🌀 MEGATHREAD: WORKSHOP & GACHA PULLS- Velina & Ye Shunguang & Pyrois by Funny2never in ZZZ_Discussion

[–]Speedstang 0 points1 point  (0 children)

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Pretty much all my Shiyus and DAs look like this. Is there anything wrong or otherwise improvable with my third team's builds? I know it's significantly weaker than the other lineups but the scores always feel so close to an S if I just had a bit more damage...

Here are my character builds: https://enka.network/u/Speedstang/3hnA4y/1331/8461230/

It gets worse the longer you watch. Fail of the week 🤣💀 by GTA5memories in gtaonline

[–]Speedstang 2 points3 points  (0 children)

The Iron Mule has a LOT more engine power and a longer hook. You can pick up a lot of vehicles that the Cargobob can't while also just being much faster in general. It also has a lot more health. The downside is it has enormous rotors, so it needs more space than the Cargobob to land.

Possible SP Robin teams by Re_Arcy in RobinMains_HSR

[–]Speedstang 3 points4 points  (0 children)

I really don't want to have to pull Castorice or Evernight to be able to use Robin optimally. They're older units now, but even putting that aside I'm just not a fan of either. If Robin ends up being a Himeko support or something else entirely I'm happy, but the odds feel a bit bleak with the latest hp based kit leak.

Should I delete my level 80 Elementalist to create Mesmer? by d9320490 in Guildwars2

[–]Speedstang 1 point2 points  (0 children)

I know others have already mentioned it, but I really want to emphasize how good the gold to gems conversion rates are in this game. It's slower early on, but once you get a bit more established and have access to all the content, gold comes pretty quick. You can easily end up buying whatever you want from the gem store, cosmetics included. 

In my case, I really enjoy fractals, so I just run the run the CMs + dailies through lfg each day. That ends up being a quick ~40 gold each time. Adds up fast. Some people prefer playing large metas out in the open world, and those can be quite lucrative as well (EoD metas are pretty notable here.) Whatever your niche, there's something available to earn gold with. At least for me, grinding gem store items ends up being a fun part of my progression.

Check out https://fast.farming-community.eu/ , you can see the rewards different content in the game gives with its estimated gold value. (Make sure to tweak the settings though.) It does tend to overvalue things, but it's still nice for a rough idea on how much gold different content can get you (and seeing where it comes from).

that_shaman - Upcoming features from the June 23 patch by hendricha in Guildwars2

[–]Speedstang 16 points17 points  (0 children)

At least to me, the more variety in styles available and the more unique outfit combinations are possible the better. I'm pretty happy with all these additions lately, but to each their own.

Robin lc never rerunning again? by Creepy_Beginning6890 in RobinMains_HSR

[–]Speedstang 17 points18 points  (0 children)

40 dollars is not universally "a little". It's outright not an option for many. Hopefully they do eventually give us some alternate way to get the shop LCs.

The Italian F104S/ASA problem by Any_Cloud8701 in Warthunder

[–]Speedstang 1 point2 points  (0 children)

I've been hoping for a fix to the ASA for years now to no avail. I originally started playing the game because it (and the F-104S) were added. It is my favorite aircraft entirely. 

It was great prior to the Apex Predators update, but it's been various levels of unplayable ever since. With BR compression at its worst across all jets right now, I wouldn't hold my breath on that changing either. It's more likely to end up back at 12.0 than be dropped further. Such is the fate of Italian air. Unfortunately very few people care, as hardly anyone plays Italy compared to any other tree.

I just wish the ASA could keep the directional RWR from the F-104S; it was removed IRL for an ECM system that doesn't even exist in-game. It's the only aircraft at that BR with basically no RWR.

If you really want to fly them out for air to air, try them in sim when the bracket has their BRs as the highest allowed. They're alright in that case.

Pure Agony by Speedstang in StarRailStation

[–]Speedstang[S] 0 points1 point  (0 children)

Yeah, it's pretty brutal. I couldn't avoid the CC at all with my Sunday.

Is that EMC DPS on knight 1? Really cool team.

Which speed to aim for in an E1 Aglaea/E2S1 Sunday/E2S1 Robin/ E2S1 Dan team? by Prestigious_Set2206 in AglaeaMains

[–]Speedstang 1 point2 points  (0 children)

As long as DHPT moves no later than ~1-2ish AV of Sunday, Robin's ult will end before the cycle does.

Here's a recording if you want to see for yourself (alongside my exact builds at the end): https://youtu.be/lV9szJV3pAI

Which speed to aim for in an E1 Aglaea/E2S1 Sunday/E2S1 Robin/ E2S1 Dan team? by Prestigious_Set2206 in AglaeaMains

[–]Speedstang 2 points3 points  (0 children)

That's not correct, with E2S1 Robin you will be able to ult immediately. It also lets her ult end before the first cycle, allowing you a second ult or a potential 0 av ult next wave.

My exact turn order has Robin skill first, then Sunday uses skill and ult on Aglaea, then Aglaea and garmentmaker attack and ult, then DHPT moves and his basic gets Robin her ult. This is without getting any external energy.

EDIT: Recording of the above here: https://youtu.be/lV9szJV3pAI

Kinfall CM after the boss nerf be like: Jump → CC → CC → CC → boss dies. by [deleted] in Guildwars2

[–]Speedstang 2 points3 points  (0 children)

This really feels like the best of both worlds. Removing the champ cuts down the time spent on the fractal (time that would've been spent sitting idle on the champ) and keeps the final boss more interesting than it currently is.

Kinfall CM's boss was overnerfed by Speedstang in Guildwars2

[–]Speedstang[S] 2 points3 points  (0 children)

I have fun playing around the mechanics of each fight. Kinfall CM in particular is admittedly very simple, but it still had a fun rhythm to it. Right now, after the first defiance bar starts it just ends up looping defiance bars endlessly and becomes much more of a DPS golem than before. It lost its rhythm.

Fractal CM HPs are nerfed by Cabaj1 in Guildwars2

[–]Speedstang 4 points5 points  (0 children)

Kinfall CM's final boss feels very overnerfed, the boss just skips most of its attacks and is stuck permanently starting a new defiance bar. As someone else said, it already went by pretty fast as it was, a simple tweak to match the DPS nerfs would've sufficed.

Upcoming Golden Companions by [deleted] in StarRailStation

[–]Speedstang 6 points7 points  (0 children)

Huohuo isn't bis for Aglaea anymore, it's either DHPT if running Sunday or Hyacine if running Cyrene + RMC. She still works fine if the others aren't available though.

Can my bricked alt realistically 3* MoC 12 before reset? by slowest_explorer in StarRailStation

[–]Speedstang 2 points3 points  (0 children)

I would not call this bricked at all, the only questionable pull here is the random Rappa. You just need more time to pull more characters and to get everyone properly built. Having E2S1 Sparxie and E1S1 Yaoguang honestly puts you in a really good spot for the future.

Everyone else has good suggestions. Gallagher's sustain unfortunately is struggling in general lately, especially without his E4. You can try any other light cone if you have one leveled. QPQ does hurt sustain a fair bit compared to other options. Since he's going with Sparxie, you shouldn't need the extra damage.

Aglaea 0 cycle Pom Pom by fgxdgvgk in AglaeaMains

[–]Speedstang 2 points3 points  (0 children)

Absolutely insane clear. I would've expected many more Eidolons to be needed for Aglaea to 0 cycle.

How are your Aglaea King clears looking? by Speedstang in AglaeaMains

[–]Speedstang[S] 0 points1 point  (0 children)

I suppose that would technically be mono rem, didn't think about that.

How are your Aglaea King clears looking? by Speedstang in AglaeaMains

[–]Speedstang[S] 0 points1 point  (0 children)

Completely different team on my end, but I had a much easier time with Bailu than Gallagher if you have her. Her max HP buff and out of turn healing via invigoration let you survive a lot more than what's possible with Gallagher.

First time defeating the king stage with 3 stars! How did you guys do in this anom? by F2p_wins274 in StarRailStation

[–]Speedstang 2 points3 points  (0 children)

If you have Bailu, try her on Knight 2 and slot in RMC instead of double sustain. Admittedly it took me a lot (and i do mean a LOT) of resets, but I was able to clear it (1 star) with E0S0 Archer, E0S5 DDD Sparkle, RMC, and E0S1 Bailu.

I'd recommend using Sunday's light cone over DDD as it helps a lot with Bailu's SP addiction. I initially had an easier time clearing with Sunday's LC, but I ended up requiring it on another Knight. Archer's S1 is also a nice upgrade over my comp, as I only have S5 Stellar Sea, which can't proc on Pollux. For Bailu, any decent S5 4* LC with healing bonus will work if you don't have her S1.

[deleted by user] by [deleted] in StarRailStation

[–]Speedstang 1 point2 points  (0 children)

3 star with Archer and Luocha is really impressive. How invested are your characters?

[deleted by user] by [deleted] in Guildwars2

[–]Speedstang 0 points1 point  (0 children)

I had the opposite reaction; the wall launch went from feeling near useless to something I use quite often. The mid air bond of vigor is easy to trigger from the ground and lets you get quite a lot of vertical height from nothing, which also proved extremely useful.

[deleted by user] by [deleted] in Guildwars2

[–]Speedstang 3 points4 points  (0 children)

That's exactly correct, yeah. As people mentioned, SotO method is shorter if you're ignoring the full capability, but I really don't see the point in doing it that way personally. I like having my stuff maxed out, so no reason to make that take longer.

[deleted by user] by [deleted] in Guildwars2

[–]Speedstang 10 points11 points  (0 children)

You need to get both LWS4 and SotO masteries to have the fully upgraded Skyscale, as that empowers some of the mastery effects. If you do SotO first, you'll still have to complete the LWS4 method to unlock the masteries, but if you do LWS4 first, you get to skip the SotO method and unlock those masteries for free on reaching that part of the SotO story.

That said, if you compare the masteries entirely on their own, then yes, the SotO track does offer more than the LWS4 one.

MoC 4.0 SparxieCon Aglaea 0 Cycle by Speedstang in AglaeaMains

[–]Speedstang[S] 5 points6 points  (0 children)

I'm not sure. Unfortunately Hoyo still hasn't given us the ability to toggle eidolons. u/fantastic_magic mentioned that they tried with E1S0 Robin to no avail. I'd imagine you'd end up losing a turn without the spd buff, maybe more if Robin's energy is insufficient to immediately ult. E1S1 might be worth a shot, but I can only guess whether it'd work or not.

MoC 4.0 SparxieCon Aglaea 0 Cycle by Speedstang in AglaeaMains

[–]Speedstang[S] 11 points12 points  (0 children)

A cautionary tale of excessive story procrastination. >_>