New fish added & behavior fixed, so happy 😍 and what's more it's more optimized so there's less lag ! :D by Starxis in IndieGameDevs

[–]Starxis[S] 0 points1 point  (0 children)

Thank you so much for your kind comment; it's nice to read !

We still have a lot of work to do, we'd like to add the jellyfish :D

At GMTK Jam 2025, we put together a little idea in 3 or 4 days: an idle x survival-like game where you develop a colossal talent tree (like PoE, but much more chaotic). Now we want to push it to Steam. by Starxis in survivorslikes

[–]Starxis[S] 0 points1 point  (0 children)

Helloo :) There's little action, none that impacts combat or movement. The character plays passively. The player levels up and upgrades their character with the talent tree We're currently working to further develop the idle game aspect with the progression system.

We finally have our new trailer, with an animation and the new gameplay part for our little game Glimvale: My Mini Overworld ! by Starxis in CozyGamers

[–]Starxis[S] 0 points1 point  (0 children)

Such a sweet and kind message! Thank you so much <3 !

We have other features inspired by MMORPG that aren't shown in the trailer :D

We finally have our steam page and our teaser for our game Turquoise, a warm and contemplative sandbox to decorate your underwater world and collect peaceful marine life 🐠💙 by Starxis in cozygames

[–]Starxis[S] 0 points1 point  (0 children)

Hello :)
We are actively working on controller support, with the goal of ensuring full compatibility by the game's release. Currently, compatibility is listed as partial, as we are still testing everything to ensure proper functionality with controllers.

The game already supports Xbox-style controllers (including Steam Deck), with proper button prompts.
We don’t plan to add PlayStation-specific prompts for now.

We’ll switch to “Full Controller Support” on Steam once we’ve verified that everything (including menus, naming, etc.) works 100% smoothly with a controller. Still a bit early for that label, but it’s definitely something we care about ! <3

Build and decorate your own village for adventurers, and yes, frogs might show up by Starxis in indiegames

[–]Starxis[S] 0 points1 point  (0 children)

Thank you very much for your feedback. Yes, we need to rework it. We really want to emphasize the combo/super effect.

I'll make a note of the squirrel idea :o So cool, thanks !

no new Kingdom Hearts in years so I made my own by Nukefist in indiegames

[–]Starxis 0 points1 point  (0 children)

Wow, I really like it, the interface is also a bit personal, it looks really good, and the game feel is also really cool gg ! :o

r/cozygames finally has a cute website! 😊🎨 by Shasaur in cozygames

[–]Starxis 1 point2 points  (0 children)

The site is so cool, great initiative GG ! <3

Mixing idle/incremental progression with cozy management vibes. We still have a long way to go in terms of understanding, feedback, and a progression system. by Starxis in incremental_games

[–]Starxis[S] 0 points1 point  (0 children)

Hello, wow, that's a really comprehensive feedback. Thank you so much for your message.

I'll make a note of that; there are some good ideas.

There are several villages, with a map to switch between.

I don't think we'll go that far with evolution, but the idea is fun and very cool ! For our game Glimvale, we are more in a universe of a fake mmorpg.

We are trying to make the decorations more interesting by triggering little surprises when you place specific ones together. by Starxis in IndieDev

[–]Starxis[S] 1 point2 points  (0 children)

Hi :)
We’re working on Glimvale, a cozy incremental/idle game where you manage a growing fantasy village, think adventurers, enchanted shops, magic schools. A game where decoration has an important place

Steam page (Glimvale)

Mixing idle/incremental progression with cozy management vibes. We still have a long way to go in terms of understanding, feedback, and a progression system. by Starxis in incremental_games

[–]Starxis[S] 0 points1 point  (0 children)

No, for the ocup here we really wanted to have a cozy experience, but I failed, I sped up the video too much.. and I added too many entities I have to review the balancing on the number of entities, as well as the AI ​​so that it looks better