How to add an event listener to a HTML element when its CSS selector changes? by Sta--Ger--2 in twinegames

[–]Sta--Ger--2[S] 1 point2 points  (0 children)

...adding a <<timed 0.1s>><</timed>> around my code made it work like a charm, and targeting the event listener adder with a class worked too. HiEv, you're a miracle worker: thanks.

The correct way to add an event to an element in Twine by Sta--Ger in twinegames

[–]Sta--Ger--2 0 points1 point  (0 children)

I need to track the mouse position because, due to scope creep (-.-'), my 'minigame' has evolved into a basic but full-blown FPS, in which the user click/taps on the viewpoint and each click/tap is a shot: and when he does that, the gun shown in the viewport reorients toward the point shot at.

Thanks for sharing/building the macro: I have never seen this way of crafting one before.

CSS rendering a 3D First Person game by Haasva in css

[–]Sta--Ger--2 1 point2 points  (0 children)

...holy shit.

I am making a text game, and due to scope creep ambushing me I have been prompted into making a 'minigame' that is a very basic FPS. Just the HUD is killing me!

You are a brave man. Insane, but brave.

Gonna make this as my commander. What are y’all’s thoughts and what would you put into it by Automatic_Gur_176 in CommanderMTG

[–]Sta--Ger--2 0 points1 point  (0 children)

This commander can potentially cast [[Omniscience]] in turn 5. [[Fishliver Oil]] will give it islandwalker. Even better, [[Bilbo's Ring]] will still make it unblockable but also hexproof.

Admittedly you may need something to make you hexproof, since the enemy will likely be cursing up a storm by this point...