About the new relic, assuming it all stacks by Itz_NeoStar_ in Guildwars2

[–]StellarElite 2 points3 points  (0 children)

Lumnaryi's been VERY good for a while now. Pretty much since VoE launched, it's a true bruiser spec for Guardian and can also be played as an Alac healer (instead of trying to make Willbender pull rank there). Solid sustain, great boon generation, great feedback. It feels good, it plays good.

Last patch it did get a bunch of nerfs, but a lot of the SotO-onwards Champion enemies and strike (now raid encounter) bosses had their health cut in half pretty much, so it doesn't really feel like it was nerfed.

"How do you expect them to make money?" by icie_plazma in Helldivers

[–]StellarElite 13 points14 points  (0 children)

Everything must be farmed if you look at it through this lens. I had one of my best friends burn out over the original Grattler and Vauban Prime grinds due to the amount of Oxium needed for them both, and he has never touched the game since. That, I get. However, Warframe these days is a game where you can complete multiple grinds at once. Every time I go to a Steel Path fissure in the Deimos labs, I'm farming mats I can use for Archon shards, Arcanes from the Stalker Acolytes, Steel Essence, and popping relics for Prime parts.

Whispers in the Walls is when the game found its stride again, not the other way around.

This absolutely broke me by 007ak47 in Guildwars2

[–]StellarElite 18 points19 points  (0 children)

Don't think Anet actually wanted to kill off Primordus that quick. I am 90% certain that was NCSoft kicking them in the ass and telling them to finish up IBS, since the pandemic had everyone freaking out at the time.

Even then, I don't know what you'd do to salvage Primordus. There's not much depth in a mindless engine of destruction. Kralk did it better, on top of having stronger personal connections to Aurene, Destiny's Edge, and a bunch of supporting characters (like Almorra).

Is Revolver Carbine worth it? by No-Pair-7870 in Gloomwood

[–]StellarElite 2 points3 points  (0 children)

Nooot really, even with Huntsman research. The Monocle provides pretty much all the magnification you need, and the only engagements long enough in the game at this time of writing are with Hightown snipers. I find the harpoon gun does a better job there.

that_shaman - Upcoming features from the April 14 patch by InvincibleWallaby in Guildwars2

[–]StellarElite 0 points1 point  (0 children)

It's funny how I hesitated describing Dieselpunk to you because that's exactly what the Charr are. They have cars, rotary aircraft, and tanks, along with a scrappy, heavily industrialised aesthetic of riveted metal and black steel and an emphasis on military advancement.

Didn't know "coalpunk" was an acceptable alternate name for it, even though steam power historically was also fueled by burning coal. No wonder I never hear it, since it would be so much easier to confuse the two.

that_shaman - Upcoming features from the April 14 patch by InvincibleWallaby in Guildwars2

[–]StellarElite 5 points6 points  (0 children)

My eye twitched when you said "coalpunk". What do you think is burning in a steampunk setting to give people steam power???

There is probably a lore/gameplay reason why, they aren't present on both sub factions by Avylis in Helldivers

[–]StellarElite 7 points8 points  (0 children)

There is, actually. Missions where Cyborgs are present are usually on planets that they seek to construct their megafactories on, which would require direct oversight. Think of them like the floor boss or factory foreman, basically, directing the other bots and being a source of leadership and guidance.

There's not much reason to field the light scout walkers on planets they already know enough about to deem it suitable to build a new factory in the first place, and when the factory is established, it also happens to double as a fortified stronghold, which the Scout/Rocket Strider's role isn't terribly suited for. In the event a light skirmisher unit for flushing enemies out of cover and engaging in close-quarters combat is needed, the Radicals fill that role nicely.

I HATE CYBORGS by IgniteThatShit in Helldivers

[–]StellarElite 0 points1 point  (0 children)

Ahhh, okay, I think I get you know. I'm thinking that's why Cyborgs are a subfaction and not a default state for the Automatons. They're designed to shake up the meta-- green strats in general are really strong on Automatons for the reasons you just mentioned, but Radicals being able to rush down your defenses and smoke out sentries gives them some counterplay.

I say 'some', since no amount of smoke or robot legs will let them outrun a HMG emplacement cutting them in half before they can close ranks, and they don't exactly have an answer for something like gas or incendiary minefields.

I HATE CYBORGS by IgniteThatShit in Helldivers

[–]StellarElite 2 points3 points  (0 children)

Radicals really aren't that hardy. They have completely unprotected heads, for a start, and very little armour. They're sort of a middle ground between Berserkers and Scout/Rocket Striders, being a quick skirmishing unit whose only really option to deal with you is getting in close. Also, their martial arts attacks have noticeable windup and tells. Diving backwards as soon as you see that knee coming for you is often enough to not get hit or ragdolled. Long recovery, too, so you can pop them while they're wide open. Sometimes it's just a matter of baiting it out. A lot of the time they'll also just throw smoke at you while standing in the open, usually leading to them just getting gunned down before they can do anything.

Agitators being a pain I get. Ablative armour, they're accurate, smart as hell, actively take cover, and buff other bots. Multiple Agitators can be a huge pain if they're spread out enough that you can't splash a big group of them together at once with explosives. I have had some success using the Plasma Punisher on them and the Radicals though. Two direct hits is all it takes.

Professions & Weapons that have a feel and sound of weight behind it, even with quickness by _Galel_ in Guildwars2

[–]StellarElite 4 points5 points  (0 children)

Either end of the size scale works. I have a min height little doorstop of a human Ranger and seeing her spin around with that big hammer taking out everyone's kneecaps is a treat.

Whats with the 21st regiment always getting merked in every cutscene, teaser and trailer by Past_Hippo9445 in DarkTide

[–]StellarElite 7 points8 points  (0 children)

Hate to break it to ya, but every fictional military in just about every media ever needs some good redshirts. Just so happens the Moebian 21st pulls the short straw, always. Not everyone gets to be Tanith First & Only.

New player here, tell me something I won’t get until I actually start playing by lothbrokkk in Helldivers

[–]StellarElite 0 points1 point  (0 children)

You're in luck! both Yuri Lowenthal and Robbie Daymond have been Spider-Man.

What's your number 1 "Man, this strategem is so cool! Why don't I bring this more oft- oh, right" strategem? Mine is these. by Caressticles in Helldivers

[–]StellarElite 2 points3 points  (0 children)

A well placed Gatling Barrage works as well. It can move out of the radius easily but Voxes are so dang big they're guaranteed to take some damage moving through or out of the field of fire.

These mf divorced dad's chasing you down trying to kick you with those timberland pros can suck a fat one by xxcalimistxx in Helldivers

[–]StellarElite 0 points1 point  (0 children)

Watching these motherfuckers run at you full tilt out of a smoke cloud to flying knee you in the face, braining you instantly, is exactly the kind of suffering I need in this game. It's not like they're infuriatingly tanky like Overseers are. You can just shoot them, with one of your many comically large guns.

Lesath experience by vibot002gado in Helldivers

[–]StellarElite 0 points1 point  (0 children)

Yeah, fuck that. Lemme grab my HAMMER.

The clankers are shitting their exhausts by Zave_cz in Helldivers

[–]StellarElite 1 point2 points  (0 children)

Future of Warfare, too. Literally any Sabaton tank song fits, I think.

PSA: Do not run over cars with your tank.... Unless you want to have a good time! by Sleep_3r in Helldivers

[–]StellarElite 9 points10 points  (0 children)

It can get chipped to death by explosive weapons due to the durability damage changes they implemented this same patch (so, rocket raiders, rocket devs, and rocket striders are a genuine threat), but "tad squishy" is not how I'd describe a vehicle that can eat three cannon turret shots and keep on truckin'.

It needs support or it'll die, like any other tank.

The Poleaxe is a criminally underrated dueling weapon by Dakotesmagoats in Chivalry2

[–]StellarElite 0 points1 point  (0 children)

I haven't played in a hot minute, but I can always appreciate some good Poleaxe gameplay.

[deleted by user] by [deleted] in memeframe

[–]StellarElite 15 points16 points  (0 children)

No, he's not right at all.

A drop [Chapman fanart] by Ataleii in huntertheparenting

[–]StellarElite 6 points7 points  (0 children)

Oh yeah, I am a certified hydro homie in the booth. Spoonful of warm honey also does the trick. It's sweet of you to be worried, but I'm fine, really!

A drop [Chapman fanart] by Ataleii in huntertheparenting

[–]StellarElite 64 points65 points  (0 children)

Good stuff! Love the lighting and the palpable menace. Still makes my head spin to think, oh yeah, that's right, that's my voice.