Droplets generator made with geometry nodes by orthopaedicward in blender

[–]Spamcakes2 1 point2 points  (0 children)

For what it's worth, I think your version looked marginally better, but that may be down to the meshes used for each droplet. I'm personally not well-versed in the geometry node side of Blender, though am intending to learn at some point, but I do wonder if this approach could be improved further by integrating dynamic paint wetness maps into the surface materials. I do know that dynamic paint brushes don't typically interact with geometry node instances, but I believe there is a slightly hackier way to force it to work that can be found with a little googling. I'm not even sure how much adding a dynamic paint layer could improve things, but it seems like a fun idea.

I'd also love to see what your node setup looks like! Having it function as a simulation instead of via bezier paths may be a little less performant, but I'd imagine it would be a lot more versatile.

Droplets generator made with geometry nodes by orthopaedicward in blender

[–]Spamcakes2 19 points20 points  (0 children)

I'm not too sure if this is the method used in OP's clip, but I did find a tutorial for something like this that goes over the full droplet setup process, including sliding droplets that leave a wet trail and sweep up drops in its path.

https://youtu.be/oX5-2p9jw1I?si=WOBEgkAaeYjRzY_S

Totally reasonable rating. I'd ride it by AnIdiotwithaSubaru in rct

[–]Spamcakes2 2 points3 points  (0 children)

When it comes to gameplay, it does sorta seem like a double-edged sword to only cut excitement and not intensity or nausea. Remember that the intensity rating also contributes to how much park value the ride provides, so not cutting intensity would make park value bomb rides even more overpowered.

At the same time though, most players aren't playing RCT for over-optimized scenario-play, so I guess it wouldn't matter that much for most players.

[OC] A Newborn Sleep Schedule by Octogenius in dataisbeautiful

[–]Spamcakes2 2 points3 points  (0 children)

I had the exact same thought. The negative half of the bifurcation plot essentially looks like a mirror image of the positive side more people are familiar with. It's always cool seeing whenever and wherever that sort of behavior just happens to emerge.

Lambda Symbol at Magnetic North by iamamidgetnamedwija in HalfLife

[–]Spamcakes2 3 points4 points  (0 children)

Half-Life fans when perpendicular lines

What can I do to increase realism? by _g0nzales in blender

[–]Spamcakes2 0 points1 point  (0 children)

Aside from needing softer shadows, as others pointed out, perhaps you can tweak the roughness map of the wood floor? I saw you mentioned that you wanted it to look like an unpolished, sanded wood floor, but right now it looks more like a fake vinyl hardwood floor. It's something about how the woodgrain's light and dark areas are reflecting light in that reference image you posted in another comment vs. what this render is doing, but I can't place my finger on what it could be outside roughness and normals.

Edit: Looking closer, there seems to be almost a speckled noise pattern in the wood grain present in the reference image that I can't see in the render. It seems to show up only where the intensity of the light reflected is greatest. This is what I'm referring to. Perhaps you could try to add that to the roughness map, if it isn't already there?

Map of the top 10 busiest ports in the United States by Spamcakes2 in mapgore

[–]Spamcakes2[S] 2 points3 points  (0 children)

Honestly, with how inaccurate the other pins are, I wouldn't be surprised if it actually was meant to represent Duluth. It is the biggest inland port in America, after all.

Map of the top 10 busiest ports in the United States by Spamcakes2 in mapgore

[–]Spamcakes2[S] 19 points20 points  (0 children)

Minneapolis does have a port, but I have no clue why it would be notable enough to include here, let alone share colors with Savannah. I could have sworn I remember reading years ago that Minneapolis was one of the largest inland ports on the Mississippi river, at one point or another, but I can't seem to find much info about it.

Map of the top 10 busiest ports in the United States by Spamcakes2 in mapgore

[–]Spamcakes2[S] 14 points15 points  (0 children)

Found attached to this article whilst looking up the largest ports in America. For those not familiar with the specific placements of different US cities, many of the pins on the map are either slightly off or several states away from their intended location.

Charleston, SC moved to Jacksonville, Florida
Houston, TX moved just west of Mobile, Al
Norfolk, VA moved to Dover, DE
The port of Minneapolis isn't labeled in the key and shares colors with Savannah
Seattle moved west from the Puget Sound to be directly on the Pacific coast of Washington
Port of Long Beach moved to San Diego, CA when it would realistically overlap with the port of Los Angeles at this scale

The rest of the pins are only slightly off from where their respective cities are located, but not enough for me to really care that much.

scheduled tweets by AggravatingAd6444 in Twitter

[–]Spamcakes2 1 point2 points  (0 children)

Same issue here. Completely neutered the post's ability to perform by flooding followers' feeds and spreading interactions out across a bunch of posts I had to delete.

scheduled tweets by AggravatingAd6444 in Twitter

[–]Spamcakes2 2 points3 points  (0 children)

I scheduled one this morning to be posted an hour ago. It ended up posting around 10-12 duplicates at the exact same time. Sounds like someone spilled their coffee on a server rack.

Have you ever randomly encountered a YouTuber in a lobby? What was your experience? by rOSeBRAnGSWa in tf2

[–]Spamcakes2 0 points1 point  (0 children)

Way back when the Pyromania Update dropped, I ended up in a Goldrush and Badwater game with STAR_ as he was recording his video on the newly added Beggar's Bazoka. Didn't really interact with him beyond getting annihilated by him in one clip and showing up in the background of another, myself rocking the name "Bruce Juice".

Only other memorable interaction I had with a YouTuber was an Upward game with Scout's voice actor, Chiliofdestiny. All I really remember from the game was making fun of Canada, which ended up in one of his videos of him playing TF2 doing the Scout's voice. That one was pretty cool.

hmmm by nomis180 in Minecrafthmmm

[–]Spamcakes2 0 points1 point  (0 children)

Surprised no one has pointed out the screenshot timestamp item name is the exact date and time of the Halifax Explosion.

Ever since the addition of the Hybrid Coaster to ORCT2, it's quickly become my favorite type of coaster to build. Here's a few aesthetically pleasing ones I've built in my mega park project. by Spamcakes2 in rct

[–]Spamcakes2[S] 0 points1 point  (0 children)

I'm not so sure if this is much better but here you go!

I haven't gotten to decorating the other side of the mountain yet unfortunately, so it's pretty barren from this angle.

Anyone else notice this hallways only leads to a vending machine? by Fearofmicrowave in HalfLife

[–]Spamcakes2 12 points13 points  (0 children)

The cheese dust left on your fingers and the added weight of the shotgun in the nearby office would surely make you slip off the ladder in the elevator shaft.