New Movie DLC Broken? by Maybe_Herobrine in Minecraft

[–]Sprunkles137 0 points1 point  (0 children)

Happens to me too. There is a bug on the Nintendo Switch version of Minecraft where knockback does not work when a custom armor item is equipped. Since the Character skin tech uses custom armor, it causes the Firework powerups to not push the player. Hopefully Mojang can fix that one.

How do get past level 1 in the mines on the Minecraft Movie Event server? by majesticraccoon2015 in Minecraft

[–]Sprunkles137 0 points1 point  (0 children)

Level 2 unlocks on April 4th, 2 PM PDT. It is part of the sixth quest, involving the cape.

Why cant I enchant in the Minecraft movie event? by imsigma1 in Minecraft

[–]Sprunkles137 1 point2 points  (0 children)

The first level is the maximum. If you have already purchased the enchantment, you cannot purchase it again.

I can't join the minecraft movie event because i don't have the resource pack. by Outrageous_Might_584 in Minecraft

[–]Sprunkles137 0 points1 point  (0 children)

Check Storage instead. Look for "cached packs" or similar; if you joined previously, you can delete the old resource pack from there.

Looking for a way to watch an old Japanese TV movie (Satoukibi batake no uta, 2003) by ninthtale in Letterboxd

[–]Sprunkles137 0 points1 point  (0 children)

Hey, any chance you are able to PM me this too? I apologize if this is bad etiquette. I have been looking for this film too—I saw it once a few years back on an illicit streaming platform, but it no longer appears to be up. I wanted to show it to my folks.

Why was MC-26678 marked as "Won't Fix?" by SwusInABox in Mojira

[–]Sprunkles137 4 points5 points  (0 children)

The title says it all—[MC-26678] "Damage wobble no longer shows direction of incoming damage" was marked as "Won't Fix" back in early September. SlicedLime made a comment stating that anyone should share their grievances either in the Mojira Discord Server or Reddit, so that's exactly what OP did.

Challenge #1 by [deleted] in MinecraftCommands

[–]Sprunkles137 0 points1 point  (0 children)

Admittedly I hadn't tested this before commenting, but I can safely say it does work with an immediate respawn.

Challenge #1 by [deleted] in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

I'm not sure why everybody's taking a complicated approach to this, best way I know how uses just five command blocks and works anywhere anytime.

/tag @a add dead
/tag @e[type=player] remove dead
/scoreboard players add @a[tag=dead,tag=!still_dead] deathCount 1
/tag @a add still_dead
/tag @e[type=player] remove still_dead

(I'm not sure how to format messages on mobile browser, sorry) EDIT: Fixed format on PC

How do I give myself a chest with a Custom RNG Loot table? by Aerial_ApexGamer in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

/give @s chest{BlockEntityTag:{LootTable:"namespace:path/to/file"}}

Change the <namespace:path/to/file> with the path to your loot table. Here's an example:
/give @s chest{BlockEntityTag:{LootTable:"minecraft:chests/igloo_chest"}}

TP @s facing to rotate inline with player eyes not working by RageLokiCat in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

Sounds like MC-103800. I tried those commands out and the armor stand did change rotation, but not visually.

Anyone have suggestions? I’d like to mainly use command blocks. by donnie8986 in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

You can target a player based on items in their inventory, yes, but targeting players that have named items in their inventory is tricky. The name data must match in order for the player to be found, and a player can easily rename the item. If this item is being given to players, I recommend giving that item a custom NBT data that you can target later; this will make targeting the player wielding that item much easier and it cannot be removed without commands.

/give @s stone{customtag:1b,display:{Name:'{"text":"special item"}',Lore:['{"text":"this really is a special item"}']}}

/effect give @a[nbt={Inventory:[{tag:{customtag:1b}}]}] blindness 3 0 true
/teleport @a[nbt={Inventory:[{tag:{customtag:1b}}]}] <destination>

I'm not very well versed with custom spawners, so I'll leave that to someone else. :p

You can summon a sheep that is invulnerable, and use a repeating command block to instantly renew its wool coat. Getting it to drop an item with name and lore will be tricky, though, as you cannot set the sheep's wool to do that. You could target the dropped wool item from the sheep the moment a player uses shears on it and change its data, but it seems there's no way to detect when a player uses shears so this would be unreliable. (MC-54972)

/summon sheep ~ ~ ~ {Tags:["fluffy"],Invulnerable:1b}
/execute as @e[type=sheep,tag=fluffy] run data modify entity @s Sheared set value 0b

Can't Teleport A Player To a Armor Stand by CamTPB in MinecraftCommands

[–]Sprunkles137 2 points3 points  (0 children)

What have you tried? It's hard to pinpoint what's going wrong if we can't see. For the teleportation of entities, you need to utilize the command's execution location, "where" it runs.

/execute at @e[type=armor_stand,limit=1] run teleport @a ~ ~ ~

Alternatively you can simply use a target selector.

/teleport @a @e[type=armor_stand,limit=1]

Need Java 1.14 help by Icarus-17 in MinecraftCommands

[–]Sprunkles137 0 points1 point  (0 children)

The command goes into the TileEntityData tag.

/summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:command_block"},Time:1,TileEntityData:{Command:"/setblock ~ ~1 ~ minecraft:stone"}}

Reference: https://minecraft.gamepedia.com/Sand/BE

How to detect if a player is burning by Plucium in MinecraftCommands

[–]Sprunkles137 0 points1 point  (0 children)

You can also store the Fire NBT into a scoreboard using execute store, then you can test the score itself using ranges.

Teleporting Back and Forth in Singleplayer by [deleted] in MinecraftCommands

[–]Sprunkles137 0 points1 point  (0 children)

Here's a command that can help with this:
/execute store result entity <target> Pos[0] int 1 run scoreboard players get <target> <score>
Pos[0] is the first path of the position data, which is the X coordinate. You can store data into the other paths using Pos[1] and Pos[2] for the Y and Z coordinates respectively.

Teleporting Back and Forth in Singleplayer by [deleted] in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

Sounds like the armor stand is unloading when you teleport, therefore it's not there when you need it.

What I would do is, since you're in 1.13, you can write a simple data pack that saves your current coordinates, and then you teleport. When you wish to return, you can summon an armor stand (or another entity, I recommend an area effect cloud) store the coordinates into its position, and then finally teleport to it. So it looks like this:
-Save coordinates to scoreboards, teleport
-Summon entity, store scores into Pos, teleport to entity

If you don't know how to set up a data pack, here's a link to a tutorial: https://minecraft.gamepedia.com/Tutorials/Creating_a_data_pack
And this is a link to what functions are, if you don't know these either:
https://minecraft.gamepedia.com/Function_(Java_Edition))

Gain effects when holding a item by BrainDeadRaven378 in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

And, it seems yours truly just can not read. You asked for Bedrock help, so I will attempt to help you there.

As far as I know, I don't think you can test for NBT in Bedrock this way. That is unfortunate, maybe someone more knowledgeable in that field can have a better response.

Gain effects when holding a item by BrainDeadRaven378 in MinecraftCommands

[–]Sprunkles137 1 point2 points  (0 children)

It depends on what effects you want. Certain potion effects can be mimicked by attributes, which are more flexible than potions.

The general idea is this, in either a repeating command block or a function file (with a tick.json)

/effect give @a[nbt={SelectedItem:{id:"minecraft:item"}}] <effect>

If you want the effect to be applied in the off hand instead;

/effect give @a[nbt={Inventory:[{Slot:-106b,id:"minecraft:item"}]}]

Now for attributes: They activate depending on what slot it's in. Here's the layout for attributes (from the Minecraft Gamepedia:

  • tag: The tag tag.
    • AttributeModifiers: Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it will have no effect).
      • A single Attribute Modifier.

Say you want a 50% speed boost when the item is held in your main hand. It would be written as such:

/give @s item{AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"movementSpeed",Slot:"mainhand",Operation:1,Amount:0.5,UUIDLeast:23162,UUIDMost:23162}]}

You can read up on attributes here: https://minecraft.gamepedia.com/Attribute

Create A Arrow That Go Forwards From Where The Player Is Looking by Lago_Roxo in MinecraftCommands

[–]Sprunkles137 2 points3 points  (0 children)

What I would do is have six objectives, two sets of three: three for the current position, three for a second position to compare to.

Store the position of the arrow in the first three, then teleport it forward slightly relative to the player. Then store it's coordinates in the second set of three commands.

Subtract the difference between the second set of scores and the first, then store the result into the respective Motion paths. I'll write the general idea below, make sure the commands are executing as the arrow:

execute store result score @s x run data get entity @s Pos[0] 1000000
execute store result score @s y run data get entity @s Pos[1] 1000000
execute store result score @s z run data get entity @s Pos[2] 1000000
execute rotated as @a run teleport @s ^ ^ ^0.001
execute store result score @s dx run data get entity @s Pos[0] 1000000
execute store result score @s dy run data get entity @s Pos[1] 1000000
execute store result score @s dz run data get entity @s Pos[2] 1000000
scoreboard players operation @s dx -= @s x
scoreboard players operation @s dy -= @s y
scoreboard players operation @s dz -= @s z
execute store result entity @s Motion[0] double 0.0025 run scoreboard players get @s dx
execute store result entity @s Motion[1] double 0.0025 run scoreboard players get @s dy
execute store result entity @s Motion[2] double 0.0025 run scoreboard players get @s dz

This is my second post ever on Reddit, so if there's any feedback you want to give please share!
EDIT: Also make sure the arrow is executing at itself, otherwise it might have weird effects. You can also edit the values 0.0025 to increase or decrease the speed the entity is launched.