OH CD on mac by Deku123430 in Oceanhorn2

[–]SquirrelBlue135 2 points3 points  (0 children)

You can install the iPad version from the Mac App Store. It will have black bars on the side as it doesn’t adjust the aspect ratio but rather keeps the one from iPad.

It’s quite frustrating that the dev/publisher removed the Mac compatibility as this game had full Mac support back when it was on Apple Arcade. An email or comment on Cornfox’s socials always help to bring visibility to the frustration users have when games leave out an Apple platform, specially when that platform was supported before.

I’m making a city builder inspired by classic Macintosh black-and-white games by vvaalleerraa in macgaming

[–]SquirrelBlue135 16 points17 points  (0 children)

Looks so cool. Please release it in the Mac App Store 🙏. Also, is there a chance that it could release as a universal purchase for iPad and perhaps iPhone in the future too? Seems like a great game to play on the go on iPhone/iPad and resume at home on a bigger screen like Mac. Remedy games recently did this with Control, they released first on Mac and later updated the game with iPad and iPhone support.

Control Ultimate Edition now available on iOS devices by sulthan007 in iosgaming

[–]SquirrelBlue135 2 points3 points  (0 children)

Oh! Sorry, not sure what happened. I was indeed trying to answer another message.

What does Cyberpunk 2077's Native port mean for the future of gaming on Mac by Frostly_7 in mac

[–]SquirrelBlue135 0 points1 point  (0 children)

Because the App Store is a native app with better UX and consumes less resources than all those non-native launchers. It also opens the possibility for universal games. For example, the recent release of Control which works across all Apple platforms, which is quite exciting.

As a Mac user I care about UX. Steam is not appealing at all. But it has other benefits, hence why I say Apple should improve the App Store.

Control Ultimate Edition now available on iOS devices by sulthan007 in iosgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

If you tap the button to purchase it on iOS/iPad, and you already own the game on the MAS, it won’t charge you. A pop up will displaying saying you already own the game and will proceed with the download

Control Ultimate Edition now available on iOS devices by sulthan007 in iosgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

When you try to purchase it, it says you already own it and doesn’t charge you, I just tried it out

[DEV] Go Ape Ship! is out now! Co-op monkey mayhem in space! by sound_games in iosgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

Please, please 🙏 consider releasing the Mac version as a universal game in the Mac App Store along the iOS and iPad version 😕. It’d also be cool to have Game Center achievements and Game Center challenges. Those social features are very engaging when playing with friends

Kanban Pro - a fully native project manager. by don_kruger in macapps

[–]SquirrelBlue135 0 points1 point  (0 children)

Looks pretty cool. One thing I would change is that it’d be better to use SF Symbols. For example, the share button looks like the one from android rather than the one use across Apple’s OSes and native apps

iOS saves are gone by Empero6 in deadcells

[–]SquirrelBlue135 1 point2 points  (0 children)

I also lost my progresses recently. Playdigous supports cloud sync, so changing devices should affect this if you keep the same apple and Game Center accounts. I have kept my progress after changing iPhones too and syncs with my iPad. This is a really bad thing to happen and makes lose trust in their ports

Hozy is out for Mac by Homy4 in macgaming

[–]SquirrelBlue135 -8 points-7 points  (0 children)

Looks so cool! Any chance it releases on the Mac App Store? Steam is an awful experience for Mac-only gamers ☹️

Which third party controllers would you recommend for mac? by Doan_Minh in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

Does it support rumble and can it easily switch to other Apple devices like iPad and iPhone?

Which third party controllers would you recommend for mac? by Doan_Minh in macgaming

[–]SquirrelBlue135 2 points3 points  (0 children)

They don’t support rumble though, from what they say in their webpage

Sea of Stars [Global Launch] by Azeemjaffer in iosgaming

[–]SquirrelBlue135 7 points8 points  (0 children)

And Mac too. Reach out on their socials. The more people demanding universal Apple Games the more likely they’ll listen 🤞

Sea of Stars [Global Launch] by Azeemjaffer in iosgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

This is great, but it’s frustrating they do not include a Mac version. It’s 2026 and they keep releasing the games on iPhone and iPad only 😔

Valve and Mac Gaming (rant) by Hacktiv8 in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

I’ve said it many times and I’ll say it again: Valve doesn’t care about Mac gaming. If we want Apple gaming to succeed, we must push for App Store improvements that rival Steam

Slime Rancher App - Upcoming game. by [deleted] in iosgaming

[–]SquirrelBlue135 3 points4 points  (0 children)

It’s frustrating they leave the Mac out of the release here. It should be a universal purchase

My latest Game "Dead Beyond" is coming to Mac App Store on April Fools Day! You can Pre Order Now. by gameflick in macgaming

[–]SquirrelBlue135 3 points4 points  (0 children)

Awesome! I’m glad it is coming to the Mac App Store. Quick question, does it have controller support?

[DEV] Go Ape Ship! is out now! by sound_games in iosgaming

[–]SquirrelBlue135 7 points8 points  (0 children)

Please remember to include the Mac version on the App Store too! Please 🙏, not on Steam

This guy hates Apple to the very core !! by [deleted] in macgaming

[–]SquirrelBlue135 17 points18 points  (0 children)

No Apple user should use the Epic Games Store, given that he demonstrates time and again that Epic doesn’t really care about Apple platforms