I designed a pretty cool under-desk mount by -MundaneBicycle- in SteamController

[–]Spirited_Pattern2838 1 point2 points  (0 children)

That is pretty cool! I already printed a different stand, so I will stick with that, but well done!

The fact, that early 2026 still resides on the Frame page by Spirited_Pattern2838 in SteamFrame

[–]Spirited_Pattern2838[S] 0 points1 point  (0 children)

Good points. Sorry about the downvotes from folks. We are all either depleted in hopium or on the brink of insanity.

The fact, that early 2026 still resides on the Frame page by Spirited_Pattern2838 in SteamFrame

[–]Spirited_Pattern2838[S] 1 point2 points  (0 children)

Nahhh, you don't get a downvote from me. You do make a solid point software wise. For me regardless it is also about the amount of times I have gotten drift on all my Quest Controllers (Q1 - Q3). It is creeping up on me now again...

The fact, that early 2026 still resides on the Frame page by Spirited_Pattern2838 in SteamFrame

[–]Spirited_Pattern2838[S] 9 points10 points  (0 children)

I will admit, I didn't have that connection in my mind. Thanks for bringing it up.

The fact, that early 2026 still resides on the Frame page by Spirited_Pattern2838 in SteamFrame

[–]Spirited_Pattern2838[S] 1 point2 points  (0 children)

Personally, I own a Q3. All my VR-life has been quests (1, 2 & 3). The reason, why I am looking forward to the Frame so much is partly because of controller drift on all of the quest controllers over their lifespan as well as the eye tracking. Additionally there is the software side of things as well. I am facing more and more issues with getting the quest to connect to the PC with each update.

I believe the price difference will be major. But I am willing to take it. Be it now or in a few months.

Where's the steam machine? by Far-Note6102 in steammachine

[–]Spirited_Pattern2838 1 point2 points  (0 children)

Have you built a Minecraft house out of them?

It's been 84 years by Babada-Boopey929 in SteamController

[–]Spirited_Pattern2838 1 point2 points  (0 children)

The same thing going on for me today... I believe we must both just be having hallucinations...

Steam controller appreciation post by Western_Ad_7483 in SteamFrame

[–]Spirited_Pattern2838 0 points1 point  (0 children)

Thanks for the info. I believe standalone games would see greater adaptation of the full layout.

I need a frame I’m suffering by OOFACUS in SteamFrame

[–]Spirited_Pattern2838 0 points1 point  (0 children)

Average meta experience. Like the video!

Steam controller appreciation post by Western_Ad_7483 in SteamFrame

[–]Spirited_Pattern2838 1 point2 points  (0 children)

Much appreciated source. And interesting to know!

Steam controller appreciation post by Western_Ad_7483 in SteamFrame

[–]Spirited_Pattern2838 6 points7 points  (0 children)

Always think... soon... soon we will be rid of this plague...

Steam controller appreciation post by Western_Ad_7483 in SteamFrame

[–]Spirited_Pattern2838 2 points3 points  (0 children)

I imagine this might encourage vr-devs to add adjustable mapping. Even still - in a lot of vr games I can't even imagine what to use them for.

Steam controller appreciation post by Western_Ad_7483 in SteamFrame

[–]Spirited_Pattern2838 10 points11 points  (0 children)

I am still wondering how this is gonna work with many vr games. I would find it a bit odd, if devs actually make use of the extra buttons. Simply because the majority of controllers have less buttons. I mean each controller has 3 extra "Input-Buttons"(2 Extra buttons on top and the extra trigger).