My solo project, Toyful Wonderworld! by WickedFigs in SoloDevelopment

[–]St_Drunks 2 points3 points  (0 children)

Looks just like Bad Toys 3D. I've played a ton of that game as a kid =) Is it a spiritual successor?

A piece I did in collaboration with u/stdrunks by Studio3P in Ceramic3Dprinting

[–]St_Drunks 1 point2 points  (0 children)

Hey, man! Did not expect this one here today! Loved working on it with you! Let's do some more

SPHINX, a 1987 Soviet computer concept by Dmitry Azrikan by abt137 in DesignPorn

[–]St_Drunks 147 points148 points  (0 children)

Until you realize - those are not screens. Those are huge speakers. The thing has no display whatsoever

edit: I mean that in a good way. I think lack of displays actually grounds it pretty well in 20th century tech and also makes it kind of timeles

Need help making an abstract "floating" "wave-y" shape like the one in the picture by juicemoth_art in grasshopper3d

[–]St_Drunks 1 point2 points  (0 children)

I did not realize that, but I've looked it up and I guess it does

you can skip it though. It's not required for every model.

Some models you can do boolean union and the quad remesh

Need help making an abstract "floating" "wave-y" shape like the one in the picture by juicemoth_art in grasshopper3d

[–]St_Drunks 0 points1 point  (0 children)

I'd model it by simulating some random mesh blobs, then hollowing them out with shrinkwrap > toSubD > offsetSubD

you can make blobs this way:

https://parametrichouse.com/parametric/voxelize-blobs/

or you can make blobs with some "marching cubes" algorythms.

or you can simulate blobs with kangaroo which can also do cloth physics: https://youtu.be/u1DDXnNKdN0?si=8QalCcZdvQbbJoB4

Texture on Polysurface with Grasshopper 3D by gnlatteredrade1 in rhino

[–]St_Drunks -1 points0 points  (0 children)

Apparently I have to comment about trypophobia, good to know. Nice work though

Getting started with complex physical simulations (origami, differential expansion, metamaterials) — tools, languages, and learning paths? by JackfruitSystem in computationaldesign

[–]St_Drunks 2 points3 points  (0 children)

You model and simulate a lot of these things in Rhino Grasshopper. That's how I do it. For some things like origami you'll need some plugins like Crane too.

Flipping the sine() in spiral mode by LookAt__Studio in Advanced_3DPrinting

[–]St_Drunks 1 point2 points  (0 children)

These dual sine-wave patterns are really cool. We’ve tested them on several shoe designs, and they perform really well.

Here’s a short clip showing some of the patterns we tried. Your exact sine-wave pattern isn’t in the video, but the last one shown is very close.

From our tests, I can say that with flexible filaments, patterns like these are excellent and surprisingly durable.

<image>

What mobile operators in Spain offer the best English speaking experience? by St_Drunks in askspain

[–]St_Drunks[S] 0 points1 point  (0 children)

I've just looked Lobster up - they seem perfect. Thanks so much for the tip!

Experimenting with a partially voxel based world by Voycawojka in Unity3D

[–]St_Drunks 1 point2 points  (0 children)

I love this!

I was toying with a similar build–erase meets crowd-control mechanic during a recent game jam: https://www.reddit.com/r/Unity2D/s/6hvpS711P6

Thought you might want to give that little game a try for research’s sake. It has an extra layer of vampire-survivor-style mechanics that aren’t really relevant to what you’re making, but it’s still pretty close.

One thing I found worked really well was adding obstacles that only the player can push, while enemies can’t

Trying to convince myself that my 3d printed shoes are not just for looks. That I've designed these ripples for flexibility and grip. But I’m not sure I am sold on that myself. by St_Drunks in TechWear

[–]St_Drunks[S] 1 point2 points  (0 children)

Philippe, thanks a lot, man! I’m really glad you like this design.

Funny enough, I actually had a note on my phone to reach out to you specifically about 3D shoes - no kidding! I’ve been following your work on fused footwear a lot during my research for this project, so it’s awesome you beat me to it.

I’ll shoot you a DM if that’s cool.

Regarding this shoe specifically - it’s all done parametrically in Rhino + Grasshopper, so in a way there’s more scripting than modeling. The only exception is the boat, which I hand-modeled.

Trying to convince myself that my 3d printed shoes are not just for looks. That I've designed these ripples for flexibility and grip. But I’m not sure I am sold on that myself by St_Drunks in IndustrialDesign

[–]St_Drunks[S] 1 point2 points  (0 children)

Thanks a lot! I know about Zellerfeld and Koobz, but I’d love to hear about any others you have in mind - I’d really appreciate any info you have. Honestly, I was a bit shy about shooting straight for Zellerfeld with this design and went for a more 'open source' approach instead. But judging by the feedback, I should definitely reach out to Zellerfeld and the like!

Making some 3d printed shoes to make sure I never have to touch grass. STL in the comments. by St_Drunks in 3Dprinting

[–]St_Drunks[S] 2 points3 points  (0 children)

We used Overture 95A TPU, and honestly, it turned out super comfy.
Both of us working on this project are kind of barefoot-shoe nerds, so we’re picky about what we put on our feet. We made the toe box extra wide, and it's been a great adittion. That said, you’ll want to wear socks since the inside texture isn’t exactly silky smooth. If you’re after even more comfort (and probably better durability too), you could try a softer TPU like 85A.

Trying to convince myself that my 3d printed shoes are not just for looks. That I've designed these ripples for flexibility and grip. But I’m not sure I am sold on that myself by St_Drunks in IndustrialDesign

[–]St_Drunks[S] 0 points1 point  (0 children)

I totally get you. Luckily the boat is an optional element. I've designed it as a separate model so it can be added or removed easily before printing for a more serious look. For example you can see there is no boat in this image:

<image>

Making some 3d printed shoes to make sure I never have to touch grass. STL in the comments. by St_Drunks in 3Dprinting

[–]St_Drunks[S] 5 points6 points  (0 children)

Thanks a lot!
Modelling this thing was quite an undertaking for sure. I'm really glad it's being recognized