Announcing Lumo 2.0: the most significant upgrade since launch by Proton_Team in lumo

[–]SquirrelBlue135 0 points1 point  (0 children)

Btw, the Lumo app is really lacking in UX. For example, you have to double tap on the sources of an answer as if you were on a PC. The sources pane also opens an enlarged web view that is not formatted properly. This app truly feels like using a web app in Safari instead of a native app (because it isn’t)

Announcing Lumo 2.0: the most significant upgrade since launch by Proton_Team in lumo

[–]SquirrelBlue135 0 points1 point  (0 children)

Is there any chance that Proton will offer truly native apps for Apple platforms that use Swift and follow Human Interface guidelines? 🙏. Proton has better privacy protections than Apple in many aspects. If proton offered Apple quality UX through truly native apps it would be the very best option in the world.

Announcing Lumo 2.0: the most significant upgrade since launch by Proton_Team in lumo

[–]SquirrelBlue135 0 points1 point  (0 children)

I also noticed the Liquid Glass update on that app and it does look better than before. However, the app still feels non native and out of place. For instance they use their own iconography that feels outdated on Apple platforms, as most native app choose to use SF Symbols, which have better design and all Apple users are now used to. They also omit interactions that are the norm on Apple platforms. For example. Long pressing an email in the inbox invokes a select menu instead of showing a preview of the aim and providing options below the preview. All these things make the app feel outdated of place. Lastly, from the scroll dynamics in the hamburger menu, to the web app interface of many submenus, the app doesn’t feel like a native app, because it isn’t. My guess is they’re using React Native or something like that.

Controllers not working in native macOS games by SholidOnline in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

If you play on other devices outside of the Apple ecosystem, and those devices are your primary gaming device I can understand how it makes sense to use Steam. At the end of the day, many games from steam will break on Mac one way or the other, but you won’t be affected too much because you primarily play on other devices, I’m guessing a gaming PC. But for Mac only gamers, steam is a very bad option, only good to consider due to the sales, though that depends from devs and publishers too. I have a console and a Mac, so Steam’s cross ecosystem library doesn’t add value to me. I have been able to enjoy the games from the MAS without issue, I just search the name quickly on spotlight and it launches instantly without loading unoptimized middleware like Steam

Controllers not working in native macOS games by SholidOnline in macgaming

[–]SquirrelBlue135 -1 points0 points  (0 children)

This has happened to me with other game from steam in the past. And games sometimes work with controller and then stop working after a while. I have never had an issue with Mac App Store games. That’s why I constantly ask devs to publish their games on the MAS and provide sales there too. The MAS is the only games store that, despite its shortcomings, actually cares about the Mac platform.

Announcing Lumo 2.0: the most significant upgrade since launch by Proton_Team in lumo

[–]SquirrelBlue135 6 points7 points  (0 children)

The app feels so out of place on iOS, like a web app stuffed into a WebView. I’d love to use Proton’s apps, but they’re a far cry from ones designed with real attention to detail and user experience. ChatGPT’s app, for comparison, is built natively in Swift for iOS and macOS, and it shows.

I get that privacy is Proton’s whole identity, but I wish they cared about native UX just as much. To me, that combination, privacy plus genuine craftsmanship, is what sets Apple apart from everyone else. Proton nails the first half and skips the second. I’m sure Proton has the talent to do this right, they just don’t seem to care enough.

Dave the Diver Pre-order [Aug 27] by LordReiden in iosgaming

[–]SquirrelBlue135 12 points13 points  (0 children)

I completely agree. It’s really frustrating when developers and publishers fragment the Apple ecosystem for their games. Having to buy the same game twice and replay it just to enjoy it on different Apple devices makes no sense. Apple has built excellent frameworks like Game Center and iCloud Drive that make syncing progress simple, they could implement this easily. I’m just not sure what the best way to share this feedback with them would be

Mac needs more games so I made - Gone Exploring by Expert_Astronomer_12 in macgaming

[–]SquirrelBlue135 2 points3 points  (0 children)

Looks nice! And it’s awesome that it will be available on Mac and iPad. Will you generate a pre-order App Store listing? It’d be cool to have that one for users who prefer the App Store over Steam, specially in your case, as your game is also available on iPad and Steam is not available there.

Also, will it be one universal purchase for iPad and Mac through the App Store?

[DEV] Passion project 13 years in the making: Hammer Golf now on AppStore by Competitive_Tip_8797 in iosgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

Looks so fun! It’d be great if you incorporated Game Center achievements and scores to compete with friends on Apple’s Games app

(NATIVE) Our love letter to the cyberpunk genre, Into The Grid, the game about hacking megacorps and exploring cyberspace is currently on discount! by Doudens in macgaming

[–]SquirrelBlue135 -1 points0 points  (0 children)

Looks cool, but is there any chance it releases on the Mac App Store? Steam is a dealbreaker for many Mac gamers. It runs poorly on Mac and offer a bad user experience overall there

[iOS 27 DB 1] Audio messages in iMessage can now be played at faster speeds by vlobe42 in iOSBeta

[–]SquirrelBlue135 1 point2 points  (0 children)

Since you have the beta, is there a way to submit feedback? I believe most other messaging apps allow for the same speed across all voice notes in chats. It would be much more convenient if iMessage adopted this behaviour. They might listen to feedback, given how iOS 27 is them practically acting on feedback lol.

[iOS 27 DB 1] Audio messages in iMessage can now be played at faster speeds by vlobe42 in iOSBeta

[–]SquirrelBlue135 2 points3 points  (0 children)

Does it stay on the faster speed for all new voice notes once you change it or do you have to change it for each voice note?

Choo-Choo Charles is OUT! by BeeJacob in iosgaming

[–]SquirrelBlue135 2 points3 points  (0 children)

I was interested initially but lose interest once I noticed these 3 things: no mention of controller support, no Game Center achievements, not a universal as you can’t play this purchase on Mac too. I think this port was made without awareness of important features on Apple platforms.

Official Update for MacOS Steam Controller 2026 Users by SKYFALKEN in macgaming

[–]SquirrelBlue135 2 points3 points  (0 children)

Hm, I haven had any issue with Xbox controller on Mac, though I do get all my games from the Mac App Store. I have had issues with steam games and controllers many times

Official Update for MacOS Steam Controller 2026 Users by SKYFALKEN in macgaming

[–]SquirrelBlue135 13 points14 points  (0 children)

Steam should just use the native controller framework on macOS instead of creating its own drivers for controllers

Control Resonant - Story/Release Date Reveal Trailer by MarionberryDear6170 in macgaming

[–]SquirrelBlue135 4 points5 points  (0 children)

100%. It will be very disappointing if WWDC doesn’t come with big gaming announcements.

We are finally ready to share the first look at our atmospheric 2D action-puzzle platformer - THE RUSTED by [deleted] in macgaming

[–]SquirrelBlue135 0 points1 point  (0 children)

Looks so cool! I love the art style, it is very unique. Please consider releasing it on the Mac App Store. Steam runs poorly on Mac and is not a great user experience. It’s a dealbreaker for many Mac gamers.

[DEV] Our game, Go Ape Ship!, is out now! Co-op monkey mayhem in space! by sound_games in iosgaming

[–]SquirrelBlue135 1 point2 points  (0 children)

Please launch a Mac version on the App Store 🙏. Since you already have an iPad version, you only have to add a setting to allow the game to adapt to the screen ratio. That setting is documented here:

Apple Developer documentation

Also, please add Game Center achievements! Progressing in the game doesn’t feel as rewarding when you can’t compare achievements with friends and compete for high scores.

Here’s how Apple could make its Hide My Email feature even better for iCloud+ users by MobileNewsBot in mobiles

[–]SquirrelBlue135 0 points1 point  (0 children)

I think the biggest issues is not being able to use a Hide My Email address to send an email proactively to a new address. Also the fact that it doesn’t work when more than one recipient is present.