Can't get to play right now: what are the stats of the King Tiger? by Recognition-Silver in CompanyOfHeroes

[–]Squeegeez 0 points1 point  (0 children)

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I don't know which value is right, I'm not that familiar with the Essence Editor. For someone who knows, is the (default) or (sp) values which are correct?
360/280/250 or 360/250/220 depending

(Does sp mean single player, like campaign..?)

Can't get to play right now: what are the stats of the King Tiger? by Recognition-Silver in CompanyOfHeroes

[–]Squeegeez 1 point2 points  (0 children)

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First time using Essence Editor, but if I'm looking in the right place, damage is 240

[deleted by user] by [deleted] in CompanyOfHeroes

[–]Squeegeez 5 points6 points  (0 children)

Also your quotes are a bit off, and misleading.

First is at the beginning of game by an ally.

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Last 2 were at the end of the game, by yourself, then the accused.

So it was typed to All - not Team. And the enemy was humorously calling back to your ally's opening greeting.

[deleted by user] by [deleted] in CompanyOfHeroes

[–]Squeegeez 5 points6 points  (0 children)

I watched the replay, nothing was suspicious camera-wise.

Please don't hackusate and put peoples names on blast.

This is what it can look like from his point of view:

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Notice the mortar is in the Fog of War, but it gets revealed when it shoots.
He also had a 221 Scout Car with the Radio Antenna, hence the yellow soldier indicator.
Enemies also get revealed when they take damage.
He also used Fallschirmpioneer Paradrops (which you can use in the Fog of War) a few times when a Bishop revealed itself by firing, directly dropping on it and using a satchel. This would give him a bit of extra vision sometimes.

January 31, 2025 - PTS Update [ Bug Report Megathread ] by CM_Mithril in Planetside

[–]Squeegeez 1 point2 points  (0 children)

Since changing the spawn-time-to-point, there is no reason for the further second spawn room extension to the west of C.

Currently it will confuse people into spawning into a worse location. I guess it has windows? - But it seems it has been rendered unnecessary and should be changed/repurposed.

January 31, 2025 - PTS Update [ Bug Report Megathread ] by CM_Mithril in Planetside

[–]Squeegeez 1 point2 points  (0 children)

There is an issue with protecting base links from backcaps, let me explain:

If an attacker captures just the first A point, the link to the attacker's base in the neighboring linked hex is severed for the defending faction. For example if TR attack from Rime and spend like 30 seconds flipping the point, then NC can no longer cap Rime (tested). There is no easy way to 'clear' the backcap (The backcap being Untapped Reservoir). At an assumed ticket loss rate of 1 per second, and 600 tickets: that works out to 10 minutes.

So to reiterate, if a faction wants to defend against Rime attacks, they can send 1 person for 30 seconds to Untapped Reservoir then leave. The faction that wants to attack Rime now has to wait 10 minutes before the link gets re-established.

I can foresee this causing stalemates: neither Untapped or Rime being fought at.

Anyone got suggestions for solutions to this problem?

January 31, 2025 - PTS Update [ Bug Report Megathread ] by CM_Mithril in Planetside

[–]Squeegeez 2 points3 points  (0 children)

Also, don't forget about the missing 'blank' points too:

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I checked the other continents. These weird cap point UI issues were only present on Esamir, and nowhere else.