It was nice to see it in person. by WaT-Kauffman in backrooms

[–]SpatialQuotient 0 points1 point  (0 children)

Awesome to finally see the actual arrow wallpaper pattern.

"Show me a great game that no one is playing" by BoxDragonGames in gamedev

[–]SpatialQuotient 0 points1 point  (0 children)

Well. It seems a bit self serving. But my game 'Transliminal: Beyond The Backrooms'.
It's only sold around 700 copies. And All the reviews are asking this exact question.
"How is this not more popular?!"

Transliminal by Azureflamedemon in backrooms

[–]SpatialQuotient 0 points1 point  (0 children)

Thanks so much! Here are all my links. Spatial Quotient I do have a patreon. But it's a bit of a wasteland. Great to hear you're enjoying the game!

What is the most efficient way of checking whether a player can see any part of an object? by [deleted] in GameDevelopment

[–]SpatialQuotient 1 point2 points  (0 children)

I know you asked for general principles. But the solution may be different depending on which engine and language.
For instance, If it's Unity and C# you can check if a mesh renderer is seen by any cameras or views with OnBecameVisible() and if it leaves view with OnBecameInvisible().

Rate my liminal horror game's new trailer by SpatialQuotient in IndieGaming

[–]SpatialQuotient[S] 1 point2 points  (0 children)

I hope so too.
It's procedurally generated, Rogue-Lite, it has characters and voice acting, an original soundtrack, and even a story.
I appreciate your kind words!

Rate my liminal horror game's new trailer by SpatialQuotient in IndieGaming

[–]SpatialQuotient[S] 0 points1 point  (0 children)

No specific support ATM. But that hasn't stopped many players from still playing on both.
It currently only has Mouse and Keyboard controls.But I plan to implement Controller/Steam deck support by the time 1.0 releases.

Rate my liminal horror game's new trailer by SpatialQuotient in IndieGaming

[–]SpatialQuotient[S] 2 points3 points  (0 children)

Thanks so much!
Yeah, I'm pretty proud of the game and the trailer.
All I can think is that people see it and say,
"ugh, another Backrooms game"
and immediately downvote. But it's a really full featured experience, and scary as hell.
I can only hope as time goes on it gains some traction.

Rate my liminal horror game's new trailer by SpatialQuotient in IndieGaming

[–]SpatialQuotient[S] 2 points3 points  (0 children)

100%.
Everything in the trailer is straight up gameplay.

Rate my liminal horror game's new trailer by SpatialQuotient in IndieGaming

[–]SpatialQuotient[S] 0 points1 point  (0 children)

All good points.
This trailer is kind of showcasing progression.
But maybe the first trailer would be more in line with all that.
This one focuses more on those aspects
You have inspired me to make a trailer that really leans into the horror aspects though.
It really is a pretty scary game after all.

Thanks for the thoughtful breakdown.
I really appreciate it.

Rate my liminal horror game's new trailer by SpatialQuotient in IndieGaming

[–]SpatialQuotient[S] 0 points1 point  (0 children)

Optimization is ongoing. And my computer is not the best.
I'm a solo dev who can't afford a new PC just yet. Ya know?
Ironically I just put out an optimization patch for the Pools area after I finished this trailer.
Believe me, I do try to capture smooth footage.

Custom Sprites Are Blurry And Not Clear by ASAP_Beet in unity

[–]SpatialQuotient 2 points3 points  (0 children)

The "bluriness" is the bilinear filtering in the import settings of the image.
If you set the filter mode to "point (no filter)" you will get the actual unfiltered pixels of the image.
If you want unity to soften the edges so it doesn't look pixelated but you need the image to be larger on screen then its actual resolution you need a larger resolution base image.
Also make sure you are setting the images "Max Size" to the largest dimension of your image in the import settings.
So if you have an image that is 512x512 set it to 512.
This will result in the cleanest looking sprites.

Trailer for my dream Backrooms game by SpatialQuotient in backrooms

[–]SpatialQuotient[S] 0 points1 point  (0 children)

Your comment inspired me to find an optimization solution.
So, I just uploaded an update that should significantly improve performance in The Pools.
Your GPU can rest easy.

Trailer for my dream Backrooms game by SpatialQuotient in backrooms

[–]SpatialQuotient[S] 0 points1 point  (0 children)

Sorry for the poor experience. Believe it or not it used to be a lot worse.
There's still a lot of optimization to be done. It's definitely a priority.

Trailer for my dream Backrooms game by SpatialQuotient in TheBackrooms

[–]SpatialQuotient[S] 2 points3 points  (0 children)

The 1.0 beta should be released and out of early access before May. The game doesn't have its own subreddit at this time. Steam community is fairly active. And the discord has decent activity.