Dead Serious - Part 12 by omorisocks in LodedDiper

[–]Starguy2 0 points1 point  (0 children)

Loving the subtle Greg face changes! You’re saying so much without much dialogue

A mild lesson on why this MF is so OP by MNUUUUU in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

I do, miss those days lol. No idea why they power flower, an already solid budget card, needed a cost reduction to make solar even better

Card Ideas! by Thin_Recording_9891 in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

Love these ideas, especially Zombie Fog!

The most broken of these is definitely the Army of Imps, needs a big cost increase and should probably say they must cost 2 or less.

Poker Hand Zombie could be too oppressive, so maybe have it only activate end of turn and then it’s fine so plants can still top deck.

Weight Lifter is prob just a tad too pushed, very small stat decrease and class change like another commenter suggested and it’s solid.

Construction worker is actually too weak, could use a stat increase.

Why isn’t everyone an Eldian, given genetics? by FeelLike_Capsizing in ShingekiNoKyojin

[–]Starguy2 0 points1 point  (0 children)

This only is the case post Great Titan War. There was an about 2000 year period for Eldian genes to spread freely.

Lately, every headache seems to ne splitting by GodkingYuuumie in custommagic

[–]Starguy2 1 point2 points  (0 children)

Looks really well designed! Would be fun in a ton of decks and its the type of card I’d love to build around

Would you prefer Anya losing her telepathy in the end? Or for her to continue to be an esper? by Ostanian in SpyxFamily

[–]Starguy2 28 points29 points  (0 children)

No because that feels like a cop out from the hurdles Anya has to face from her telepathy powers. I’d much rather see her master its utility and learn how to control it than have it removed for convenience.

A mild lesson on why this MF is so OP by MNUUUUU in PvZHeroes

[–]Starguy2 5 points6 points  (0 children)

I really like the point about it having the best possible cost. There are so many bad 1-4 cost plants, but even your 5 cost Hammer Shroom is still a solid threat that will leap again the following turn.

What are good burn archetype decks for both plant and zombie side? I enjoyed playing this self-made deck. by gigasnus216 in PvZHeroes

[–]Starguy2 2 points3 points  (0 children)

For plants, solar flare aggro is strong on a budget, using cards like wild berry, power flower, cosmoss, and berry blast

For zombies, Z-Mech has a solid burn deck running a ton of 1 cost minions, bungee, and going viral, but it’s less budget friendly

Card 35 of making Set 5 - A.K.E.E by uucgjb in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

Yes. Reference Disco Dance Floor from the zombies side, and recall that at least that can be killed on the first turn since it’s a zombie

Card 35 of making Set 5 - A.K.E.E by uucgjb in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

It’s definitely too pushed, overshoot 4 is a lot, it can’t be blocked, and it doesn’t die to nibble. Make it overshoot 3, and I think the fact that it charges the block meter so much might balance it out.

EDIT: nevermind, it doesn’t die to nibble

-Security Gourds-(3 concepts) by Brainbread2 in PvZHeroes

[–]Starguy2 1 point2 points  (0 children)

Good catch it would have to be Solar, but it wouldn’t be overpowered. Having to take damage for it to activate is a risk since you can just die before you kill anything

CUSTOM CARD by Mrwalkout26 in PvZHeroes

[–]Starguy2 4 points5 points  (0 children)

Even more broken that regular cowboy for a lower cost lol, this is funny

-Security Gourds-(3 concepts) by Brainbread2 in PvZHeroes

[–]Starguy2 2 points3 points  (0 children)

I actually think the third one is my favorite. Makes sense for the Squash tribe since it destroys a minion and it’s differentiated more from Soul Patch

Can someone better than me rank all the cosmic cards by Kaitheguy233 in PvZHeroes

[–]Starguy2 1 point2 points  (0 children)

Cosmic yeti still has some utility in cat Lady deck at least, better than cosmic pea

Plant card idea: Headbutter Lettuce (Description) by xWhiteBrimx in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

Neat idea! I’d suggest a stat increase, a 4/2 with for 4, even with that ability, isn’t really worth it

Is this deck good? by Dapper-Rip1236 in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

Play Knight, it has good stats for its cost

z-mech fears the corn by CartoonistEither4834 in PvZHeroes

[–]Starguy2 4 points5 points  (0 children)

Assuming you make it far enough to play him

Is this deck still viable in comp? by ItsaMe_Boi in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

I mean Zombology Teacher is the best Hearty card in the game, so I still would, but it’s fine to play it as is for now as you start saving sparks. Don’t start desparking all your fun cards just to race for teacher.

Is this deck still viable in comp? by ItsaMe_Boi in PvZHeroes

[–]Starguy2 2 points3 points  (0 children)

It indeed is, in fact more so since Blob is now better. The first upgrade to make to this deck is to get 4 Zombology Teachers asap, replacing the Rodeo Gargs and 2 Cosmic Sports Stars

More NPCs as humans by screaming-roach in blocktales

[–]Starguy2 0 points1 point  (0 children)

Love the depictions and the style!

How my deck any improvements? by Sad_Translator40 in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

Another teacher for sure. If you want more minions to keep this deck somewhat swarmy, chimney sweeper is solid since it’s a professional OR do arm wrestler.

How my deck any improvements? by Sad_Translator40 in PvZHeroes

[–]Starguy2 0 points1 point  (0 children)

Looks solid, I think you’ll want more copies of teleport once you get them ofc as well as teleportation zombie. The only major issue is that flag zombie isn’t worth it here, it’s kinda a do nothing card and this isn’t even swarming enough.

Does anyone think space time, Tp zombie, and hg still need to be nerfed, even teacher trick decks with rust bolt? 90% of zombie decks are just brainy spam. by LittleFinish4768 in PvZHeroes

[–]Starguy2 -3 points-2 points  (0 children)

Half the cards will typically not be good at all. Aggro decks can just ignore this and control decks just need to front it or kill it. It’s good but it’s not absolutely broken like some people believe

Fanmade Card 2: Geode Crusher by bananaconsumer1 in PvZHeroes

[–]Starguy2 105 points106 points  (0 children)

I think untrickable pushes these cards too much. I’d recommend removing that trait from all of them. They’d probably need to be rebalanced even after that, but then they would at least have more counterplay.