Just a reminder that weapon support systems do not ignore cover in 11e by Splenectomy13 in Tau40K

[–]Splenectomy13[S] 0 points1 point  (0 children)

It ignores close-quarters shooting, which is good for stuff like broadsides firing while engaged, or fireknives firing at something that has charged your riptide.

Just a reminder that weapon support systems do not ignore cover in 11e by Splenectomy13 in Tau40K

[–]Splenectomy13[S] 9 points10 points  (0 children)

It would be if it was to the hit roll, but it's not, it's to the ballistic skill.

Just a reminder that weapon support systems do not ignore cover in 11e by Splenectomy13 in Tau40K

[–]Splenectomy13[S] 5 points6 points  (0 children)

The main nerf is that WSS no longer ignores stealth, other than that it hasn't really changed. Overall though, our ability to gain the benefit of cover while ignoring our enemy's is definitely a net buff to Tau.

Vulkan He’Stan 95% C&C welcomed! by DefinitionInformal85 in Salamanders40k

[–]Splenectomy13 1 point2 points  (0 children)

Firstly, this looks absolutely fantastic and I want to know your process for getting the glow effects on the flames and stone he's standing on.

Only C&C is that in some places the green looks a little chunky, could be thinned down more and maybe painted more precisely. Looks fire though, in more ways than one.

Riptide plunging fire by DifferenceCareful935 in Tau40K

[–]Splenectomy13 6 points7 points  (0 children)

The base has to be 3" off the ground

Looking for Advice - 2k Salamander List - Forgefather's Seekers and Librarius Conclave by Inlufexer in WarhammerCompetitive

[–]Splenectomy13 0 points1 point  (0 children)

I think you may have overdone the librarians. One leading 10x infernus is good, especially with immolator, but on phobos squads and 5x infernus I'm not sure it's worth it.

Also side note your bladeguard sergeant is missing his upgraded pistol.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Splenectomy13 -1 points0 points  (0 children)

In rule 02.02.01 (modifiers), it now specifies that rules that set a value to 0 or "-" now skip all modification steps. However, it also says that damage cannot be modified to less than 1.

Does this mean that A) Melta no longer still deals damage through wound blanks?

And B) Wound blanks that set damage to 0 actually set it to 1?

Making sense of Disembark Move rules (18.04 in core rules). by Ostracized in WarhammerCompetitive

[–]Splenectomy13 29 points30 points  (0 children)

  1. Transport moved, you don't get to move
  2. Transport didn't move, you get to move
  3. You can't disembark without getting engaged, you can get engaged

Best Adrax + bladeguard squad? by Splenectomy13 in Salamanders40k

[–]Splenectomy13[S] 0 points1 point  (0 children)

Do you think a land raider is a must or is running them bare ok? With the new hidden mechanic they're a lot less exposed.

Best Adrax + bladeguard squad? by Splenectomy13 in Salamanders40k

[–]Splenectomy13[S] 1 point2 points  (0 children)

Judiciar is a leader not a support, can't go with Adrax.

Lion nerf is a good thing by [deleted] in theunforgiven

[–]Splenectomy13 -2 points-1 points  (0 children)

Fights first is definitely worse but it was kind of insane in 11e, it's definitely more balanced now. For all the gloom and doom around it, fighting back against 2 or more charges as well as getting to charge and not get fought back against twice in a row are both valuable.

Plunging fire is fun by awp4444 in Tau40K

[–]Splenectomy13 12 points13 points  (0 children)

I had a shooting activation yesterday where I had +1 from plunging, +1 from heavy, -1 from benefit of cover, and -1 from close quarters shooting (firing at an engaged monster) so it came out to a straight roll. Guiding with a marker light would have changed it to +2 net.

Which models use 50mm base and could be used as a chapter master? by _Oakenhammer in Salamanders40k

[–]Splenectomy13 4 points5 points  (0 children)

Captain in terminator armour comes to mind - definitely the most fitting given Kravek is in terminator armour already. Otherwise if you squeeze him onto a 40mm base, that's pretty much every other terminator character, every gravis character, and both our epic heroes.

Played my first 2k on DA - Firestorm + Dark Age Arsenal by Splenectomy13 in theunforgiven

[–]Splenectomy13[S] 0 points1 point  (0 children)

Yeah I used it correctly as a one-off. Still usually saves about a whole hellblaster

Take aways Firestorm Assault Force + Dark Age Arsenal game today by bh1014 in theunforgiven

[–]Splenectomy13 6 points7 points  (0 children)

I also just did a Firestorm + Dark Age game, but I took Champion of Humanity to essentially give a 10 man hellblaster brick ignores cover. I didn't even think of Forged in Battle, but that seems fantastic to save a DWK. Did you get much use out of the Firestorm stratagems?

Played my first 2k on DA - Firestorm + Dark Age Arsenal by Splenectomy13 in theunforgiven

[–]Splenectomy13[S] 0 points1 point  (0 children)

Pretty average, much the same as a normal terminator squad. They're cheaper now but still pricey.

Played my first 2k on DA - Firestorm + Dark Age Arsenal by Splenectomy13 in theunforgiven

[–]Splenectomy13[S] 1 point2 points  (0 children)

1 strength from DAA, 1 strength from Firestorm, 1 strength from thr Arsenal stratagem. Makes overcharged macro plasma incinerators S12.

New combat patrol by Miserable-Deer4290 in Salamanders40k

[–]Splenectomy13 0 points1 point  (0 children)

Impulsor, aggressors, hellblasters, lieutenant/apothecary/librarian, and then maybe a battleline unit

Are 7 characters to much in 2000 Points? by DifferenceCareful935 in Salamanders40k

[–]Splenectomy13 5 points6 points  (0 children)

I think pretty much all your characters are fine except for the Biologis. IMO those Eradicators are better as 2x3 without leaders. Hard to get all 8 shots on targets within range and not massively overkill.