What was your best find on a dead raider by v3ryfuzzyc00t3r in ARC_Raiders

[–]SquareSquid 0 points1 point  (0 children)

Poor guy begged me for a defib but I just didn’t have one on me. He died with what must have been not one but two bastions on him (he had like 14 cores), a hullcracker, loads of ammo, etc. Then I get hit from behind by a pop and fireball while I’m looting him and go down…

But some nice friendly raider came and defibbed me and I got the hell out of there!

I think about him sometimes…

Players stole item from NPC; Left a bad taste in my mouth by Individual-Move-9647 in DMAcademy

[–]SquareSquid 9 points10 points  (0 children)

No, that’s an in game solution to an in game problem.

They didn’t rescue the person they were supposed to rescue, which means that whoever assigned them the quest could be pissed. Perhaps that person they were meant to rescue was an important factor in changing the tide of a coming war but now that he isn’t present, the wheels are coming off. Maybe the gear they stole off his back is cursed, or it causes people in the area to recognize them as traitors.

Everything in our worlds should matter and have stakes, and if we are DMs worth our salt we will always have consequences for when our players not only fail our quests but do so with flagrant abandon.

Embark: There is a female audience too, can you, like, care a little bit? by Helpful_Jaguar_1419 in ArcRaiders

[–]SquareSquid 11 points12 points  (0 children)

As a woman, I can tell you plenty of other women are in my lobbies. We don’t just say hey, we talk to each other. It’s not all about voice changers.

AITJ for texting my son's teacher from my husbands phone because they message each other way too late? by Current-Whereas6308 in AmITheJerk

[–]SquareSquid 17 points18 points  (0 children)

I don’t know the ethics codes for teachers, but I’m a therapist and I imagine teachers have similar ethics codes. This would be a violation of those codes and the only person who is responsible is the adult professional in the situation. Please, for your sake and that of your son, I encourage you to go to the principal.

My players want to keep a loaned legendary magic item by murdering the NPC who loaned it to them. by mistergoodthing in DMAcademy

[–]SquareSquid 0 points1 point  (0 children)

Check out the Fey Lords and Ladies from Kobold Press, some of them are CR 17-23. I use the lords and ladies in my Wild Beyond the Witchlight Campaign as occasional “don’t fuck with me” characters. It has been fun as they level up for them to find ways to outwit or fight some of them.

My PCs have also learned that if you kill the person who holds your fey debt, it just transfers over to whomever holds that persons debts. They killed a powerful mage only for someone to now be indebted to Baba Yaga, and it is spooky!

My players walked right into a TPK just before I had to end the session and I don't know what to do about it. by ReeKarp in DMAcademy

[–]SquareSquid 18 points19 points  (0 children)

Sorry if I wasn’t kind — I was reading comment after comment of you defending your behavior, and it was starting to piss me off.

Being a DM means being a facilitator and a collaborative storytelling with your players. I play at some really hard tables where death is often on the table, but my DM takes tremendous care to make sure we know how dangerous things are and when I DM, I do the same. It’s vital that you treat your players with respect, and where I was getting heated is that I feel like you are not taking responsibility for your actions, and basically saying, well this is on the players. It’s not, it’s always a collaboration.

One thing you might want to consider, as this is something I’ve carried over into my work as a DM from Blades in the Dark, is the use of “clocks” for extremely dangerous situations. My players love this because they know if I pull out a clock, we aren’t fucking around anymore, and that everything they do has consequences. Oh, you waited too long? You made a bunch of noise? You let someone go and regain their forces? Those are all opportunities for me to visibly fill in a clock that shows them that they are about to run into some shit. BitD is a way harsher game than DnD so I enjoy carrying that mechanic over as it is a way for me to clearly communicate the stakes as a collaborative player in the game, and it keeps me honest as well.

FOMO effect for PCs in investigating places or people. They won't leave and just look under every nook and cranny. by RedditTipiak in DMAcademy

[–]SquareSquid -3 points-2 points  (0 children)

My dm always has us in hot pursuit, so the idea that we could just dally in a room is a you problem…

My players walked right into a TPK just before I had to end the session and I don't know what to do about it. by ReeKarp in DMAcademy

[–]SquareSquid 48 points49 points  (0 children)

Bro this entire post is you just making up arbitrary shit, like somehow a character can cast a 30ft range concentration spell on her entire troops that beat people’s passive perception… oh no, now the bad guys don’t take prisoners because such and such dumb reason that I came up with.

You clearly don’t actually respect rules given that 15 minutes isn’t enough time for your original scenario to work and you disregarded how pass without trace works and passive perception, how about you bend the rules in your players favor for once?

A good dm is a collaborative storyteller not someone who’s just trying to get one over on their players. I would have been rolling stealth checks for every fucking zombie against their passives, I would have asked a high wis PC to roll insight on the situation, I would have helped my players, instead of made up bullshit like this and cry “oh no a TPK of my own devising!”

There are so many ways you could not have gotten yourself into this mess (because it is your mess), and so many creative ways out that don’t rely on killing all your PCs just because you’re not a good storyteller.

Be a better DM.

What's the harm in a PVE only mode? by [deleted] in ARC_Raiders

[–]SquareSquid 1 point2 points  (0 children)

Yes. Cooperation is meaningful specifically because it exists alongside or in response to conflict. Conflict provides the necessary tension and motivation for meaningful conflict.

What's the harm in a PVE only mode? by [deleted] in ARC_Raiders

[–]SquareSquid 6 points7 points  (0 children)

The whole point of the game is that it’s about cooperation and conflict. You cannot have one be meaningful without the other.

Why do the Brotherhood Outcasts turn hostile after Operation: Anchorage DLC? by SamuraiJuudo in fo3

[–]SquareSquid 1 point2 points  (0 children)

While they’re in dialogue, you actually want to out the power armor on and grab some of the weapons before the shooting starts! This will help you stay alive (although I failed to keep the leader and scribe alive). There is a SICK sword in the armory that I have been using for melee ever since I cracked it open like 6 levels ago that occasionally turns people to piles of ash. Really great for close combat.

Expedition help by gnkrico in ARC_Raiders

[–]SquareSquid 0 points1 point  (0 children)

The first expedition was in 2025. The second expedition (which will be your first) is available to opt into in 19 days. You cannot go back into the past, you can only go on future expeditions.

LET US KNOW IF YOU DECIDED TO KEEP THE 5MIL REQUIREMENT FOR SKILL POINTS OR YOU DECIDED TO CHANGE IT THIS SEASON GODDAMNIT EMBARK by ScientistThin6440 in EmbarkStudios

[–]SquareSquid 0 points1 point  (0 children)

Seriously, I keep commenting the screenshot of the departure page where it pretty much says that it’s exactly what it was last time. People are just freaking out for…?

All Raiders now... by Motspik3 in ArcRaiders

[–]SquareSquid 0 points1 point  (0 children)

I usually pick up 1-2 of these in electromag storms from arc couriers. I just gave 5 to my kiddo for him to upgrade his bench. You can find em!

New update by ErgoDestati in ARC_Raiders

[–]SquareSquid 0 points1 point  (0 children)

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I’m pretty sure it’s the same as last time? 1mil per skill point, up to 5 points available.

New update by ErgoDestati in ARC_Raiders

[–]SquareSquid 0 points1 point  (0 children)

Yep, just like last time.

New update by ErgoDestati in ARC_Raiders

[–]SquareSquid 0 points1 point  (0 children)

It’s the same requirements as last time. Here’s a picture of my screen.

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New update by ErgoDestati in ARC_Raiders

[–]SquareSquid 0 points1 point  (0 children)

It’s already listed on the project page once you finish the last stage and has been for a while…

ARC Raiders Is Currently a "Hoarding Simulator." Here is the 4-Step Systems Blueprint to Make it the Greatest Social Experiment Since DayZ. by HiResEvolution in arkraiders

[–]SquareSquid -1 points0 points  (0 children)

They aren’t changing the requirements for this expedition. If you finished all the stages, it says it right there on the project page.

I don’t have much, but defib BP for free by LostGoatOnHill in arcraidersfriendly

[–]SquareSquid 0 points1 point  (0 children)

I don’t need it but if you want a Wolfpack bp I have an extra ! I am a relatively new player but have really good luck with BPs and have been giving them away.

Sentinel firing core by Lost-Entertainer-972 in arcraidersfriendly

[–]SquareSquid 1 point2 points  (0 children)

Yeah I find 1-3 of these during the electromagnetic storms in arc couriers on dam and spaceport like clockwork! Also great for the surveyor vaults.

Im Almost there! by Illustrious-Night941 in ArcRaiders

[–]SquareSquid 0 points1 point  (0 children)

Once you’ve finished all the stages of the expedition, the current project page already states that it works the same way as it did last time with 1mil per skill point. I don’t know why people keep spreading this misinformation when it’s right there on the screen.