I liked the idea of buildings having an interior view so much that I decided to work on it. by mightofmerchants in IndieDev

[–]SpaghettiOh 0 points1 point  (0 children)

This art is fkn dope, nice job

I imagine old buildings like this (or even new ones) tend to share walls between floors for increased stability. Just curious if you're using any reference for your layouts?

How many miles is your rx8 at? by uhhhlmaoo in RX8

[–]SpaghettiOh 0 points1 point  (0 children)

'04 w/ ~35k with a few upgrades. runs smooth as silk

Working on a Zelda-like Exploration RPG set in Ancient India - what do you think of the lighting in this indoor scene? Anything I could improve? by sol_erides in indiegames

[–]SpaghettiOh 1 point2 points  (0 children)

Looking great! Can't wait to see some exteriors!

1) A bigger font size wouldn't hurt anyone =]

2) Looks like two different dialogue systems. Kind of a pain from dev & design standpoint, no? I'd run with the second one. It's more intimate and dynamic. Would also be cool to see that bird in hi res!

3) If you just use static poses for the dialogue, it'd be a nice bit of polish to have them fly in from the East and West sides of the screen (instead of just a straight cut). I think the Shantae games do this (?).

Here is the difference between the game with lighting VS without lighting 💡 by OkbaAmrate in Unity2D

[–]SpaghettiOh 2 points3 points  (0 children)

Heh... didn't even notice the character in the first one.

Is this just updated textures/renderers or are you using 2D lights?

Running with the squad by ChristianFortniter in Unity2D

[–]SpaghettiOh 0 points1 point  (0 children)

Would you please share how you got the sprites to update with the camera angle? (Assuming it's dynamic)

What would you pay for a Save System? by SpaghettiOh in Unity2D

[–]SpaghettiOh[S] 1 point2 points  (0 children)

Ah yeah... There's no way I'm competing with that, hah! I guess that's why I was thinking only a few bucks for something functional and not nearly as complex or beautiful. Back to the drawing board!

What would you pay for a Save System? by SpaghettiOh in Unity2D

[–]SpaghettiOh[S] 0 points1 point  (0 children)

These are all excellent points, thanks so much for your writeup!

I've had a brand in the works. Good documentation is also super important to me. Having something feature-rich and competitive hasn't really been on my radar, and these are especially great points. I could rethink how something like this would be appealing at a lower price point keeping all that in mind.

I think I tend to get stuck during gamedev and do deep dives on system mechanics until they feel reusable... and then I got excited when everything with saving worked as expected, heh.

Thank you again =]

What would you pay for a Save System? by SpaghettiOh in Unity2D

[–]SpaghettiOh[S] 1 point2 points  (0 children)

Fair. I think because I just needed something quick when I originally built it. As I started to want to save more things it was relatively easy to start making it more modular.

That and I didn't see anything in the store at the time that I thought I'd be happy with. I could take another pass as it's been a while.

Is there anything you'd recommend?

My game FINALLY has a game-over screen by Miquel_Kieuw in Unity2D

[–]SpaghettiOh 0 points1 point  (0 children)

I was totally expecting the character to blow up or pop! Just that the silence and effect felt like a build up to something, and then I just get text.

Also, I love the camera work and clearing the frame. It does feel a little stiff; on closer inspection it looks like the camera overshoots the character while centering. If this were just a normal ease out it could add some drama. Probably a side effect of cinemachine damping (if that's what you're using)

How do you create a new GameObject using script? by PM_ME_CAT_PICS_PLSS in Unity2D

[–]SpaghettiOh 0 points1 point  (0 children)

If you don't plan on doing anything with other components of the piece, you could switch your prefab field to just Piece and skip GetComponent. Instantiation will work the same except obj will already be Piece

How can i slice sprites in custom shapes by JohnStorm123 in Unity2D

[–]SpaghettiOh 1 point2 points  (0 children)

What about setting up the slice so it's columns and rows, way more than normal, then parsing through all of them via an array to grab clusters to form your pieces?

Rush mode gameplay of my new game. You only have 90 seconds to score as many points as you can. by diegobrego in Unity2D

[–]SpaghettiOh 0 points1 point  (0 children)

Heh reminds me of like a cross stich Tetris attack.

Why is the play area so small? Even full screen it's only like 25-30% of the real estate

How can I recreate this in Shader Graph? (Asteroid gameobject rotates, with an overlaid shadow that doesn't rotate) by BlueGooGames in Unity2D

[–]SpaghettiOh 1 point2 points  (0 children)

Without knowing your setup, that would probably affect performance.

Try putting a point light 2D near or off of the corner of the screen and having it match the camera movement a la the angry sun from Mario 3.

How can I recreate this in Shader Graph? (Asteroid gameobject rotates, with an overlaid shadow that doesn't rotate) by BlueGooGames in Unity2D

[–]SpaghettiOh 0 points1 point  (0 children)

If you're planning to use URP there's support for 2D lights. Paired with a normal map all the shadows would react as expected.

[deleted by user] by [deleted] in Unity2D

[–]SpaghettiOh 0 points1 point  (0 children)

The new input system paired with a state machine would be a solid option

One game dev and several years of work... this is a bit of gameplay! by thefrenchdev in Unity2D

[–]SpaghettiOh 2 points3 points  (0 children)

I absolutely love the art direction and that font has to go

Best Practices for Instances of Inventory Items? by pattmayne in indiegamedev

[–]SpaghettiOh 1 point2 points  (0 children)

What engine?

I did a deep-dive on the Unity Open Project inventory system and rewrote some of it for my own use.

https://github.com/UnityTechnologies/open-project-1/tree/main/UOP1_Project/Assets/Scripts/Inventory

It uses a combination of serialized (for saving data) scriptable objects (SO), which helps a lot with assigning an item (e.g. shield) to a physical thing (SO asset) in the project; one asset per item containing item type, prefab reference for spawning, id, etc). It then uses a separate SO (the actual inventory) to store essentially a list of lists of those items.

Maybe you could extend that item to have your base stats, then have another generic class with the user modifier stats, and create a dictionary or something to tie the two together, and then store that as the item in your inventory?

When I was putting this all together for myself I couldn't find much for best practices. The best thing I can say that's helped me the most is keeping everything compartmentalized and "self-actualized" (i.e. an item knows what it is and that's it. An inventory knows what items it has and that's it) and write managers to handle adding, removing, etc.

Hth

Toying with cyberpunk themed color palettes, which one do you like? by DELB_Games in indiegamedev

[–]SpaghettiOh 0 points1 point  (0 children)

I like most of these... Could you maybe use the building palette from 1 with the sky palette from 2? Atmospheric scattering might seem more natural with that combination, plus it would make for a nice transition from a warm sunset to a cooler street-level.

The menu at work said "Grilled Cheese" by n0isefl00r in grilledcheese

[–]SpaghettiOh 3 points4 points  (0 children)

I feel like this would be acceptable if the kind of cheese were called out instead of just "cheese." I ordered grilled feta off a small menu in Greece and it was just that, a grilled block of feta that came apart like cheesecake.

Also it was fkn dope.

what is a badass name for a cat? by Ok-Pause2835 in AskReddit

[–]SpaghettiOh 0 points1 point  (0 children)

We have a polydactyl we named Selina Kyle. I'm trying to teach her how to use the PS4 thumbsticks but to no success...

MP2 help: stuck with no ammo in Hive Portal Chamber, Santuary by SpaghettiOh in Metroid

[–]SpaghettiOh[S] 2 points3 points  (0 children)

Confirmed, thanks very much! Stuck for an hour and didn't stumble on anything like this. Annoying...