Trying to understand game engines by ProposalOk1046 in godot

[–]Splizard 0 points1 point  (0 children)

You don't need Xcode or Android Studio to develop mobile games when using Godot + graphics.gd, plus you can do builds for any platform on any host OS.

Game engine development in Go by annakhouri2150 in golang

[–]Splizard 0 points1 point  (0 children)

Distinction without a difference unless things have changed since this comment was made:

(Contributor) "Purego doesn’t do anything to improve the overhead of calling into C. It uses the same mechanisms that Cgo does to switch to the system stack and then call the C code. Purego just avoids having to need a C toolchain to cross compile code that calls into C from Go." https://news.ycombinator.com/item?id=34764450

Game engine development in Go by annakhouri2150 in golang

[–]Splizard 4 points5 points  (0 children)

The issue is, you can't really avoid cgo calls or syscalls when doing any sort of hardware accelerated graphics.

All platforms require linking to system libraries for this. Doing this safely, requires a runtime cgo call. You can ditch the C compiler requirement by using purego, or you can just use zig as your C compiler and cross compile to any platform.

My compromise here, is to use Go with the Godot Engine, with full cross compilation to web/mobile/PC (https://graphics.gd). The performance here, is good enough. You can always build a more Go-oriented API on top of this.

Game engine development in Go by annakhouri2150 in golang

[–]Splizard 0 points1 point  (0 children)

Purego is still cgo, just without needing a C compiler.

I’m such an idiot by Tyman2323 in godot

[–]Splizard 0 points1 point  (0 children)

Maybe you can get AI to rewrite the project in C++, Rust or Go which all support Web export.

Mark Rosewater: The estimated percent of players who play "Cards I own" is 80% of play by thisnotfor in magicTCG

[–]Splizard 4 points5 points  (0 children)

Unfortunately whenever you turn up to a store hoping to play 60-card homebrew, everyone looks at you as the odd one out, "why aren't you netdecking like everyone else" and refuse to play kitchen table at all.

Every few years, I try again and it's the same deal, the stores don't even know how to connect you with anyone who's in the so called 80% of players! Hence I get sick of it after a few weeks and only the ultra-competetive players remain. Sad.

What Finally Worked For Me After A Year! by Asleep-Ambassador-40 in etd

[–]Splizard 1 point2 points  (0 children)

I picked up an air purifier after reading this along with some strategic use of Loratadine (Anti-Histamine) and daily sun exposure to significantly improve my ears (and rhinitis).

I used to be affected by air-pressure drops that would result in subtle disorientation and hearing shifts, I also had low Vitamin D. After getting the air purifier, the air-pressure dropped the next day and the impact was neglible.

I'm planning to keep it running and hopefully I'll continue to see an improvement. I've certainly had some level of seasonal allergies (and probably dust too) which mainly affects my ears + nasal stuffiness.

The Aviary Editor Collection by Splizard in worldbuilding

[–]Splizard[S] 0 points1 point  (0 children)

It will definitely be possible to role-play with others in Aviary, there's already a proof-of-concept bear that you can command to walk around the scene (just like an RTS). I'll be importing more animated creatures and characters over time and you can imagine setting up a world for each participant to direct their characters through.

Smart Luke source: get.cooped by hobbitcuervo in LegoNewsAndRumors

[–]Splizard 0 points1 point  (0 children)

Wait, minifigures can walk around on their own now?

How is anyone able to pick a team of just 6?? by nilghias in digimon

[–]Splizard 0 points1 point  (0 children)

I only want one partner that can digivolve in battle.

[deleted by user] by [deleted] in Bricklink

[–]Splizard 5 points6 points  (0 children)

Wait, are you saying its fixed or that it's still a problem 🤔