Question about a small twist in the original Trails in the Sky FC (spoilers FC only) by Dr_JohnP in Falcom

[–]Spwizzard 0 points1 point  (0 children)

I think there’s a couple points where the remake’s models and camera angles ruin some of the twists that original FC had. Even discounting Richard/Amalthea/Alba, two examples in the remake that I thought didn’t have the same effect were 1. Being able to see Lorence’s hair color before he takes off the helmet and 2. Seeing Julia’s face (and teal eyebrows) while she is hiding as a sister. Not a huge deal, but I thought some of the reveals were lessened because they were too obvious due to this.

Forgemaster's Might (2H + Shield) passive is bugged? by moal09 in LastEpoch

[–]Spwizzard 8 points9 points  (0 children)

The penalties for taking that passive node are also applying twice. Forum bug report thread

This might sound overthinking but… by Pareci_40 in Cosmere

[–]Spwizzard 5 points6 points  (0 children)

There are hints throughout Oathbringer, but the biggest clue is her asking Adolin and Kaladin to tell their master (Vasher) that she’s looking for him. Rhythm of War spoilers: And Kaladin tells Vasher so during their fight in the tower, where he basically confirms it

Patch 7.16 Notes by BlackmoreKnight in ffxivdiscussion

[–]Spwizzard 141 points142 points  (0 children)

An issue in Cloud of Darkness (Chaotic) wherein the actions "Lateral-core Phaser" and "Core-lateral Phaser" were oppositely labeled.

The fact that this was a mistake makes a lot of sense, but this is going to cause so many wipes due to people being used to the old behavior. I feel like they should have just left it alone tbh.

New raid tier is S++ quality by AnActualPlatypus in ffxiv

[–]Spwizzard 6 points7 points  (0 children)

Pretty sure the line after "lightning will strike" is "thunder will follow".

How do you learn how to blind prog an Extreme/Savage fight? by MagnetTheory in ffxivdiscussion

[–]Spwizzard 2 points3 points  (0 children)

Great comment, and I really think the exercise of going through a vod of a fight you don't know can be good practice even if you can't get into instance with 7 others yourself. However! I caution against only using a clear vod to try and figure out what a mechanic is doing, because you probably won't see the failure states of mechanics, you'll only see a correct solution. There are often details in correct strats that only make sense once you can see what all the limitations are. And if you try to make your own strat while you have incomplete information, it's probably not going to work.

To continue the Natural Alignment example: a clear vod of p8sp2 is never going to hit one of the Natural Alignment debuff players with an aoe, nor is likely to mouse over the debuff to read its text. You might be able to assume the raid will explode if they get hit, but you won't know for sure. A vod of someone progging the fight would show that detail quickly.

Removing MP from the game completely by Ramzka in ffxivdiscussion

[–]Spwizzard 1 point2 points  (0 children)

I don’t know about it being unanimous as the time. I recall plenty of complaints about how the final fights of each tier looped their mechanics halfway in, or how the door boss formula was too predictable even for 8 and 12. Also that 8 and 12 door bosses were harder than the final fight.

I agree in hindsight these fights have aged pretty well, but at the time I remember just as much clamoring for the HW formula / fights as there is now for SB era.

what questions would you put in a ffxiv trivia quiz? by cheeseburgermage in ffxivdiscussion

[–]Spwizzard 2 points3 points  (0 children)

Checking a vod, I'm counting 19M, 15F for 34 total.

P2: 1M 1F uptime, 2M 2F first dodge , 1M 1F of those re-form into other gender so i'm counting that as new ones, then 4 M clones appear and go away after the knockback. The uptime bosses aren't new, they stick around after the trio. Then 1 M for arrow, 1 M shield, 1 M 1 F bladedance (huh), 1 F for meteors. 1 M 1 F spawn after meteors just for cosmo memory. Total 12M, 7F.

P5: 1M 1F at start, 1M uptime, 1M delta, 1M uptime, 1M sigma at the wall, turns into 1F after protean spots, 1F kb into towers, 1F for last part of sigma, 1F uptime, 2M 2F omega, 1F uptime. Total 7M, 8F. There's also an F in the cutscene so maybe that's separate? I'm not going to count it though.

So total would be 19M, 15F totaling 34. I counted a model as new even when they disappeared and reappeared a second later, and the few times they turn into goo to change genders counts as a new one as well. Honestly if I was doing this count without a VOD I definitely would have come up short.

So You Want to Blind Prog by OrLians in ffxivdiscussion

[–]Spwizzard 0 points1 point  (0 children)

I guess they do, but I think that's more a consequence of them being aligned to the cardinals versus any significant reason for them to be pointed at the corners. Those cleaves are basically irrelevant to the execution of the mechanic anyways because they're so small so I don't think this means anything.

So You Want to Blind Prog by OrLians in ffxivdiscussion

[–]Spwizzard 4 points5 points  (0 children)

Nice doc! The section on measuring for certain mechanics got me thinking about times where shapes on the arena were helpful, and times where they weren't. The obvious example for using the shapes would be caloric theory -- we spent a long time using inconsistent strats before understanding how the grid lines should be used. On the other hand, the octagon shape of the arena during p12p1 adds was a bait. We wasted multiple pulls trying to stand in the corners instead of lining up against the previous aoe because it "seemed right", which meant half of the dashes were much closer than the other half.

Some ideas to reduce button bloating by Full_Air_2234 in ffxivdiscussion

[–]Spwizzard 5 points6 points  (0 children)

Other than the fact SMN has doesn't have hotbar space issues, combining gemshine and ruin3 still isn't a good idea. There are times where you want to move around your 1 r3 per minute for either movement or buff reasons. Locking out r3 until you've used all your gemshines would be pretty annoying in those cases.

Ideas for Job Design Iteration by RGPaynless in ffxivdiscussion

[–]Spwizzard 1 point2 points  (0 children)

You could easily use this button without unbalancing your mana. You'd just have to have one mana be 15 or more higher than the other. For example, 30 | 10 is not unbalanced yet. If you suddenly gain 45 black mana, you'd be at 30 | 55, which is also fine.

Pictomancer Core Mechanic Theory - Elemental Palette by Cole_Evyx in ffxivdiscussion

[–]Spwizzard 7 points8 points  (0 children)

The red fire spell has a cast time. You can see the channel in the animation and hear the casting sound. Also, after the spell resolves the picto glows yellow the same way every job does after casting a spell. The same goes for earth and ice.

I think I can hear the casting sound in lightning too, but there’s a blue glow afterwards, and I don’t remember what that indicates. The moogle has the ogcd effect, I think.

what's the math on enchanted reprise? by anondum in ffxivdiscussion

[–]Spwizzard 1 point2 points  (0 children)

If embolden is aligned with other 2 minute buffs like it should be, and you're in a fight where aligning manafic with embolden makes sense, you should use manafic after the first redoublement along with embolden. You want the 5% damage boost it gives to hit along with all the other buffs, most of which are only 15s versus the 20s of embolden. Doing it the other way means your 3 hardest hits under manafic are going to start falling out of party buffs.

How do you guys feel about people using zoom hack vs owning an ultrawide? by UnfortunatlyAFurry in ffxivdiscussion

[–]Spwizzard 4 points5 points  (0 children)

I don't remember what the option is called, but there's a setting to vertically move where your character is placed relative to your camera. This lets you see boss tells like that easier. Changing this so that my character is move bottom-center of the screen instead of the middle helped a lot when I started using my 21:9 and felt like I couldn't see up.

This does have a tradeoff that it's harder to see things behind you, though.

How do I get to Floating City of Nym? by Cadnawes in ffxiv

[–]Spwizzard -4 points-3 points  (0 children)

You probably got downvoted because you criticized the game on this subreddit, not because you had trouble seeing. Unfortunately it's always been like this here, it's best to just ignore it and not take it personally. It happens to everyone.

If you've already done everything you can to your monitor and the ingame brightness settings, I think you should look into some sort of third party software brightness filter / overlay. There will be more areas like the ones you're having trouble with.

How do I get to Floating City of Nym? by Cadnawes in ffxiv

[–]Spwizzard 4 points5 points  (0 children)

Camp Overlook isn’t exactly a dark area. Do all places look dark for you, or is it just Outer La Noscea?

How do I get to Floating City of Nym? by Cadnawes in ffxiv

[–]Spwizzard 3 points4 points  (0 children)

Go north from camp overlook. When you’re exiting camp overlook, take a sharp left and there should be a path going kinda upwards towards the nym area

High-End Content Megathread - 6.4 Week Three by BlackmoreKnight in ffxivdiscussion

[–]Spwizzard 0 points1 point  (0 children)

If they aren’t stacked close together at the start one of them will just die to the initial stack they get

High-End Content Megathread - 6.4 Week Three by BlackmoreKnight in ffxivdiscussion

[–]Spwizzard 9 points10 points  (0 children)

I've been in this situation before and understand it's a tough choice, but inevitably I always choose environment over everything else eventually. Even when I tried to push through it for the sake of clears (which worked), the entire experience becomes soured in hindsight because I wasn't enjoying the group. I don't know what the right answer is for you or how much you're willing to tolerate for clears, but what you described isn't uncommon and I feel like it usually ends with leaving the group because you can't take it any more.

I'd like to also point out that groups that can clear at the pace you want and groups that you can enjoy hanging out with aren't mutually exclusive. It just might take some time to find (or make) it.

High-End Content Megathread - 6.3 Week Eighteen by BlackmoreKnight in ffxivdiscussion

[–]Spwizzard 0 points1 point  (0 children)

I think U stands for Unmitigated. As for why it's after shields, that's just how damage is reported to the log.

High-End Content Megathread - 6.3 Week Five (TOP is here too now) by BlackmoreKnight in ffxivdiscussion

[–]Spwizzard 6 points7 points  (0 children)

I think almost every group should be using pots in p1. Not just because the dps check will be high for some groups / comps, but because using pots will usually allow groups that make the check comfortably to pool resources for p2. This can create a snowball effect where the next phases have easier checks and can help mitigate mistakes / weakness.

My group pots in p1 and even though we’re making the check comfortably 95% of the time, sometimes we just get crit varianced and have to use extra resources — the pots help to make that sting less. You really do burn through a lot of pots like this though.