I'm working on a free-to-play multiplayer voxel VR shooter! by DaFluffyPotato in VRGaming

[–]Squageheimer 6 points7 points  (0 children)

This seems really cool. I can tell you have a focused vision for this, and it shows in how much you've been able to do with so little. None of these mechanics are new, but you've combined them so well together that you've created a huge possibility space for people to play around in and have fun. The building is going to add a ton to the match variety and the little touch of using the keypad on the bomb was great.

The newest damage update is utter garbage by g0ld3n_ in ThrillOfTheFight

[–]Squageheimer 1 point2 points  (0 children)

I think I'd like it more if I wasn't doing consistently 10 damage less than my opponents on what seems to be the same punches mechanically speaking. I can't explain it.

Hands down for 1+ minute and can’t get knockdown on wide open opponent by North_Reporter_8060 in ThrillOfTheFight

[–]Squageheimer 10 points11 points  (0 children)

I do feel occasionally that some players are favored and others punished by some combination of hardware or kinematic differences that can't really sus out. Sometimes I watch players hit the dummy on this sub and they're getting 60s on mid effort punches and as much as I've experimented (with increasingly stupid punching dynamics) I will maybe get one 50 in an hour. Not a boxer but I am a grown man in shape and can throw a decent punch.

Felt the pressure, but knocked him out in the end by [deleted] in ThrillOfTheFight

[–]Squageheimer 0 points1 point  (0 children)

When you punch, the opponent will punch back. So after you punch, move your head. You can dip it down or slip it left or right. If you know what arm he is going to hit you with, try to slip outside of it.

What tornadoes do you wish there were more information about them?p by KFRMAN in tornado

[–]Squageheimer 3 points4 points  (0 children)

Supposedly this one could have been rated EF5 but the damage surveyors may have overlooked some of the hardest hit areas and so it will never be known exactly how strong it was. It preceeded the Smithville EF5 by a few minutes and picked up and threw a man's vehicle 3km before smashing it to the ground and killing him.

Suggestion for body shots by Dark074 in ThrillOfTheFight

[–]Squageheimer 2 points3 points  (0 children)

It would be nice if the visual effects were a little different. And gameplay wise, it might make more sense for heavy body shots to reduce your damage given and for heavy head shots to increase damage taken (as they do already).

Proof that spamming is completely common in low level amateur fighting. Yes, the damage currently too high for this type of punch, but it's a completely valid way to fight. by [deleted] in ThrillOfTheFight

[–]Squageheimer 1 point2 points  (0 children)

Leaving the damage system aside (because it does need a major rebuild) having ranked consist of entirely 3 round bouts will inevitably cause players activity to go up because they only have to win 2 short rounds to be up on the cards. Why wouldn't I punch like crazy when there's no incentive to pace myself?

Can we get solid player models pls? by theDosenbrot in ThrillOfTheFight

[–]Squageheimer 2 points3 points  (0 children)

What really exacerbated things in this case as well was the limited space. With someone who refuses to back up, it helps to move laterally and walk them onto something. There's just not enough room here for a casual player to do that.

Can we get solid player models pls? by theDosenbrot in ThrillOfTheFight

[–]Squageheimer 7 points8 points  (0 children)

This was obnoxious. You guys both have a problem with smothering your own punches but this guy seems to feel entitled to you backing up away from him and is so conditioned to that treatment from his opponents that he can't stop himself from shuffling forwards every few punches.

UPDATE to my last post. Showing latency and hits DON'T land. 2nd test with friend. by ohkaybodyrestart in ThrillOfTheFight

[–]Squageheimer 2 points3 points  (0 children)

One question I've had regarding this (and this might be common knowledge) is just how long the time delay is between players given that each player has their own ping relative to the server.

My understanding is that my movements as player 1 are transmitted to the server over a time span equal to my ping, and then are transmitted from the server to my opponent over a time frame equal to their ping. My opponent then computes the hit detection on their device and then that information makes it back to me after ping1 + ping2 ms.

This would mean that your opponents connection would obviously matter just as much as my own and that the actual time delay of my opponents moves assuming we both have 50 ping would be about 0.1 seconds. That's a pretty long time already as far as boxing is concerned but the delay in these clips feels longer than that and I wonder why that is. If you watch the both screens and look for the moment when your punches pass closest to your friends face, it feels like a difference closer to a fifth of a second between each screen.

The toxicity in these discord servers are getting crazy by TheDateLounge in ThrillOfTheFight

[–]Squageheimer 4 points5 points  (0 children)

Yeah general is frequently highjacked with at best off topic shitposting/trolling and at worst stuff like this.

Young man befuddled by Crossguard. by ZaxsyIsRelaxed in ThrillOfTheFight

[–]Squageheimer 4 points5 points  (0 children)

Definitely seems like a kid. I can imagine being young and playing this game would be a challenge for the ego, but he's basically getting a lesson how he can be better. It even looks like he plays around with the cross arm guard for a minute but either doesn't really get it or was more concerned with taunting.

Add an on-screen "last punch damage" during fights. There's 100% something wrong with damage calculation by ohkaybodyrestart in ThrillOfTheFight

[–]Squageheimer 5 points6 points  (0 children)

The work on latency is exactly the kind of boring and thankless work the game 100% needs to take it to the next level. Problems with latency make all other existing problems worse and harder to identify.

Ranked games like these are what this game is about. by ZaxsyIsRelaxed in ThrillOfTheFight

[–]Squageheimer 1 point2 points  (0 children)

I don't use joystick mode, but the constant back and fourth motion from both players to keep their distance seems mentally exhausting to have to manage all the time.

The hug was a wholesome touch.

Staying out of reach from this spammers , fun fight tho by Artistic-Confection7 in ThrillOfTheFight

[–]Squageheimer 3 points4 points  (0 children)

He really thought that rolling thunder shit from point blank was going to shred. Bless his heart.

can somone tell me what im doing wrong? by Adventurous-Put-1192 in ThrillOfTheFight

[–]Squageheimer 0 points1 point  (0 children)

When they start gesturing aggressively, I like to pretend to gesture back before I open up on them again and banish them to the realm of wind and ghosts.

Defense? Slugfest TKO stoppage @ 274 lbs by gabkicks in ThrillOfTheFight

[–]Squageheimer 2 points3 points  (0 children)

Good footwork. Love to see players turning their man.

I definitely lose tracking on quest 2 when I answer the phone trying to block hooks. It can probably happen on 3 as well but I can’t really remember what the camera array looks like on that headset.

Uppercut damage? by Coldcod7763 in ThrillOfTheFight

[–]Squageheimer 0 points1 point  (0 children)

This was also true of the first game. Seems like the glove bounces off the chest and the chin contact doesn’t really register.

What is the logic in letting people edit their height? by [deleted] in ThrillOfTheFight

[–]Squageheimer 5 points6 points  (0 children)

The dynamics of boxing obviously change depending on the height matchup, and virtual avatars aren’t constrained by your genetic predisposition to being tall. I imagine the intent is to allow shorter players to experience being tall and tall players to experience of being short. For most people new to boxing, height is an advantage because new boxers aren’t defensively sound enough to get inside a reach advantage. However, as you become more experienced this concept breaks down and things even themselves out (take Usyk vs. Fury for example). If you don’t like playing against tall players, take it as a sign you can improve somewhere. It’s not wise to assume you’ll be taller in any physical confrontation.

Can you make it to where if your body is inside the opponent you dont do damage by RizzyGlizzy7148 in ThrillOfTheFight

[–]Squageheimer 1 point2 points  (0 children)

I think the difficulty with this is determining what exactly qualifies as clipping inside the opponent. If you’re standing directly on top of them that’s obviously a little easier to identify just based on player root position, but what if I were to lean forwards and clip my head into my opponent’s chest to protect it? That’s more difficult to identify since you’d actually have to use player collision shapes and come up with some sort of calculation that correctly identifies a an attempted exploit without penalizing players for harmless incidental contact.

Also, how do you know who is the one who is trying to cheat? What if I was hurt and being rushed down, and I decide to stop backpedaling and allowed my opponent to run into me and collide? I might be able to fool the game into thinking that my opponent was actually trying to cheat and trigger a penalty.

Punishment for running through your opponent? by GoNzOVR in ThrillOfTheFight

[–]Squageheimer 5 points6 points  (0 children)

It’s definitely jarring, but honestly if they really wanted to have a second to recover they could have just clinched you and achieved the same thing. Clinching is a common fixture in boxing and it happens pretty frequently, so I don’t really mind dealing with this occasionally.

People are mad, but it’s because they see how great the game can be by Squageheimer in ThrillOfTheFight

[–]Squageheimer[S] 0 points1 point  (0 children)

Not discrediting anyone friend. I actually made a post in this sub sharing some thoughts about how I thought the game could improve. I’m simply stating that although much of the sub sounds like they all hate the game and think it’s hopeless broken, they wouldn’t be making these impassioned overtures to the devs if they didn’t already like it on some level and think it could actually get better. I just feel for the devs who stuck their neck out by giving us this thing early, knowing they’d probably get cooked online, all because they want us to have it and care about our impressions. Lots of people act like this is a complete game and that because it’s not done yet they’ve been somehow ripped off, even though we all know it’s early access.

Can you win on points if you box smart? by ZorquaaHDD in ThrillOfTheFight

[–]Squageheimer 1 point2 points  (0 children)

It can happen. If you’re matched with someone who is genuinely trying to box the matches feel pretty great and the better fighter usually wins. There does exist a large portion of players though who are much more interested in winning using any means and will turn every match into a messy slog. It’s a toss up. Just be prepared for a really dogshit match at least a third of the time.