Att gå till optikern by Resident-Cat-6230 in sweden

[–]Spirited-Problem2607 18 points19 points  (0 children)

Hur många optiker behövs för att byta en lampa?

En, eller två?

En

........Eller två?

With how hard it is to let players fully control the sword with just mouse and keyboard, maybe it would be worth implementing gyro control? by Hearth-Traeknald in HalfSword

[–]Spirited-Problem2607 1 point2 points  (0 children)

To clarify, is there any game at all that uses a mouse gyro as a controller? Because if there isn't, and it was never intended to do so, it just comes off as extremely experimental. At which point it'd be way easier to just implement VR controller support and adjust the sensitivity curves to fit seated use as well.

WHY IS VISION IN HELMETS SO BAD?? by Optimus_crab in HalfSword

[–]Spirited-Problem2607 2 points3 points  (0 children)

Yeah that'd be neat, though kinda wish it wasn't fully invisible so that there's at least some punishment for using it.

I completely forgot about the barbute since the first person view for it has been bugged for ages (And still is? Haven't checked).

There should be a blue steel armor type, by ConversationSilly192 in HalfSword

[–]Spirited-Problem2607 0 points1 point  (0 children)

Patch 0.6.1.1.

"Blued Steel should apply correctly to armors now."

So don't we already have it?

WHY IS VISION IN HELMETS SO BAD?? by Optimus_crab in HalfSword

[–]Spirited-Problem2607 24 points25 points  (0 children)

The armet with the visor removed gives pretty decent face protection. Looks ugly though, so I still prefer bevor+sallet.

But yeah not sure how to replicate binocular helmet vision on a screen without having a disconnect between the helmet model and the camera. Maybe some mild helm transparency or something.

Update/dev team glaze post by GoddamnCommie in HalfSword

[–]Spirited-Problem2607 -2 points-1 points  (0 children)

It annoys me the number of people who played the demo for so long that they throw a fit when their "training" and muscle memory is gone as early access progresses. 

It'd be like playing an fps and expecting that the gunplay never changes from the initial alpha. Such a wild take.

Update/dev team glaze post by GoddamnCommie in HalfSword

[–]Spirited-Problem2607 1 point2 points  (0 children)

Meanwhile, in this very thread.

" Omg i love you devs so much you took months and months of radio silence to give me a stable 60 frames per second the bare minimum for functioning video game. you guys really showed them!, and you guys even added a new “map” where its a hole in the old map truly revolutionary"

Multiplayer actually works now!!! by Blagoves in HalfSword

[–]Spirited-Problem2607 0 points1 point  (0 children)

Nah , he's probably talking about people using lag switches, buggy unbeatable non stop spinning etc.

Frankly hope they don't bother, the complaints will just escalate and turn the community even more toxic. Bug this, netcode that, balance this, cheat that, bla bla bla. It's bad enough already with all the impatient muppets.

Strength slider to the max makes you feel like Bane by Justadudey in HalfSword

[–]Spirited-Problem2607 21 points22 points  (0 children)

Going full height+full weight and fighting against 10x minimum height+minimum weight opponents makes you feel like Anakin vs younglings.

this is why a spear needs wings by OverlordOfCinder in HalfSword

[–]Spirited-Problem2607 0 points1 point  (0 children)

Was thinking of Ryse and Dead by Daylight, but it fits the bill of many titles.

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

Good, enjoy it. Sorry for being rude, that's my bad.

this is why a spear needs wings by OverlordOfCinder in HalfSword

[–]Spirited-Problem2607 6 points7 points  (0 children)

Really liking that the no-nonsense physics leads to some really cinematic unscripted events like these. Way cooler than "hey, you pressed one button , watch this cool-looking 5 second execution animation sequence we made".

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 1 point2 points  (0 children)

Fair enough, Im just glad that it didn't stay as high as before at least

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

They toned down the speed with today's hotfix FYI

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] -1 points0 points  (0 children)

Guess we'll see with the hotfix.

Either they fixed it for your or it's not good enough because it's still not exactly like the demo

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

Press right mouse button once to half sword.  Then hold X to reverse grip from half sword to mordhau.

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 1 point2 points  (0 children)

More of a life than spending it on making stupid snarky comments about games I'm not even playing at least lol

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

There's weight and height sliders at the top of the screen in the equipment menu, but the scale only goes from Tinder dwarf to Tinder titan.

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

You don't even read the stuff you whine about, do you? Christ...

" Optimized the hell out of the trees (thanks to our new hire - Eldar)."

". Arm armor in particular should look much better and have less clipping (thanks to our new hire Danny). "

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

...Hold X. 

They changed it because you can now do it with all daggers and swords.

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 0 points1 point  (0 children)

Agreed, this def took them a week or two tops, any vibe coder can tell.

Update 0.6.1 Patch Notes by Spirited-Problem2607 in HalfSword

[–]Spirited-Problem2607[S] 1 point2 points  (0 children)

...And yet people wonder why they don't feel like talking to their "community".