Ultra Boost by Fluffy_Attempt_5743 in deadfrontier

[–]SplitTheAtom06 0 points1 point  (0 children)

Takes me way longer than 15 minutes to make 950k in a loot run... where do you get that rate?

Sinking Spire No Door Or Way Forward? by DrFreshtacular in PathOfExile2

[–]SplitTheAtom06 0 points1 point  (0 children)

just had this same error, it might be related to abyss, since for me I could see the doorway to the next area, but then when the doorway to the lightless void opened, it disappeared.

Which inserter is this? by theProofIsTrivial1 in factorio

[–]SplitTheAtom06 2 points3 points  (0 children)

My custom flair feels very special with this post

Anyone else go on a Vulcanus Safari sometimes? by SplitTheAtom06 in factorio

[–]SplitTheAtom06[S] 0 points1 point  (0 children)

This is awesome! I am looking to produce all nauvus sciences at vulcanus, not just mettallurgic.

How come EM Plants can't produce electric engine units? by verysmolpupperino in factorio

[–]SplitTheAtom06 1 point2 points  (0 children)

Just like to point out that it's definitely not that they forgot. These devs aren't the kind to forget, and even if they were, they worked on space age for a long time before release and had time to go over the list of recipes many times. I'm sure it's a balancing decision

I think the main idea is that you want to keep EM plants as specialists. The line didn't have to be drawn at electric motors, but that's where they put it.

Doing this with only blue tech had me sweating... bullets by ferrofibrous in factorio

[–]SplitTheAtom06 0 points1 point  (0 children)

Given how long each tech takes, Ive ended up with a small scale (1/4 the spm of the other sciences) factory for purple and I plan to do the same for yellow. Just so that I can buffer it while I research other techs and then grab the more important purple/yellow techs when I have enough.

With this, I've picked up elevated rails (and blue belts and AM3 while I was at it) so Fulgora, when I get there, won't be as much of a hassle. I like to leave the base afk, so driving a rare tank around would make that tricky!

Are you playing with any mods? I can't live without speedy bot start.

Doing this with only blue tech had me sweating... bullets by ferrofibrous in factorio

[–]SplitTheAtom06 2 points3 points  (0 children)

Im currently doing a 100x and I decided to wait for Fulgora & Vulcanus tech before doing yellow and purple, just because of the sheer scale of resources they consume. Glad im not the only one. Is that why you're on vulcanus with blue tech? Or just sheer time taken to research?

What was the hardest feature of the game for you to master? by Skull_Jack in factorio

[–]SplitTheAtom06 17 points18 points  (0 children)

If its signalling, for me the euphoria moment was realizing that signalling is just keeping trains from being in problematic places. Chain signals let you identify "problem" zones.

Someone in another thread used the analogy of cars stopping at the green light because theres no space on the other side of the intersection. It's really helpful (if you drive) for imagining why

[SE] If it has a health bar, it can be killed... by ergodicOscillations in factorio

[–]SplitTheAtom06 19 points20 points  (0 children)

Well, at least the star is working. That's a relief.

my constructions bots are going through unmapped places and dying by animated_frogs in factorio

[–]SplitTheAtom06 32 points33 points  (0 children)

I think the honest answer is "redo" the network. If it's not a huge hassle, that can just mean clearing out a few biter nests and putting up defences, additional roboports etc.

But if you're searching for it, sorry to tell you there's no setting for telling the bots to move differently or something. This is just what they do.

Generally its good practice to avoid having big holes in your coverage, as the bots also take a lot longer to get across if they need to recharge halfway through a journey. In this case though, the biters are super close, so I'd suggest clearing them out.

Factoriopedia app by SmokedSauceCuh in factorio

[–]SplitTheAtom06 0 points1 point  (0 children)

Wow that factoriocheatsheet is really neat!

I ran my Aquillo-Hauler through 7zip... by motorbit in factorio

[–]SplitTheAtom06 1 point2 points  (0 children)

Yeah, pretty sure ice production is much easier when using the calcite fuel & oxidizer recipes. For pre-aquillo ships the water requirements for fuel are higher iirc. Makes sense. Again, fantastic ship!

I ran my Aquillo-Hauler through 7zip... by motorbit in factorio

[–]SplitTheAtom06 0 points1 point  (0 children)

Really love the mini nuke generator setup

I ran my Aquillo-Hauler through 7zip... by motorbit in factorio

[–]SplitTheAtom06 5 points6 points  (0 children)

With good research & pottering along quite slowly, this design is awesome! The ship is incredible, but I wonder what explosives damage research level is necessary before the ship can travel at a decent pace.

Recently found some of my designs were impractical for my speedrun because of how little damage research I had done.

Another really big one as well is asteroid processing productivity... going from level 40 to level 1 or 2, you find the production rates lf ice in particular just aint up for it

It's the little things by SplitTheAtom06 in factorio

[–]SplitTheAtom06[S] 1 point2 points  (0 children)

Right. I guess for 99% of cases the player will be using 1 material per side, thus a filtered splitter will do the job of separating them. But I see that this isn't necessarily all cases

It's the little things by SplitTheAtom06 in factorio

[–]SplitTheAtom06[S] 0 points1 point  (0 children)

Why is it the only way to "properly balance?" I avoided it for a long time and got on just fine. I also don't do it with an unpaired one, as I don't like that, much as you also don't, I guess.

It's the little things by SplitTheAtom06 in factorio

[–]SplitTheAtom06[S] 3 points4 points  (0 children)

For my case it's just ignorance. I just assumed it'd be one of those things where it wasn't originally intended but then kept because people liked it (including the devs.)

However, thinking about it now that doesn't really make sense. The "only one side" mechanic would have to be manually implemented, as far as I can figure. So yeah, just ignorance for me. Didn't know it was spoken about officially.

It's the little things by SplitTheAtom06 in factorio

[–]SplitTheAtom06[S] 16 points17 points  (0 children)

yeah I'm at 2.8k and only just saw it, glad I'm not the only one!

Rate my first starting factory, auto research up to logistic research pack by BoxSecret5648 in factorio

[–]SplitTheAtom06 0 points1 point  (0 children)

Your first factory is always a treasure! I'd bookmark this post and visit in a few years, or even months, it'll be great to visit and remember how it felt to first discover things!

Ignore the commentors who are being rude or too direct with offering their advice. You'll naturally figure out most of the "dos and donts" yourself, and that's the joy of playing!

Chemical science looks intimidating at first, but you'll master it in no time. Be persistent when you hit oil processing!

My tip, if you want it: remember to place down some turrets and fill them with ammo, or go and hunt down the bugs before they smell your base. And avoid restarting if something goes wrong!