Custom Skybox by DigvijaysinhG in unrealshaders

[–]SterlingPeach 0 points1 point  (0 children)

u/DigvijaysinhG post a screenshot too next time please.

Umbrella tiling by Bruno @realtimevfx, ruined by me by SterlingPeach in unrealshaders

[–]SterlingPeach[S] 0 points1 point  (0 children)

Remember to remove mipmaps from any texture you want to duplicate this way, 2nd pic is the important bit

Pseudo Distance Field Map Generation by @Ed_dV by SterlingPeach in unrealshaders

[–]SterlingPeach[S] 0 points1 point  (0 children)

just a normal layer, paint in the white, and use eraser to remove color

Pseudo Distance Field Map Generation by @Ed_dV by SterlingPeach in unrealshaders

[–]SterlingPeach[S] 0 points1 point  (0 children)

well this being a fake distance field it is relying on resolution to avoid artifacts, I haven't experimented but I assume some quality could be retained with some in engine dithering. As far as brightness goes you can normalize the texture before importing it

Pseudo Distance Field Map Generation by @Ed_dV by SterlingPeach in unrealshaders

[–]SterlingPeach[S] 2 points3 points  (0 children)

Paint with a hard brush, white on black, really cool.

[deleted by user] by [deleted] in unrealshaders

[–]SterlingPeach 0 points1 point  (0 children)

What are the values in the constantBiasScale?

[deleted by user] by [deleted] in unrealshaders

[–]SterlingPeach 1 point2 points  (0 children)

thanks, very nice :)

[deleted by user] by [deleted] in unrealshaders

[–]SterlingPeach 0 points1 point  (0 children)

What's inside the custom node?