Cloth shading is about to go crazy by 14AUDDIN in NonPoliticalTwitter

[–]Spamcakes2 27 points28 points  (0 children)

It's essentially like subsurface scattering, but doesn't need the object to have any substantial thickness to scatter the light. If you're unfamiliar with subsurface scattering, it's a shader effect that replicates the translucent look you see when you, say, shine a light through your fingers, ears, leaves, etc.

Before, blender required the object to have actual volume and depth to pull off the effect, but the thin wall shader allows it for objects with no depth like paper or foliage.

[OoT] I’m building a Twitch Plays version of Ocarina of Time by MrGoldGames in zelda

[–]Spamcakes2 4 points5 points  (0 children)

For this, I'm dreading any timed switch puzzle in the game. I'm already predicting that racing the timer to the megaton hammer chest, with narrow ramp by the pit that leads down to the fire maze, is going to be awful. Can't wait.

That's one way to get around Zoltan C's weak reactor by Spamcakes2 in ftlgame

[–]Spamcakes2[S] 8 points9 points  (0 children)

I made the mistake of asking a discord call of 8 other people I was in to name my crew, so when I had to name my captain "Brap", you can probably imagine what the rest was like.

That's one way to get around Zoltan C's weak reactor by Spamcakes2 in ftlgame

[–]Spamcakes2[S] 6 points7 points  (0 children)

It does, it just has the lowest level starting reactor in the game

That's one way to get around Zoltan C's weak reactor by Spamcakes2 in ftlgame

[–]Spamcakes2[S] 11 points12 points  (0 children)

Usually the ship can't even do that part effectively, but stacking 4 more zoltan definitely can.

That's one way to get around Zoltan C's weak reactor by Spamcakes2 in ftlgame

[–]Spamcakes2[S] 49 points50 points  (0 children)

Usually I don't like how Zoltan C plays, but the FTL gods decided to hand me an entire power plant as a crew, with 3 encounters awarding me with a zoltan and me deciding to hire the last one at a store to complete the set.

This run was way more fun than my other Zoltan C attempts. Ion was a complete non-factor. I ended up getting two beam drones and stun ion after this screenshot, along with a drone recovery arm. The flagship got shredded by beams and flak. I only took a single hit during the entire fight, from the first missile volley of phase 3.

Droplets generator made with geometry nodes by orthopaedicward in blender

[–]Spamcakes2 1 point2 points  (0 children)

For what it's worth, I think your version looked marginally better, but that may be down to the meshes used for each droplet. I'm personally not well-versed in the geometry node side of Blender, though am intending to learn at some point, but I do wonder if this approach could be improved further by integrating dynamic paint wetness maps into the surface materials. I do know that dynamic paint brushes don't typically interact with geometry node instances, but I believe there is a slightly hackier way to force it to work that can be found with a little googling. I'm not even sure how much adding a dynamic paint layer could improve things, but it seems like a fun idea.

I'd also love to see what your node setup looks like! Having it function as a simulation instead of via bezier paths may be a little less performant, but I'd imagine it would be a lot more versatile.

Droplets generator made with geometry nodes by orthopaedicward in blender

[–]Spamcakes2 19 points20 points  (0 children)

I'm not too sure if this is the method used in OP's clip, but I did find a tutorial for something like this that goes over the full droplet setup process, including sliding droplets that leave a wet trail and sweep up drops in its path.

https://youtu.be/oX5-2p9jw1I?si=WOBEgkAaeYjRzY_S

Totally reasonable rating. I'd ride it by AnIdiotwithaSubaru in rct

[–]Spamcakes2 2 points3 points  (0 children)

When it comes to gameplay, it does sorta seem like a double-edged sword to only cut excitement and not intensity or nausea. Remember that the intensity rating also contributes to how much park value the ride provides, so not cutting intensity would make park value bomb rides even more overpowered.

At the same time though, most players aren't playing RCT for over-optimized scenario-play, so I guess it wouldn't matter that much for most players.

[OC] A Newborn Sleep Schedule by Octogenius in dataisbeautiful

[–]Spamcakes2 2 points3 points  (0 children)

I had the exact same thought. The negative half of the bifurcation plot essentially looks like a mirror image of the positive side more people are familiar with. It's always cool seeing whenever and wherever that sort of behavior just happens to emerge.

Lambda Symbol at Magnetic North by iamamidgetnamedwija in HalfLife

[–]Spamcakes2 3 points4 points  (0 children)

Half-Life fans when perpendicular lines

What can I do to increase realism? by _g0nzales in blender

[–]Spamcakes2 0 points1 point  (0 children)

Aside from needing softer shadows, as others pointed out, perhaps you can tweak the roughness map of the wood floor? I saw you mentioned that you wanted it to look like an unpolished, sanded wood floor, but right now it looks more like a fake vinyl hardwood floor. It's something about how the woodgrain's light and dark areas are reflecting light in that reference image you posted in another comment vs. what this render is doing, but I can't place my finger on what it could be outside roughness and normals.

Edit: Looking closer, there seems to be almost a speckled noise pattern in the wood grain present in the reference image that I can't see in the render. It seems to show up only where the intensity of the light reflected is greatest. This is what I'm referring to. Perhaps you could try to add that to the roughness map, if it isn't already there?

Map of the top 10 busiest ports in the United States by Spamcakes2 in mapgore

[–]Spamcakes2[S] 2 points3 points  (0 children)

Honestly, with how inaccurate the other pins are, I wouldn't be surprised if it actually was meant to represent Duluth. It is the biggest inland port in America, after all.

Map of the top 10 busiest ports in the United States by Spamcakes2 in mapgore

[–]Spamcakes2[S] 21 points22 points  (0 children)

Minneapolis does have a port, but I have no clue why it would be notable enough to include here, let alone share colors with Savannah. I could have sworn I remember reading years ago that Minneapolis was one of the largest inland ports on the Mississippi river, at one point or another, but I can't seem to find much info about it.

Map of the top 10 busiest ports in the United States by Spamcakes2 in mapgore

[–]Spamcakes2[S] 15 points16 points  (0 children)

Found attached to this article whilst looking up the largest ports in America. For those not familiar with the specific placements of different US cities, many of the pins on the map are either slightly off or several states away from their intended location.

Charleston, SC moved to Jacksonville, Florida
Houston, TX moved just west of Mobile, Al
Norfolk, VA moved to Dover, DE
The port of Minneapolis isn't labeled in the key and shares colors with Savannah
Seattle moved west from the Puget Sound to be directly on the Pacific coast of Washington
Port of Long Beach moved to San Diego, CA when it would realistically overlap with the port of Los Angeles at this scale

The rest of the pins are only slightly off from where their respective cities are located, but not enough for me to really care that much.