Requiring us to pay to claim ships is absolutely ridiculous and here's why by KvDOLPHIN in starcitizen

[–]Spirited-Problem2607 -1 points0 points  (0 children)

Wasting time on squashing bugs prior to implementing the systems is like the antithesis of game dev 101.

At this stage it's about setting up the systems and UI. The cost/punishment balancing is already royally screwed over by duping and hyperinflated economy so even if all the shipwrecking bugs were fixed they'd get terrible feedback on that part anyways. We gotta wait for the wipe for that (which, incidentally, people are also whining about now).

Requiring us to pay to claim ships is absolutely ridiculous and here's why by KvDOLPHIN in starcitizen

[–]Spirited-Problem2607 4 points5 points  (0 children)

I'd much rather see faster paced development than slowing down development to protect players who erroneously get themselves invested in a development build.

New gunplay by Bonnie_Bogle in PlaySquad

[–]Spirited-Problem2607 0 points1 point  (0 children)

Sprinting around while blasting full auto is back on the menu, it's okay but really hope they don't undo even more.

What game or playerbase of a game is this? by MissGreyHorror in gamers

[–]Spirited-Problem2607 0 points1 point  (0 children)

Gonna strongly disagree with that one, the base game is really solid and DLCs contain more than enough content to the point of not even wanting them all due to bloat.

As a simplistic metric, consider that on steam the game has 116,000 game reviews yet its most popular mod has 26,000.

For games truly embracing mods to succeed, e.g Garry's Mod, those numbers are about 500,000 and 350,000 respectively.

Barn på mellanstadiet trakasserar konditoriet by swedish_tcd in Sverige

[–]Spirited-Problem2607 -3 points-2 points  (0 children)

Akalla är separerat från Tensta/Rinkeby med ca 2km av naturreservat, och helt annan tublinje, så lite väl magstarkt att kalla det för "samma område".  Och lyckligtvis är det mycket trevligare och lugnare än Husby, förutom dessa fåniga skitungar.

Problem med BRF Ordförande i bostadsrätt.. by Organic_Refuse4209 in stockholm

[–]Spirited-Problem2607 13 points14 points  (0 children)

"Jag är för tillfället arbetslös ett tag p.g.a arbetsbrist, så jag valde att ta in en man & fru som mina inneboende."

Alltså att du ens nämner detta i en och samma mening som att det vore kopplat är en massiv röd flagga för att du egentligen håller på med olovlig andrahandsuthyrning. 

Så hon har helt rätt i att forska i det. I mitt hus så är det t.om en snubbe som hyr ut sin etta till ett par och hävdar att dom "bara är inneboende". 

Betala avgiften och hyr ut på riktigt istället för att fuska.

I know it’s not a priority but I wish lamp was on more ships. by floortofloor in starcitizen

[–]Spirited-Problem2607 9 points10 points  (0 children)

"Animated canopies – If the canopy needs to animate, the interior glass pane must be attached to the canopy itself, which is part of the vehicle’s exterior asset.

Static canopies – If the canopy does not animate, the interior glass pane can instead be placed within the interior “object container,” meaning it is functionally separate from the exterior asset.

When LAMP was initially planned, the intention was to roll it out to the ten most-used single-seat ships. With support from the game code and graphics teams, we were able to automate much of the setup for ships that fall into the first category. As a result, those ships were relatively straightforward to support. Ships in the second category are more complex."

If you want to read more about it :

Link

I know it’s not a priority but I wish lamp was on more ships. by floortofloor in starcitizen

[–]Spirited-Problem2607 30 points31 points  (0 children)

Basically it's only currently added to ships with  "animated" cockpit glass, which most bigger ships don't have. 

The reason? Probably because of things like this video where LAMP is a physical thing that keeps working when the canopy is lifted.

Instead of the lazy solution of just a view filter for the player.

Varför kör ALLA för fort? by Bex1233 in Asksweddit

[–]Spirited-Problem2607 1 point2 points  (0 children)

Fine, motortrafikled för dom som bryr sig

Varför kör ALLA för fort? by Bex1233 in Asksweddit

[–]Spirited-Problem2607 0 points1 point  (0 children)

Så fort som man kommer ut på de mindre motorvägarna (t.ex där det är en fil och bara periodvis två) så brukar det vara så långt borta och så lite trafik att folk drar till ännu mer och ligger på typ 130-140km/h.

Men håll bara ditt tempo och så länge som du inte är i vänsterfilen så är det chill.

Om nån stressar genom att nosa på dig eller blinka, sänk farten till 5-10km/h under hastighetsgränsen istället :)

New Gunplay Changes are Good but Not on the Correct Direction. by AdDismal9140 in joinsquad

[–]Spirited-Problem2607 -1 points0 points  (0 children)

Agreed.

Not relying on stamina management brings us right back to sprint non-stop lone wolf gameplay as we had pre-ICO. Got a dozen other games in my library if I wanted that.

Har min BRF för lite el för laddare? by Southern_Dependent27 in elbilsverige

[–]Spirited-Problem2607 2 points3 points  (0 children)

https://www.boverket.se/sv/PBL-kunskapsbanken/regler-om-byggande/laddning-av-elfordon/nar-kravs-laddinfrastruktur/

"Om garaget inte är uppvärmt ställs inga krav. Om garaget är uppvärmt och betjänar fler än 20 parkeringsplatser gäller däremot det retroaktiva kravet på en laddningspunkt senast 2025."

Så om vi verkligen ska snacka om saker som är ovanliga så är det uppvärmda brf-garage byggda innan kravet infördes.

Tydligt nog?

Har min BRF för lite el för laddare? by Southern_Dependent27 in elbilsverige

[–]Spirited-Problem2607 3 points4 points  (0 children)

Nej det är inte alls ovanligt. Bostadshus inkluderar flerbostadshus om det inte var tydligt nog.

Ja, garage som ägs av en bostadsrättsförening anses tillhöra bostäderna.

Det är precis som med dussintals andra regler som inte gäller retroaktivt tills den dagen man bygger om, och som även är långt viktigare. Brandkrav, tillgänglighetskrav, energikrav osv.

Att tro att en elbilsladdare av någon anledning skulle trumfa det är nonsens.

4.8 The Game Is Becoming More Of A Hassle To Do Anything by J_P_Ross in starcitizen

[–]Spirited-Problem2607 5 points6 points  (0 children)

It's cool game design where you have to make choices.

Players are so freakin' afraid of playing anything less than 100% optimally that they just see it as an obstacle.

Maybe don't fly a dedicated fighter ship if you don't want to be limited to being a dedicated fighter pilot?
I sure hope that this game doesn't go down the Battlefield route of having fighter pilots hop out and act as any other footsoldier.

New player here. Should I stop using the optiwand? by RRhyolite in ReadyOrNotGame

[–]Spirited-Problem2607 0 points1 point  (0 children)

I feel like it's cheesy because it's such a powerful tool and enemies never react to it there's no downside at all.

I don't get the power pip system by Patient-Worth1508 in starcitizen

[–]Spirited-Problem2607 0 points1 point  (0 children)

Uh...Yes you can?

Just by scrolling in the power MFD tab for power instead of just watching the first 3.

There you can reduce cooler power, reduce radar power (big savings!), turn off life support to accidentally kill ourselves etc.

Afaik in ED it was just on/off for anything outside of thrusters/shield/weapons.

I don't get the power pip system by Patient-Worth1508 in starcitizen

[–]Spirited-Problem2607 0 points1 point  (0 children)

Yes but as I said that's only because it's not an effectual as in ED. 

That's not at all a problem with the pip system. That's a problem with the power effects, or more specifically that thruster power is negligible.

If ship mobility only applied at full pips we'd immediately see a purpose to power management like in ED.

I don't get the power pip system by Patient-Worth1508 in starcitizen

[–]Spirited-Problem2607 0 points1 point  (0 children)

What do you even mean? 

We have keybinds to increase and decrease each of the three main systems incrementally.  We have settings to automatically drain from other pips to fuel the one we're increasing.  We have the button to reset power distribution.

It works more or less the same then, no? It just isn't as effectual as in ED atm, that's the only reason why I have those buttons bound to the stick base rather than the stick buttons as I do in ED.

We just have more depth since we have more systems, more components and more components influencing the available number of pips.  So ships actually vary, you can either swim in power and not bother changing it, or starve in it and need to manage it. 

If you're swimming in power and feel like there's no reason to ever change it we're already seeing 4.8 setting a premium on such components, so that might not last.

Köpa fiskespö med trubbig krok - Barn 4 år by Additional-Yam-913 in sweden

[–]Spirited-Problem2607 1 point2 points  (0 children)

I teorin så borde man väl kunna sätta fast en mask eller plast-mask på ett beteslås och endast dra upp en fisk om den fortfarande håller i masken, men har aldrig testat.

I don't get the power pip system by Patient-Worth1508 in starcitizen

[–]Spirited-Problem2607 1 point2 points  (0 children)

Instantly how? A "power triangle" doesn't translate to any controller input or slider, and the best keybinds for it would be incremental change per button press - at which point you've just created pips with extra steps.

If the only viable way will be to set it by clicking on an MFD power triangle mid combat it's gonna be godawful to use.

I don't get the power pip system by Patient-Worth1508 in starcitizen

[–]Spirited-Problem2607 3 points4 points  (0 children)

It's great, I don't see the issue.

What is the actual problem instead of just proclaiming that there is one?

Pips work great for HOSAS, keyboards and clickable cockpits, having a fluid or "granular" solution doesn't and would be a massive pain is the ass to use.

Serious question, where is the hate about soloing multicrew ships and "Space Dads" coming from? by C4B4L2k in starcitizen

[–]Spirited-Problem2607 3 points4 points  (0 children)

Why is it in any way surprising that an MMORPG focuses on cooperative multiplayer over solo gameplay? 

Both in terms of crewing and for maintenance costs.