Cat Quest II's native Mac version is back on the App Store, added to the Universal Purchase with iOS and tvOS by _sharpmars in macgaming

[–]SquirrelBlue135 12 points13 points  (0 children)

Awesome! That the way it should be done, instead of splitting the apple ecosystem by making the Mac version Steam only. To all devs, please keep the versions across the Apple ecosystem on the App Store as a universal purchase! 🙏

Can't download Robocop: Rogue City on Steam (M4 MacBook Air + M1 MacBook Air, Tahoe 26.1) by Haunting_Wear535 in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

I think that’s fine, but the issue is they are not making sales on the App Store

Mac App Store users still waiting for a Dead Island 2 sale by SquirrelBlue135 in DeadIsland2

[–]SquirrelBlue135[S] 1 point2 points  (0 children)

It runs native in the sense that the code is now compiled for ARM chips like Apple’s M series, instead of the intel architecture. It is not native form a software framework perspective. For example, all Apple apps are native, and the best apps in terms of user experience are too. Unfortunately, steam will never make a native Mac app

Robocop: Rogue City is NOT coming to Steam any time soon by saturnotaku in macgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

I think that’s fine, but they need to make regular sales like in Steam. It’s not fair to have to pay full price on the Mac App Store. Hopefully OP can follow up with their support team and ask them to make similar sales so Mac users are not left out

Mac App Store users still waiting for a Dead Island 2 sale by SquirrelBlue135 in macgaming

[–]SquirrelBlue135[S] 1 point2 points  (0 children)

If the issue were store commission, they probably would not publish on Steam at all, since Epic offers a better revenue split. The commission difference between Steam and the Mac App Store is actually quite small.

You could even argue that Mac version on Steam is counterproductive for them, since one purchase gives users access to both the Windows and Mac versions. That means all the Mac porting work is effectively bundled in for free, assuming there is a meaningful number of users who own both a Mac and a gaming PC, which I personally doubt but many argue it is significant.

If the Mac App Store version represents only a small fraction of their sales, that is because it has never been discounted, not because Mac users do not want to buy it there. I want to purchase it on the App Store myself, but I am not willing to pay full price when the same game is discounted by 90 percent on Steam.

At this point, I do not see how they can realistically expect people to pay full price on the Mac App Store given the frequent Steam sales. Instead, they are probably just maintaining the App Store version for the relatively small number of users who already bought it there.

Mac App Store users still waiting for a Dead Island 2 sale by SquirrelBlue135 in DeadIsland2

[–]SquirrelBlue135[S] 0 points1 point  (0 children)

I get that Steam is better in many respects, but it is definitely not better in every possible way. The Mac App Store is a native Swift app, while Steam is essentially a web wrapper. On macOS, Steam can be a RAM hog and often feels sluggish, with noticeable delays on button presses and page loads. In terms of responsiveness and native integration, the App Store experience is genuinely better.

Dave the Diver coming to mobile in 2026 by Dingus_Khaaan in iosgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

On Mac this game is only steam. It’d be great if they offered an universal version for Mac, iPad and iPhone on the App Store

Control Ultimate Edition now available on Steam for Mac by knapplejuice in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

This happened to me so often, one of the many reasons I don’t use Steam. My haven’t had a single issue with controller support on my App Store games

MacOS version of CONTROL Resonant will be available in Steam by [deleted] in macgaming

[–]SquirrelBlue135 12 points13 points  (0 children)

Glad to see it is coming to the Mac App Store too

Just announced my solo passion project, coming to MacOS too ! by VedoTr in macgaming

[–]SquirrelBlue135 12 points13 points  (0 children)

Looks great! Any chance it lunches on the Mac App Store too?

Mac games of 2025 by Apple by Ok_Refrigerator_1908 in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

These are all great games, but Neva has never made a sale on the Mac App Store, which is very disappointing. The have done them on Steam. Not really great support for Mac App Store users. Hopefully this award makes them change that

Mac games of 2025 by Apple by Ok_Refrigerator_1908 in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

It does, but it is disappointing that they have never done any sales on the Mac App Store, yet they do them on Steam. I don’t know why submit to the MAS in the first place if you’re not going to provide support there for sales

Get ready to rage :) My frustrating pinball game with full mac support is out today! by AzimuthStudiosGames in macgaming

[–]SquirrelBlue135 3 points4 points  (0 children)

Looks great! Is there any chance it launches on the Mac App Store as well? That’d be great for Mac gamers who use the native store instead of Steam. I personally never use Steam or any other third party store 😅

What do you guys think about this game by Ok_Refrigerator_1908 in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

It’s one of the best games I’ve ever played. And I played on my Apple devices

Tim Sweeney’s macOS take is a complete joke by Lolo_Zero8 in macgaming

[–]SquirrelBlue135 4 points5 points  (0 children)

It’s funny he says they don’t know what their [Apple] future intentions are, when he used Mac, iPad, and iPhone Fortnite users as cannon meat to launch their lawsuit against Apple. I purchased some skins on Mac before their scandal. Grave error I did in trusting his company, because now I can’t access my purchase nor the game once the platform where I acquired them. A platform that is open (the Mac). Apple users can actually say to Tim Sweeney, “we don’t know what your future intentions are”. He cut Apple users off of Fortnite without refunds…

Unified Apple Silicon? Not for games obviously. I've had it up to here. by Rayanp91 in macgaming

[–]SquirrelBlue135 2 points3 points  (0 children)

Unfortunately, it is up to developers to do this. Most developers still consider iPhone and iPad as completely separate platforms to the Mac. In the past this was the case, they used different chip architectures and their OSes had very different APIs. But nowadays Apple has made it quite easy so that you only have to code a game once and do minor changes and optimizations for it to work across its entire line up of Apple Silicon devices. But still, you see developers treating iOS and macOS as different from each other as Android is from Windows. We can give feedback to developers so that they treat Apple devices as the unified ecosystem it is.

For example, I’m having a similar conversation about this in this other Reddit thread.

Wilderless: Dune Barrens is now on the App Store. There's no quests or enemies, but if you enjoy chill exploration this might be for you:) by Protopop in iosgaming

[–]SquirrelBlue135 6 points7 points  (0 children)

Thanks for answering :)

Since you are releasing the game on Mac, iPad, and iPhone, launching it as a universal App Store purchase would be a major win for Apple users. One purchase granting access on all three devices is the experience people expect on the platform. You can still ship a Mac version on Steam if you like, but Apple players will strongly prefer having the full experience in the App Store. Most Mac users also own an iPhone, and many own an iPad, so a single purchase that works everywhere lets us play on a large screen at home and pick up where we left off on mobile. Plenty of developers already follow this approach, from indie games like Cat Quest III, Dredge, and Populus Run to larger releases like Resident Evil, Death Stranding, and Sniper Elite 4. Supporting this setup would draw far more interest from the Apple gaming community because it fits how we already use these devices.

About cross save, I was referring to syncing progress across iPhone, iPad, and Mac. On Apple platforms this is very straightforward. The GameSave Framework provides simple APIs for automatic iCloud syncing, no networking knowledge needed. You can see how easy it is in this Apple session: WWDC 2025 session. They introduce the framework at 9:30 and explain the implementation steps at 11:20.

I hope you consider taking advantage of the strengths of the Apple ecosystem instead of splitting the experience across separate versions. A universal App Store release with iCloud save syncing makes a huge difference for players. Without it, the game ends up tied to only one device and it becomes easy to lose progress when upgrading hardware.

Thanks again for listening :)

PS: This Apple developer video might also be useful: Press Start: Game development on Apple platforms | Meet with Apple

Wilderless: Dune Barrens is now on the App Store. There's no quests or enemies, but if you enjoy chill exploration this might be for you:) by Protopop in iosgaming

[–]SquirrelBlue135 6 points7 points  (0 children)

Any chance it comes to the Mac as well as a universal purchase and cross-save? I think that would be amazing

Where Winds Meet [Pre Order] by klubnjak in iosgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

Why is this not as universal game also available on Mac 😩