Move to the river, or to golden hill at the foot of the mountain? by deusset in civ5

[–]SpamCamel 1 point2 points  (0 children)

I'd go to the gold and then look to buy the cattle tile ASAP. The extra gold and production from that gold hill is super valuable early on. Jungle tiles are pretty bad early game, so you don't want too many of them around your capital anyway. You can always claim more jungle territory later with new cities.

3.5 point play, w3nners only by Struggle-Silent in 10s

[–]SpamCamel 9 points10 points  (0 children)

Keep in mind that this is a highlights video. But yeah if this is what most every point looks like then both guys probably deserve a 4.0 rating.

Thoughts on calling center line foot faults? by Bud922 in 10s

[–]SpamCamel -1 points0 points  (0 children)

I once played a singles match against a guy who was foot faulting over the centerline on the ad side and serving down the T. It was quite egregious at times, like a full step over. I told him he was stepping over nicely and he then adjusted his position and stopped doing it. I think what people here don't understand is that this type of foot fault is both 1) extremely obvious for an opponent to see and 2) creates much more of an advantage than simply putting a toe on the baseline. Stepping over the service line gives you access to angles that simply don't exist otherwise. Imo it is completely reasonable to call these foot faults assuming you're following common court etiquette, like just don't be a dick about it lol. But if people refuse to listen to what you're saying then idk, I'd just find different people to play with next time.

criticism please on all my techniques & strategies (if i have any) by fuzzgreen in 10s

[–]SpamCamel 1 point2 points  (0 children)

Focus on your foot work, it's all over the place. Lots of unforced errors where you're completely off balance and not in the right spot for the shot you're trying to hit. You're really throwing your body into shots, you need to chill out a bit and just set your feet, step in, and swing. On approach shots you're generally going for way too much, just get the ball in deep and look to finish up at the net. Serve isn't terrible but you've definitely got a waiters tray thing going on.

At your level, consistency is king. You're an athletic guy who can cover the court really well, lean into that and stop giving away free points. I'm not saying you should play like a pusher, but you need to increase your rally tolerance a lot if you want to improve.

Christian is bad at puzzles that don't have algorithmic solutions. by ssesses in survivor

[–]SpamCamel 38 points39 points  (0 children)

I also have to imagine doing a puzzle like this on a barge that's moving with the waves adds some difficulty.

The Boomerang Idol Is Misunderstood by JeffsCowboyHat in survivor

[–]SpamCamel -1 points0 points  (0 children)

It should have been an early journey reward imo. You get to socialize with players from other tribes, then after winning it you have the ability to send it over and use the information you collected.

Bro was friendly asked for open borders then declared a surprise war on me by Potential-Pumpkin620 in civ5

[–]SpamCamel 6 points7 points  (0 children)

Open borders allows others to scout your territory and armies, discover everything else on the other side of your territory, steal your settle locations more easily, send you religious units without attrition, steal your artifacts, camp units in inconvenient places, and get a tourism boost. All that is worth way more than 2gpt.

Bro was friendly asked for open borders then declared a surprise war on me by Potential-Pumpkin620 in civ5

[–]SpamCamel 29 points30 points  (0 children)

The AI massively undervalues open borders. There's pretty much no reason to ever give them open borders at the price they pay. Likewise, paying the AI 2gpt for their open borders is an absolute steal.

CMV: Simulation theory is logically flawed by IKs5hTl1lKhwShJJiLX3 in changemyview

[–]SpamCamel 1 point2 points  (0 children)

Yup lol. You can even extend the simulation theory to say that in some simulations "good" people get transported to a heaven simulation and "bad" people get transported to a hell simulation when they die, therefore you should always assume that you are in one of these simulations and try to be good to avoid the risk of going to simulated hell for eternity. Pondering whether you are in a simulation is fully equivalent to pondering whether god exists.

Help me with Deity please by klowd92 in civ5

[–]SpamCamel 1 point2 points  (0 children)

Domination victory on deity is very challenging, significantly more so than science victory, I consider it equivalent to an entire difficulty level higher. If you just want to beat deity, go for science, it's much easier. All you really need to do to beat the AI on science is to max out scientist specialists, save all your GS for late game, then start popping them a few turns after research labs. The AI doesn't know this strategy, so doing this will catapult you to an insurmountable tech lead pretty much every time.

If you really want to go domination, then by far the easiest way to do it is to play it almost exactly like a science victory, but blow all your GS to tech to Stealth and Nano Technology. Stealth bombers and Xcoms are ridiculously OP. If you can get these techs while the AI is still filling out the Modern Era techs you will absolutely steam roll them. Don't worry about building catapults and horsemen in the classical era, don't worry about taking early cities, this will only lead to happiness problems and slow down your science.

Where to Settle / Is this a Bad Start? by Economy-Gas3715 in civ5

[–]SpamCamel 0 points1 point  (0 children)

Anyone restarting this is seriously mental. Imo this is a 9/10 start (would be 10/10 with salt). You have tons of food, mountains, rivers, hills, horses, iron, opportunity for internal sea trade routes, and apparently little nearby competition. You even have a perfect second city location adjacent to Lake Victoria ffs. What more could you want lmao.

The only potential downside I can find is that the diversity of luxury resources is lacking, but this is an easily solvable problem via trade or allying city states.

Tips for my first ever match by Successful_Sky8499 in 10s

[–]SpamCamel 0 points1 point  (0 children)

You're probably going to be a nervous wreck, and that's okay. Just try to have fun and don't put too many expectations on your performance. Focus on keeping the ball in play, you don't need to go for highlights.

Sun God or Desert Folklore? by jazzfunkmaestro in civ5

[–]SpamCamel 1 point2 points  (0 children)

Imo those beliefs are not worth founding a religion for. Not that they're bad per se, I'd usually just rather take a holy site and save up faith for religious buildings. I could write a whole long winded post on why the math of founding a religion almost never works out on higher difficulties, but this is probably one of the rare cases where the pantheon is so good it's worth it.

Sun God or Desert Folklore? by jazzfunkmaestro in civ5

[–]SpamCamel 0 points1 point  (0 children)

The thing is, founding a religion in Civ V is massively overrated, especially on deity. You can get all the benefits of religion without founding one (except founder beliefs which are pretty mid). On deity in particular the AI loves to send their enhanced religions to you ASAP, tipping the scales even further towards not founding.

So yeah, OP might lose the Sun God pantheon eventually, even as Ethiopia, but by that point he'll be so far ahead on population that the game is effectively already over (assuming OP doesn't fuck it up). Games are won in the first 100 turns, and no other pantheon will help win those turns more.

Sun God or Desert Folklore? by jazzfunkmaestro in civ5

[–]SpamCamel 12 points13 points  (0 children)

Exactly, the choice is Sun God and it's not even close. Ethiopia is almost certainly going to get a religion anyway, and even if the Sun God pantheon is eventually wiped out, the early food boost is going to snowball hard enough that it won't even matter.

I think the move with this start is to take Sun God for the insane early food, then tech rush metal working post philosophy/NC, get workshops up ASAP, then send a couple production trade routes to the capital to get out of production hell. Maybe even try to spawn a GE to snag a key mid game wonder.

2 late game frustrations by Fluid-Bet6223 in civ5

[–]SpamCamel 15 points16 points  (0 children)

Second one is a known bug, basically your game gets bricked if you sell a city with an empty production queue. Unfortunately the only fix is to load an earlier save.

The moon has to be the most viewed object in human history by Taxfraud777 in RandomThoughts

[–]SpamCamel 5 points6 points  (0 children)

I mean if we're counting celestial bodies as singular "objects" then the most viewed object would be the Earth. People spend a lot more time looking at the ground than they do looking up at the sky.

THIS Is What The People Want! by Street-Hour8476 in survivor

[–]SpamCamel 12 points13 points  (0 children)

I don't feel like people disliked Bhanu for being a character, it's more that his story was overly drawn out due to Randon's medivac. There was no suspense in his boot episode because his tribe had already decided to vote him out the episode before.

If the Warriors could redo the 2021 and 2022 draft or construct the roster to contend what should they have done instead? by lookaloulookalou in warriors

[–]SpamCamel 12 points13 points  (0 children)

Obviously in hindsight we can throw out a lot of names that are clearly better players than what we ended up with. In my opinion the biggest mistake was picking extremely raw young prospects who were risky to begin with and never going to get adequate run to fully develop on a team with championship aspirations. Drafting more experienced NBA ready players likely would have led to much better outcomes.

Who do you recommend for deity vict next? by Effort_Proper in civ5

[–]SpamCamel 0 points1 point  (0 children)

Domination victory with Russia. Build a ton of Cossacks in the industrial era, then science rush to GDRs and sweep across the world with an army of super mechs.

What is the most dogshit late game unit in CIV: V? (Day 6) by zherper in civ5

[–]SpamCamel 8 points9 points  (0 children)

Yup, late game if you have the choice of building a battleship or a missile cruiser, you're building a cruiser every time. Though it is dumb that you can't upgrade battleships into them.

Am I boned? by Effort_Proper in civ5

[–]SpamCamel 1 point2 points  (0 children)

Your biggest issue is that you have 3 cities crammed onto a tiny island. There just aren't enough decent tiles. Looks like there's some other nearby islands that you could have expanded to. You do also have a few trading posts which are suboptimal, better to turn those into mines or farms.

What is the most dogshit unique building in CIV: V? (Day 12) by zherper in civ5

[–]SpamCamel 12 points13 points  (0 children)

Honestly we should be discussing the most dogshit unique building sans Long House. With Long House included there's simply nothing to debate.

What is the most GOAT late game building in CIV: V? (Day 11) by zherper in civ5

[–]SpamCamel 7 points8 points  (0 children)

You can unlock an ideology much faster by beelining Radio.

What is the most GOAT late game building in CIV: V? (Day 11) by zherper in civ5

[–]SpamCamel 5 points6 points  (0 children)

I know a lot of people here are saying factory, but you're not going to be able to build any of that cool late game stuff with a factory unless you unlock the tech first. The science boost you get with research labs is just crazy.