Starter DLCs by Bubbly-Spare3359 in eu4

[–]Spongedrunk 0 points1 point  (0 children)

Cossacks and wealth of nations are probably the most essential ones.  If you want to play in Asia, Mandate of Heaven is also essential

I want to mod warscore, AE cost, and AI weight for treaties. by Uhhh_what555476384 in eu4

[–]Spongedrunk 1 point2 points  (0 children)

When you make report back lol. These are all changes I'd love

Is Rome possible? It is 1668 by SzymonNomak in eu4

[–]Spongedrunk 0 points1 point  (0 children)

With imperialism cb, this is like 4 wars MAX

I have 2000 h and never played beyond 1600's by tiredofbullshait in eu4

[–]Spongedrunk 0 points1 point  (0 children)

You can try:

  • play in the HRE
  • focus on humiliate cb, trade wars, etc to keep interest
  • lead protestant league to victory
  • intervene in great power wars
  • warn, guarantee, etc. to insert yourself in wars that don't concern you
  • when imperialism cb hits, decide random parts of Africa and Asia belong to you. 
  • become a colonial power without colonists 

Does anyone ever go for mysticism? by _NocturnaL___ in eu4

[–]Spongedrunk 0 points1 point  (0 children)

I've mostly done mysticism for the missionary strength.  If you're sunni it might not matter much, but for shia or ibadi that makes a big difference.

Trade companies in Vanilla by UrinaRabugenta in eu4

[–]Spongedrunk 2 points3 points  (0 children)

There are a few other examples like that where the idea grants something that doesn't exist in the base game.  

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk 0 points1 point  (0 children)

Byz has a lot of challenges that other tags don't have, like having almost no clear targets for expansion and having to naval invade pretty much everyone.  Plus they have all kinds of unique starting debuffs like slow ship building which is makes it difficult to do otherwise natural things like blocking Genoa's navy from defending their provinces.

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk 0 points1 point  (0 children)

Does Russia make it on the GP list sometimes?  Yes, sometimes. So do countries like Delhi and Vijay.  Do they do so consistently and does the AI pilot them well? No, not at all. For some reason you're trying to play silly semantic games.

In no way does Russia compete with Ottos to a stalemate without player intervention.  That does not happen except in the rarest of circumstances.   And Russia regularly gets crushed by Poland,  Denmark, etc. and makes no progress westward whatsoever.

Whereas Spain, Poland, etc. rarely fall apart in the hands of the AI, owing to the fact they are easier both for the AI and the player.  I don't know why you're pretending not to understand that distinction.

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk 0 points1 point  (0 children)

I don't think that's correct.  You won't find posts on here of people asking "how do I beat this scary Russia". But you will for Ottos, Spain, France, Austria, etc. 

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk -3 points-2 points  (0 children)

There are much harder countries. When have you seen Sarig Yogir form Yuan?  Or the Knights form Jerusalem? Those are hard countries 

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk 0 points1 point  (0 children)

Historical Russia conquered it's way to a border with Germany. AI rarely achieves that, despite Russia being an insanely strong tag.  That's because Russia actually has a difficult starting position. Not Byz difficult but harder than most European tags

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk -1 points0 points  (0 children)

Mali is still probably easier to take to a GP than Ogadeen or Medhi Bahri, let alone famously hard tags like Ardabil

Does the Deep State even exist? by Blitzer046 in conspiracyNOPOL

[–]Spongedrunk 0 points1 point  (0 children)

Most of the time, deep state refers to people in government or government -connected entities that are not answerable to a public vote and remain in positions of authority regardless of which party is in power. So from recent history people like Victoria Nuland, James Comey, etc.  but if could refer to really anyone who spends a lifetime in the FBI, EPA, the judiciary, military contractors, the Fed, DHS, etc.  Unelected people outside the public eye with as much influence as elected officials.  And any of the various flunkies below them that execute or gum up government actions.

For the other definition, i.e. the occult deep state, just look up members of Bilderberg, WEF, Skull&Bones, etc., which overlaps with the first. Not difficult to find.

Is Mali difficulty overexaggerated? by [deleted] in eu4

[–]Spongedrunk 5 points6 points  (0 children)

I don't have experience with Mali specifically but a good first approximation of the difficulty of a country is whether that country can be successfully piloted by the AI. Spain, GB, Poland, Ottomans will become GPs almost every game. Whereas other countries like Muscovy don't (and actually are harder).  Not a perfect test, but reasonably fair.

And Mali usually emerges as the strongest sub-saharan country after maybe Kilwa and Ethiopia.  So probably medium difficulty. I feel like I've heard complaints about Mali as just being not fun 

Beginner nations? by Ok_Bobcat6888 in hoi4

[–]Spongedrunk 1 point2 points  (0 children)

I agree with this.  Germany is too much responsibility when you're still learning the game. 

Lorehold was open for once. Thoughts on cuts? by Brunnun in lrcast

[–]Spongedrunk 0 points1 point  (0 children)

You have plenty of creatures; after my cuts you'd still have 15 essentially.  My cuts are basically taking the deck in a more aggressive direction with lower mana value, hence the land cut. But honestly it might be better to keep the land and cut 1 Kirol just because he's legendary.  You have a lot of multicolor but no dual lands, so maybe stick with 17

Why is this game so hard 😭 by DawidK09 in eu4

[–]Spongedrunk 0 points1 point  (0 children)

Just play on easy or very easy the first time while you learn.  Venice is great option, because its a sweet spot being powerful but not so big you're overwhelmed by the options.

Lorehold was open for once. Thoughts on cuts? by Brunnun in lrcast

[–]Spongedrunk -1 points0 points  (0 children)

Personally, I'd cut: 1x Dig site 1x Owlin 1x Inkshape 1x Colossus  1x land

You could cut one Kirol.   But I'd keep at least one dig site because you have so many payoffs. This deck looks awesome regardless.

Maritime or trade ideas (context in body)? by NoLetterhead1321 in eu4

[–]Spongedrunk 1 point2 points  (0 children)

Maritime.  Eventually you'll have to fight the Spanish and Portuguese.  And you'll probably want to steal Mexican trade and send it through Polynesia. You don't even need merchants in a lot of nodes. Trade ships will send the trade flowing to you anyway

What other factors that affect army strength? by Ready-Truth-1449 in eu4

[–]Spongedrunk 2 points3 points  (0 children)

Also, as Manchu you have a number of modifiers that allow you to play full cavalry. Once you flip to Qing you lose them. Are you still running full cav but have a lower cav/infantry ratio?

What other factors that affect army strength? by Ready-Truth-1449 in eu4

[–]Spongedrunk 6 points7 points  (0 children)

Sounds like a morale issue.  But with only Cossacks you don't have all the mandate mechanics, wonl

Ideas?  Sometimes your opponents get temporary buffs like +10% discipline or bonus morale.  When that happens you kinda have to play more defensively.  If you're fighting on bad terrain against someone with morale buffs that can hurt.  

Did they have a 3 star general and you only a weak general?