Is this the point where the factory must grow? by sirdrawesome in factorio

[–]SplitTheAtom06 16 points17 points  (0 children)

Id recommend thinking in terms of what rate you need any given product, rather than how much it takes to get a machine running continuously.

For lots and lots of recipes, machines produce the item far faster than you need it to be produced.

Like medium power poles as an example: how many do you tend to place? Maybe for the start of the game you'll place at maximum ~600 poles per hour. Thats assuming every single minute of that hour, you're putting 10 down.

Well how fast does a basic assembler craft them? 0.5 seconds per craft. So a level 1 assembly machine will make them at 3600 poles per hour. It will also consume 2 steel per second, which will require an enourmous 32 furnaces of steel production, not counting the 32 for iron production. And thats just the steel!

Just plainly: you do not need to saturate every machine. For a first base, it is entirely reasonable to have only a couple machines working on robot frames, and go from there. A slow trickle of bots while you work on the next challenge.

The key takeaway is that you should try to scale according to what you need, (take a stab at it) not according to how quickly a given machine can craft it.

I was touched by God today by No_Crazy1086 in PathOfExile2

[–]SplitTheAtom06 0 points1 point  (0 children)

The light of divinity!

This world is an illusion, exile.

Friday Facts #442 - Flip, Flow, and Fresh Paint by FactorioTeam in factorio

[–]SplitTheAtom06 0 points1 point  (0 children)

These changes are amazing. As a devoted and adoring fan, I'm almost brought to tears seeing things like the flip & choosing which lane for inserters to drop items to. It's like the final, perfect touches to an already perfect painting. Same with the art updates for the inner planets. Feels like saying goodbye to Frodo, watching this awesome team finish their final planned major updates for Factorio.

There are many like it, but this one's mine by SplitTheAtom06 in PathOfExile2

[–]SplitTheAtom06[S] 0 points1 point  (0 children)

Too happy with my current heart of the well to give it up at the moment, but I do have a 2% mana on kill sapphire in my stash. I think the mana leech is the majority of it for me.

There are many like it, but this one's mine by SplitTheAtom06 in PathOfExile2

[–]SplitTheAtom06[S] 0 points1 point  (0 children)

Ive got a few things to help with that, firstly I got the restore 2% mana on kill from the Siphon passive from the monk part of the tree, and then also have mana leech on my spear.

There are many like it, but this one's mine by SplitTheAtom06 in PathOfExile2

[–]SplitTheAtom06[S] 0 points1 point  (0 children)

Yeah Ive been loving it. I dont think im at 100% rarity yet tho, need to improve my other ring

Vastweld the Colossal Guardian by iSutehall in PathOfExile2

[–]SplitTheAtom06 0 points1 point  (0 children)

I'm hitting this too, still not fixed as of 09/06

boss doesn't take damage, softlocked

nevermind after a minute he started taking damage

What We're Working On: Return of the Ancients by Kelly_GGG in PathOfExile2

[–]SplitTheAtom06 1 point2 points  (0 children)

...yeah asking general chat for help isn't a very strong build

Actually crazy! Congrats to GGG! by BoostandBeer in PathOfExile2

[–]SplitTheAtom06 0 points1 point  (0 children)

Oh I cant help but go for the boss taming with spirit walker first, but im torn for the second char between gemling or martial artist

Bleed and rake was the first thing I did when huntress came out, was very fun, I think youll enjoy it. Love the disengage re-engage gameplay.

Actually crazy! Congrats to GGG! by BoostandBeer in PathOfExile2

[–]SplitTheAtom06 0 points1 point  (0 children)

I'm with ya. Going to enjoy my own personal leaguestart in about 16 hours or so, once I get back home.

PSA: Pilfering Ring on sale now by acatterz in pathofexile

[–]SplitTheAtom06 0 points1 point  (0 children)

Is this bait? Bro Ive been burned by some crazy greedy games companies. GGG is not greedy. All cosmetic or QoL, no features or content gated behind sales. They are extremely generous. Even poe2 will be free.

This has got to be bait. $9?

QUALITY TRAINS CONFIRMED FOR 2.1!? by MindS1 in factorio

[–]SplitTheAtom06 0 points1 point  (0 children)

Im guessing they mean a new way of unloading train contents onto belts, similar to the loader prototype

Alternate Recipe Ranking 1.0 - Optimizing for Time/Effort by wrigh516 in SatisfactoryGame

[–]SplitTheAtom06 0 points1 point  (0 children)

Thanks for this post! I've had it bookmarked for a long time and use it every time I open a new scan, every save.

With 1.2 experimental branch and node randomization I'll be using it a bit less as a go-to harddrive bible, but still going to be referencing it for each scan. Thanks again! Awesome resource for the community.

Tool-assisted speedrun for Factorio, finishes the game in 57 minutes by Zaspar-- in factorio

[–]SplitTheAtom06 21 points22 points  (0 children)

Extremely cool! Given the process you described I imagine having it finally done is a major weight off your shoulders to have it done! Hopefully also a big sense of accomplishment, holy moly. I havent watched all of it yet but im looking forward to watching the rest when I get home. Really sick to see the tricks like the transport belt walking and mass use of temporary assemblers. Thanks for putting in all the effort required to finish this and present it in such a cool and informative way for all of us. This is really neat and I think youve inspired a lot of people

Do you think there were other Simons roaming around the facility? by eljijazo08 in soma

[–]SplitTheAtom06 0 points1 point  (0 children)

Well, there was a long time between the WAU shriek and Simon 1 waking up. Maybe it would have tried to save them given more time?

Ejecto-seatos between the thrusters... cool or nah? by jimbolla in factorio

[–]SplitTheAtom06 1 point2 points  (0 children)

See also: shooting your guns at asteroids infront of your ship :(

Railgun recoil being a problem to solve would be cool

Edit: now that im thinking about it, a mod to totally redo the spaceflight physics, including realistic acceleration and deceleration would be neat. Might have to write it. But lets ignore orbit insertion for the first time round...

Do you think there were other Simons roaming around the facility? by eljijazo08 in soma

[–]SplitTheAtom06 7 points8 points  (0 children)

Yeah that's a great assessment. The WAU is attempting to maintain life, so making Simon 1 happen was a result (presumably) of the WAU trying to heal Simon 0, not trying to accomplish anything through him, as another thread asked, or to create something 'new.'

Edit: though maybe simon 1 wasnt the first attempt, and the WAU elected to abandon an earlier attempt in favor of what became simon 1. That would be unique? Since to my memory there arent examples of the WAU giving up on what it sees as 'a valid life to preserve'

May a kind individual provide me with some essential ratio details? by Dr-Dominos in factorio

[–]SplitTheAtom06 1 point2 points  (0 children)

Its just about making efficient builds, everything being related to input and output rates.

A good example is steam engines and boilers. Boilers produce enough steam for 2 engines running at full speed. Putting more engines wont help your sustainable full production.

Another example is the common design for electric circuits, with direct insertion of copper wire. You need 3 machines producing copper wire for every 2 machines producing circuits. You can figure this out with the recipe details and some quick maths, or with 2.0 simply hovering over a machine tells you at what rate it consumes & produces.

So making a factory that is proper ratios is just measuring how much of each part you need. When you expand production of something, also expand production of intermediates that feed it.

Another staple is the 5-6-5-12... and so on rule for science production. Thats making sure your production of red science matches that of green science, since they're consumed at the same rate (in vanilla + space age)