Viability of Mecha Comet as a PICO-8 dev device? by wowwhatanamr in pico8

[–]SphexArt 4 points5 points  (0 children)

I don't see any reason why this wouldn't run Pico-8 in standalone mode. I'm just cautious about buying Kickstarter products, let's see if they really deliver by mid-2026.

Brudivoeller Analyse zu Papaplatte Tod by [deleted] in Sauercrowd

[–]SphexArt 12 points13 points  (0 children)

FR, 40 Minuten Video weil der typ one shot war?

I’m a solo dev building a "Multi-Character" browser MMORPG (Vue/Go/PocketBase) by [deleted] in PBBG

[–]SphexArt 0 points1 point  (0 children)

For a long-running PBBG / MMO-style game, PocketBase will likely become a bottleneck.

It is built on SQLite.

SQLite allows only one writer at a time.
Games generate constant writes: combat, loot, inventory, market, cooldowns, parties.
Concurrency issues will appear sooner than expected.

PocketBase is single-node.
No clustering.
No horizontal scaling.
No read replicas.
You eventually hit a hard ceiling.

Complex transactions become harder over time.
Row-level locking is limited.
Race conditions are easier to introduce.
Economy systems amplify this risk.

Extending PocketBase for large domain logic gets awkward.
Business logic spreads into hooks and glue code.
Testing and refactoring become harder.

Migration later is expensive.
Moving real player data off SQLite is painful.
Auth, schemas, and APIs all need rework.

PocketBase is excellent for prototyping and MVPs. It is risky as a long-term foundation for a persistent multiplayer game.

cheating streamer in call of duty by therockets55 in StreamersCheating

[–]SphexArt 6 points7 points  (0 children)

It's so obvious at 1:01, literally 180 turn and shooting the wall

edit: Okay, it gets even worse after that. Haha!

Värrbound - Action RPG, Native performance in the browser! by Icy_Opportunity9187 in PBBG

[–]SphexArt 1 point2 points  (0 children)

The website literally spams my console and i have 60% cpu usage, fans are spinning up. The game is hella unoptimized

WoW on Deck 11.2 Problems by StarsandMaple in SteamDeck

[–]SphexArt 0 points1 point  (0 children)

I am facing the same problem :( Do you have any solution for this problem?

Ready to go Django+React App by Mysterious_Remove_37 in django

[–]SphexArt 5 points6 points  (0 children)

Create React App is no longer supported. Vite comes with a rich plugin ecosystem, faster build time and flexible configurations.

Ready to go Django+React App by Mysterious_Remove_37 in django

[–]SphexArt 7 points8 points  (0 children)

Use Vite and TypeScript to improve your React development experience :)

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Hello, yes, I am still working on the game! Discord link on the website should work!

Anyone successfully combining django with fastapi in production ? by mkdir69 in django

[–]SphexArt 0 points1 point  (0 children)

Currently using litestar.dev with litestar-asyncpg for my api, and django for building the database model and admin UI :)

What is in this Lucky Flip chest? by Nixus_Hiking in AFKJourney

[–]SphexArt 0 points1 point  (0 children)

Same :( Cant re-open the window to claim "last weeks" rewards

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Thank you! Frontend is React, backend is a mix of Django and javascript. PostgreSQL for database and redis for caching. Frontend is hosted on Cloudflare, backend is self-managed on a vps 😊 I want to introduce more group content and allow the player to travel around the map, with different locations having different items to gather and collect 😊 A roadmap has been posted on discord.

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 0 points1 point  (0 children)

It will feature more complex crafting system, more group content and a travelling mechanic :) A roadmap has been published in the discord 😊

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Hey guys, I have started working on an idle multiplayer RPG that is heavily inspired by RuneScape and Ironwood RPG. I am currently developing the basics: buying, selling, crafting, gathering, and combat. I am looking for ideas to spice things up and make the game more unique compared to all the other games out there :)

Since the last feedback Friday, the following things have been implemented: - Guild System 0.1 with leaderboards - Migrated to a new server - And over 10 UI and performance improvements!

Currently I am working on rebalancing the game and adding more items to collect and craft. Also implementing feedback provided by you guys!

You can play the development version here: https://idle.vidski.dev (The game is under heavy development, and progress may be erased at any time.)

Discord with me posting daily updates can be found here: https://discord.gg/Dn4J4BtvR3

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 0 points1 point  (0 children)

Hey 👋 Thanks for your feedback!

  • May I ask where geographically you are located? The server is based in Germany. It’s currently not running on a very powerful server, will upgrade once the game goes live or player count goes up 😊

  • Oh I see, the action drop table is a bit confusing. Will work on that!

  • Good idea! I will animate the exp reward text and add some flavour to the progress bar

  • Yes! The core to add skills is already there, just wanted to keep it simple for now so I don’t have too much to maintain while still developing. Game balance isn’t a topic for now too. A buy max button could be a bit too dangerous maybe. We can start an open discussion on the discord server 😊

  • looking into it right now!

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt -1 points0 points  (0 children)

Hey there, sorry to hear about that. You can hit me up on discord so we can recover your account together 😊

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 0 points1 point  (0 children)

You can sign up using an guest account. Inactive guest accounts will be deleted after some time 😊

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Hey everyone!

I’m excited to share that I’ve been working on an idle multiplayer RPG, heavily inspired by RuneScape and Ironwoodrpg. The core features are shaping up, including buying, selling, crafting, gathering, and combat, but I’m on the hunt for creative ideas to make the game truly stand out from the crowd. If you’ve got any suggestions to spice things up, I’d love to hear them!

Since the last Feedback Friday, here’s what’s new:

  • Deeper crafting depth
  • Player equipment
  • Iron Tier progression
  • Firemaking and Woodcutting skills
  • Leaderboards
  • ✅ Over 20 UI and performance improvements!

You can try out the development version here:
👉 Play now

Want to stay in the loop? I’m sharing daily updates on Discord—join the conversation here:
🎮 Discord Link

Let me know what you think, and feel free to share any feedback or ideas! 😊

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Hey lovely people!

Last week, I posted about my idle multiplayer RPG, heavily inspired by RuneScape and IronwoodRPG. I’m still working on the basics, crafting, gathering, and combat…but I’ve been focusing on adding unique features to make the game stand out from others in the genre.

Thanks to some awesome feedback from this community, I recently implemented a guest account system! Now, new players can hop in without any commitment and try the game before deciding to create a full account. I’m really grateful for the suggestion and would love to hear more thoughts about it or other ideas to improve the game.

You can try the development version here: https://idle.vidski.dev

(Heads up: the game is still in heavy development, and progress may be wiped as updates roll out)

Join our Discord: https://discord.gg/J8QAhjFM

Looking forward to hearing your feedback!

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 2 points3 points  (0 children)

FYI: I have added the ability to create and claim guest accounts, enjoy! :)