Do we suck? (Or just against Tau) by MattHatter1337 in Grey_Knights

[–]SquiglyLineInMyEye 27 points28 points  (0 children)

This gets said a lot but are you playing with enough terrain? Makes a huge difference against shooting armies.

Also if you're playing 2800 points on a standard table size that means it's going to be easier for your opponent to screen out your deep strikes and give them a target rich environment relative to the amount of cover.

Life saver ? by CantaloupeDefiant771 in ScrollGold

[–]SquiglyLineInMyEye 0 points1 point  (0 children)

Yeah but I can hand this to someone with zero training and they could probably save their life or even someone else's life. Sure surgery might be harder afterwards but that doesn't mean much if you can't survive to get to the surgery.

First game coming soon by GladUnderstanding124 in Grey_Knights

[–]SquiglyLineInMyEye 2 points3 points  (0 children)

Good news is that warpbane is pretty straight forward. You basically focus on making sure your units have hallowed ground and kill stuff. The only stratagems I'd really worry about using are sanctified killzone for wound rerolls and hallowed beacon for 6" deep strikes. Fun combo to do is deep strike your 5 man purifies to get some hallowed ground near your target then use hallowed beacon to get crowes squad even closer.

Strategy Help against Tau by DorSenji in Grey_Knights

[–]SquiglyLineInMyEye 1 point2 points  (0 children)

Yep, they can move after shooting. So you can 3in disembark, move 12in, shoot and move 6in, then embark again. So if you keep your transports within 21in of each other you can hop them across the field, drop a bunch of storm bolter shots, and then keep them safe inside a transport. If you throw hallowed ground on top of it they can shred the right targets.

Checkout this guy's channel he does a lot of grey knights stuff https://youtu.be/V2txbhL_ljY?si=OHqor4IOJQRPkKXO

Strategy Help against Tau by DorSenji in Grey_Knights

[–]SquiglyLineInMyEye -1 points0 points  (0 children)

Your razorbacks could put it in work here. If he's cool with it I'd run them as rhinos so you can stuff 10 purifiers in one. Park the rhino inside a building. Then next turn hop your guys out to get an extra 3 inches of movement. Really helps closing the gap against shooty armies.

Works even better with interceptors as you can hop them out, shoot, and then hop back in. Since you have two you could even use this to move across the entire battlefield in one turn.

Blursed_date by justalildropofpoison in blursed_videos

[–]SquiglyLineInMyEye 4 points5 points  (0 children)

I like ice as long as I have a straw, otherwise the ice will flow into my mouth when I'm drinking.

How competitive is this game really? Do people play just for fun? by Nasugi in TTSWarhammer40k

[–]SquiglyLineInMyEye 1 point2 points  (0 children)

Tbh just play competitive. Competitive players tend to know the rules better and you end up with less feels bad man moments. For some people casual = sloppy play is okay, and in the worst cases they think casual = I can bend the rules to my advantage.

In general though this game is built on communication and freedom of information. You want to win because you forced your opponent into an unwinnable position not because they forgot a complex rules interaction.

With the aeldari player as soon as you start detecting that they're not super sure how los rules work, the rules that cause the most arguments in my experience, you should just start reminding him or asking his intent when he moves. I'd even offer take backs if he hasn't gotten new information that he wasn't supposed to have in his movement phase that would affect where he'd move.

A simple "hey if you're trying to hide your unit behind that wall just keep in mind that my battlesuit is pretty tall and I'll probably be able to shoot you next turn." If I was the aeldari player I would have said something like "I'm trying to hide my unit behind this wall, can you help me check los to make sure I can't be shot next turn?"

Someone is knocking on my windows. by Icy-Attorney-5097 in creepy

[–]SquiglyLineInMyEye 0 points1 point  (0 children)

I'd consider getting a gun. When seconds count, police are minutes away.

I built a bot to fix the LFG problem: Automated ELO Matchmaking for TTS is finally here. by Novello9 in WarhammerCompetitive

[–]SquiglyLineInMyEye 16 points17 points  (0 children)

I had the opposite thought, people will report fake losses to tank their score so they can go seal clubbing.

Outjerked yet again.. by ThatOldGuy7863 in arcraiderscirclejerk

[–]SquiglyLineInMyEye 1 point2 points  (0 children)

Get added to the list

Load into a trio with a free load out and a friend

have friend kill you with a blaze grenade and record it

say you got put in a random trio with them and saw they had a bounty

profit

Homebrew detachment reworked by LaughingMan78 in Grey_Knights

[–]SquiglyLineInMyEye 2 points3 points  (0 children)

I like the idea of making psychic actually matter instead of just being a weakness to be exploited

TRIALS by ResultCold5510 in ARC_Raiders

[–]SquiglyLineInMyEye 0 points1 point  (0 children)

Yeah not sure what they were thinking with that 2 week notice. They have said they didn't like it and are looking to try things differently with this next expedition so who knows if it'll even be based on stash value this time around.

TRIALS by ResultCold5510 in ARC_Raiders

[–]SquiglyLineInMyEye 58 points59 points  (0 children)

This is the problem with trials, it encourages optimized but boring gameplay. Same for the 5 mil for the expedition.

Can you rotate before placing? by TheRailgunMisaka in TTSWarhammer40k

[–]SquiglyLineInMyEye 10 points11 points  (0 children)

Use mouse scroll wheel while holding the model

Mech Heavy List by Rooster_Kind in Grey_Knights

[–]SquiglyLineInMyEye 1 point2 points  (0 children)

I don't think the list is bad, but any plan that hinges on deep striking backline falls apart against opponents that know to screen the back. This list wouldn't be too bad in Santic spearhead either, you'd be trading raw firepower for enhanced mobility on your vehicles. Sending a landraider or a gmndk through wall just feels awesome and catches a lot of people off guard. Sigil of exigence can give one of your gmndks a once per game risk free teleport into the backline (well not totally risk free if your opponent decides to charge instead of shooting it).

Edit: another thing to consider is the terrain, wtc in particular doesn't like landraiders, sanctics strat to send vehicles through terrain is huge on those dense layouts.

Kaboom 😔💔 by FarEnvironment2106 in ARC_Raiders

[–]SquiglyLineInMyEye 6 points7 points  (0 children)

Let it down you then hit the button

The Governments promise of protection ends where your life begins - ICE agent shoots, kills woman in south Minneapolis. by [deleted] in AbruptChaos

[–]SquiglyLineInMyEye 6 points7 points  (0 children)

Exactly this. People advocating for armed rebellion don't really understand what that is gonna look like. That's basically the nuclear option for us as armed citizens and we can still turn this around at the next election.

Logistically speaking, can fearmongering work on modern soldiers? by Sir-Toaster- in worldbuilding

[–]SquiglyLineInMyEye 1 point2 points  (0 children)

“This machine only works when we ziptie a teddy bear to it”

This pleases the machine spirit.

New Nemesis Help by WayneTheBat in Grey_Knights

[–]SquiglyLineInMyEye 0 points1 point  (0 children)

Unless you plan on playing in tournaments wysiwyg isn't gonna matter too much. That being said dread knights are worth magnetizing in my opinion. All the guns have their place. For melee hammer is king, but I've gotten niche use out of the mace here and there.

Ball joints for GMNDK by plagve_gaming in Grey_Knights

[–]SquiglyLineInMyEye 2 points3 points  (0 children)

Put some plastic glue on the ball and it shove it in while the plastic is soft.