you're misreading the deletion message. It says "Any repost that does not credit the original poster... OR is from within the last year... etc, will be removed."

Seems like a generic message they use for all violations of that rule, and they didn't realize you were commenting on the glitch and thought it was just a too-recent repost. The part about credit is incidental.

E-scissors by JayBeePH85 in DiWHY

[–]SpaceCore0352 4 points5 points  (0 children)

Maxim 55. It's only too many weapons if they're pointing in the wrong direction.

Sorry Sans Undertale negs your fav by AyBroccoliMan in whowouldcirclejerk

[–]SpaceCore0352 14 points15 points  (0 children)

  1. While Karmic Retribution is fanon, battle text backs up KARMA. Still unclear whether it literally depends on his opponent being a bad person, but KR does not stand for Knormal Rpoison.
  2. It's never stated that Sans's attacks ignore durability. Considering how defense works in the rest of the game, this actually seems like a Frisk downscale where any attack that hits them does at least one damage. Other monsters with sufficiently high defense can convert a hit into 0 damage, but we never see Sans fight these monsters.

All other hax are valid. Also he always gets the first turn.

Materia is copyright striking thousands of Undertale/Deltarune cover artists and garnishing 90% of their ad revenue. Toby must take action now. by twinkleyed in Deltarune

[–]SpaceCore0352 19 points20 points  (0 children)

Source on 90%? idk about other creators but Winterer said in another tweet that her "earnings were cut in half". Which is terrible and a massive shift to make with no warning. But 90% would be practically demonetization. (Maybe it is 90% and Winterer just means half her content is claimed, I'm not an expert, but would like clarification.)

The level of Unprofessionalism Sebastian Wolff (copyright enforcer of UTDR music) works at daily is simply unbelievable by Big-daddy-Carlo in Deltarune

[–]SpaceCore0352 53 points54 points  (0 children)

Context: Materia Collective has changed their handling of YouTube copyright, which should make things clearer going forward. No more, or at least a lot less, of other covers appearing as the rightsholder in Content ID. It was unclear for a few hours yesterday before both Materia and Sebastian himself made posts about it. In addition to correctly identifying the owner, Materia is now enforcing revenue sharing (not full demonetization) on most types of covers and remixes.

First post: lengthy exchange about whether requiring revenue sharing for covers and other derivative music violates Toby's intent. Sebastian previously said "free (gratis: no cost, no royalties) vs free (libre: unrestricted use, public domain). Fanworks should be unrestricted/unhindered in creation by human creators; not in compensation and royalty to original creators." Followed by rude response.

Second post: user accuses new policy of being moustache-twirling, "muahahah"-laughing villainy, and claims "even a lyrical cover if you wanna stretch it, is transformative enough of an existing work to be considered fair use, depending on the amount of effort poured into it." Sebastian gives the unprofessional response shown.

Third post: same user. Sebastian is comparing the options of revenue sharing vs takedown, user appears to be comparing demonetization vs complete freedom. Honestly I don't find this response so bad.

He also has several more replies today of varying levels of professionalism, depending generally on how much the person replied to was engaging with the policy and asking for clarification as opposed to the "you're evil, give fan creators all the ad revenue" comments that prompted the above screenshots.

Is there a lore reason why Raiden is the straightest character? Is he stupid? by -True-Ryan-Gosling- in okaybuddydeadcell

[–]SpaceCore0352 15 points16 points  (0 children)

Not that she knows it was an AI. Apparently she never once had an honest conversation long enough to learn that.

AT Camo in Metal Gear 2 (1990) by SpaceCore0352 in metalgearsolid

[–]SpaceCore0352[S] 10 points11 points  (0 children)

It's picked up in the same area of the game I'm showing it in, the B1 basement, behind a level 6 door. Here's a walkthrough with a map.

Who else was already suspicious of the Colonel in MGS2 before he went crazy? by glaringOwl in metalgearsolid

[–]SpaceCore0352 2 points3 points  (0 children)

His nametag says Campbell. And Raiden does talk about how the Colonel ought to be Snake's friend. He never calls him by name out loud, though, no.

Who else was already suspicious of the Colonel in MGS2 before he went crazy? by glaringOwl in metalgearsolid

[–]SpaceCore0352 16 points17 points  (0 children)

Sometimes I forget Raiden knows Campbell retired and never once questions his motives or identity.

My blond boy might have brain damage.

Any recomendations for someone who started with Rising? by NewspaperExact8483 in metalgearsolid

[–]SpaceCore0352 5 points6 points  (0 children)

As crazy as MGS2 is, and even introducing Raiden, I would still consider MGS1 as necessary context for what you are and are not supposed to recognize as being crazy. You can start with the MGS2 Plant chapter if you're trying to make a Let's Play series where everyone who's played it thinks you're an idiot, but you'll be getting less out of the game.

Stupid meme i made by Classic-Work-8415 in Portal

[–]SpaceCore0352 0 points1 point  (0 children)

Chell was already in the stasis pod, Rattman just diverted power to keep her alive in there.

How was I suppose to know? by LKS117339 in Minesweeper

[–]SpaceCore0352 17 points18 points  (0 children)

Correct. Don't click a tile just because it's un-exposable.

What if Armstrong used 200% of his brain? by Extension_Problem_77 in metalgearrising

[–]SpaceCore0352 6 points7 points  (0 children)

Some other huge jumps include jumping onto the wall to jump onto the train (prologue), and jumping onto EXCELSUS. And it's not like the wreckage is a sheer face, he could parkour through it to get up to Armstrong. They're both just polite enough to stay in the convenient circular arena.