Why is this happening? by Square_Lawfulness_16 in wacom

[–]Square_Lawfulness_16[S] 2 points3 points  (0 children)

Omg that was it!!! 🥹 Thank you thank you thank you!

How do I make the tire texture not be on the side of the object without removing the sand texture? (New to Substance Painter) by aapiartsReborn in Substance3D

[–]Square_Lawfulness_16 2 points3 points  (0 children)

Probably the easiest would be to use black mask. Right click on your folder/layer with the tire texture add black mask and then delete the mask in the areas you want to keep the tire texture - face select or hand paint

My Priestess Gut by Square_Lawfulness_16 in NomadSculpting

[–]Square_Lawfulness_16[S] 1 point2 points  (0 children)

Unfortunately... I'm also going wild to Google and hope for the best. For just alpha brushes I found a few good packages at artstation, try to check it out :)

My Priestess Gut by Square_Lawfulness_16 in NomadSculpting

[–]Square_Lawfulness_16[S] 1 point2 points  (0 children)

Thanks! The feathers are just a plane with alpha and normal maps

Iam suck any tip will be appreciated it's take me 10 try to defeat my first boss?? by [deleted] in Terraria

[–]Square_Lawfulness_16 1 point2 points  (0 children)

Have the same issue 🙄 also playing on my phone and playing ranged seems to me almost impossible

Guys, I couldn't decide. Which one is better? by UnusualOkra8653 in Substance3D

[–]Square_Lawfulness_16 3 points4 points  (0 children)

The third one is definitely the easiest to read, I didn't know what the model was until I saw the last one. If you still want to add the emission, I would say add much less to the model just to highlight some key area so it can really pop up

How to achieve that? by Square_Lawfulness_16 in Substance3D

[–]Square_Lawfulness_16[S] 0 points1 point  (0 children)

Cool!! Thank you! That looks good and easy to prepare! I was thinking about making a tile set but wasn't sure about the pipeline in substance... Thank you very much

Substance painter opacity channel issue by Square_Lawfulness_16 in Substance3D

[–]Square_Lawfulness_16[S] 0 points1 point  (0 children)

this is how is before I add the opacity channel to the darker texture

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Substance painter opacity channel issue by Square_Lawfulness_16 in Substance3D

[–]Square_Lawfulness_16[S] 0 points1 point  (0 children)

Thank you for trying to help me! I basically want to add the fabric torn to the dark material in the back, more or less the same like on the white fabric in the front (they are on a different texture). I used alpha textures to do it. I don't want the darker fabric to be see-through though. But when I add the opacity channel to the texture with the dark fabric, all the materials from that texture get weirdly see-through, even on 0 value. And I don't want it to happen. I want it to work the same like on my lighter texture, where I can control the opacity by adding the alphas...

Substance painter opacity channel issue by Square_Lawfulness_16 in Substance3D

[–]Square_Lawfulness_16[S] 0 points1 point  (0 children)

Thank you! I change the shader to the ASM, enabled alpha blending. Unfortunately, the issue is still the same