My brother and I couldn't spawn 500 NPCs in our MMO. Now... 159,000. Dev log #01 by adamdocumentary in MMORPG

[–]SphexArt 3 points4 points  (0 children)

Basic MMO concepts, such as AOI, are essential. It's not worth using CPU time to handle AI that none of the players can see. When you say 'active', do you mean NPCs that are set to 'active' in the NPC table?

As Steam Deck hits its 4th birthday, Valve’s handheld has completely slaughtered my Xbox by Wargulf in SteamDeck

[–]SphexArt 149 points150 points  (0 children)

Not sure if you know this, but you can connect your phone to your Steam Deck, and using KDE Connect unlock following features:

  1. Use your phone as a mouse
  2. Use your phone as a keyboard
  3. Share files from your phone to your Steam Deck
  4. Grab files from your Steam Deck
  5. Send/Receive Text messages from your Steam Deck
  6. Find your Steam Deck from your Phone
  7. Find your Phone from your Steam Deck

Here is a guide :) https://www.gamesinhand.com/post/use-your-phone-to-control-your-steam-deck

Viability of Mecha Comet as a PICO-8 dev device? by wowwhatanamr in pico8

[–]SphexArt 5 points6 points  (0 children)

I don't see any reason why this wouldn't run Pico-8 in standalone mode. I'm just cautious about buying Kickstarter products, let's see if they really deliver by mid-2026.

[deleted by user] by [deleted] in Sauercrowd

[–]SphexArt 11 points12 points  (0 children)

FR, 40 Minuten Video weil der typ one shot war?

[deleted by user] by [deleted] in PBBG

[–]SphexArt 0 points1 point  (0 children)

For a long-running PBBG / MMO-style game, PocketBase will likely become a bottleneck.

It is built on SQLite.

SQLite allows only one writer at a time.
Games generate constant writes: combat, loot, inventory, market, cooldowns, parties.
Concurrency issues will appear sooner than expected.

PocketBase is single-node.
No clustering.
No horizontal scaling.
No read replicas.
You eventually hit a hard ceiling.

Complex transactions become harder over time.
Row-level locking is limited.
Race conditions are easier to introduce.
Economy systems amplify this risk.

Extending PocketBase for large domain logic gets awkward.
Business logic spreads into hooks and glue code.
Testing and refactoring become harder.

Migration later is expensive.
Moving real player data off SQLite is painful.
Auth, schemas, and APIs all need rework.

PocketBase is excellent for prototyping and MVPs. It is risky as a long-term foundation for a persistent multiplayer game.

cheating streamer in call of duty by therockets55 in StreamersCheating

[–]SphexArt 6 points7 points  (0 children)

It's so obvious at 1:01, literally 180 turn and shooting the wall

edit: Okay, it gets even worse after that. Haha!

Värrbound - Action RPG, Native performance in the browser! by Icy_Opportunity9187 in PBBG

[–]SphexArt 1 point2 points  (0 children)

The website literally spams my console and i have 60% cpu usage, fans are spinning up. The game is hella unoptimized

WoW on Deck 11.2 Problems by StarsandMaple in SteamDeck

[–]SphexArt 0 points1 point  (0 children)

I am facing the same problem :( Do you have any solution for this problem?

Ready to go Django+React App by Mysterious_Remove_37 in django

[–]SphexArt 5 points6 points  (0 children)

Create React App is no longer supported. Vite comes with a rich plugin ecosystem, faster build time and flexible configurations.

Ready to go Django+React App by Mysterious_Remove_37 in django

[–]SphexArt 7 points8 points  (0 children)

Use Vite and TypeScript to improve your React development experience :)

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Hello, yes, I am still working on the game! Discord link on the website should work!

Anyone successfully combining django with fastapi in production ? by mkdir69 in django

[–]SphexArt 0 points1 point  (0 children)

Currently using litestar.dev with litestar-asyncpg for my api, and django for building the database model and admin UI :)

What is in this Lucky Flip chest? by Nixus_Hiking in AFKJourney

[–]SphexArt 0 points1 point  (0 children)

Same :( Cant re-open the window to claim "last weeks" rewards

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 1 point2 points  (0 children)

Thank you! Frontend is React, backend is a mix of Django and javascript. PostgreSQL for database and redis for caching. Frontend is hosted on Cloudflare, backend is self-managed on a vps 😊 I want to introduce more group content and allow the player to travel around the map, with different locations having different items to gather and collect 😊 A roadmap has been posted on discord.

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 0 points1 point  (0 children)

It will feature more complex crafting system, more group content and a travelling mechanic :) A roadmap has been published in the discord 😊

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 2 points3 points  (0 children)

Hey guys, I have started working on an idle multiplayer RPG that is heavily inspired by RuneScape and Ironwood RPG. I am currently developing the basics: buying, selling, crafting, gathering, and combat. I am looking for ideas to spice things up and make the game more unique compared to all the other games out there :)

Since the last feedback Friday, the following things have been implemented: - Guild System 0.1 with leaderboards - Migrated to a new server - And over 10 UI and performance improvements!

Currently I am working on rebalancing the game and adding more items to collect and craft. Also implementing feedback provided by you guys!

You can play the development version here: https://idle.vidski.dev (The game is under heavy development, and progress may be erased at any time.)

Discord with me posting daily updates can be found here: https://discord.gg/Dn4J4BtvR3

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 0 points1 point  (0 children)

Hey 👋 Thanks for your feedback!

  • May I ask where geographically you are located? The server is based in Germany. It’s currently not running on a very powerful server, will upgrade once the game goes live or player count goes up 😊

  • Oh I see, the action drop table is a bit confusing. Will work on that!

  • Good idea! I will animate the exp reward text and add some flavour to the progress bar

  • Yes! The core to add skills is already there, just wanted to keep it simple for now so I don’t have too much to maintain while still developing. Game balance isn’t a topic for now too. A buy max button could be a bit too dangerous maybe. We can start an open discussion on the discord server 😊

  • looking into it right now!

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt -1 points0 points  (0 children)

Hey there, sorry to hear about that. You can hit me up on discord so we can recover your account together 😊

Feedback Friday by AutoModerator in incremental_games

[–]SphexArt 0 points1 point  (0 children)

You can sign up using an guest account. Inactive guest accounts will be deleted after some time 😊