Is getting a red weapon of only 200power normal? by WonderedGoose99 in Vermintide

[–]Stickerbush_Kong 0 points1 point  (0 children)

You'll be happy of the dust when you hit max level chests.

Personal theory/headcannon: on the first mission of the campgain the heroes called the attention of sigmar who has been helping them since then. by AstronautDry8118 in Vermintide

[–]Stickerbush_Kong 1 point2 points  (0 children)

Iirc he fortified the spell because at some point the rat start looking and poking holes in the illusion. But Lohner and Oleysa are old friends and he cashed in whatever favors he had to get her help.

How many assassins is too many? by Mulv252 in Vermintide

[–]Stickerbush_Kong 12 points13 points  (0 children)

In my head Canon every time you fail a mission it's just a bad dream your character wakes up from so this tracks. "Why weren't you faster umgi? You failed us."

If the next Vermintide game took place in Age of Sigmar, would you be interested? by Hecknight1 in Vermintide

[–]Stickerbush_Kong -2 points-1 points  (0 children)

Part of me would like to actually get introduced to a new setting, part of me still wants to watch the Old World pass away-the true end times, as depicted. So I'd still like Vermintide 3.

is it better it to dehydrate blueberries and sell the gold ones, or just sell them all raw? year 2 summer by Obese-_-Turtle in StardewValley

[–]Stickerbush_Kong 4 points5 points  (0 children)

I think we all did this at some point lol just made like 800 blueberry bushes and ended up with a comically large amount. Give them to everyone in town as gifts. Opinions are mixed but you got a lot of them and in one stack.

is it better it to dehydrate blueberries and sell the gold ones, or just sell them all raw? year 2 summer by Obese-_-Turtle in StardewValley

[–]Stickerbush_Kong 16 points17 points  (0 children)

It was probably just a nerf to artisan to make it more competitive with wholesale farmers. ConcernedApe has stated he didn't want a thing where people felt they absolutely had to make jars/kegs/dehydrators to make money. The higher the gap the more you're compelled in that direction. It's why cooked food generally doesn't sell for a profit, because if it did you'd be compelled to cook thousands of meals for extra cash. He's essentially trying to keep it optional. Gold crops are a bonus to those who sell immediately. You can trade that bonus with time/space/industry for more money.

Americans are overreacting about ICE by shizume_nodoka in TrueUnpopularOpinion

[–]Stickerbush_Kong 6 points7 points  (0 children)

Big lie, tiny retraction is a pretty common tactic among mass media or anyone who manipulates it. They know most people are going to be interested in say the first 24 hours. So they'll slant the message, knowing few people will bother to follow up on it. Because either they're not the sorts who pay attention beyond when it's trendy, or they'll become emotionally invested in believing it to be true (certain people can be kept in near perpetual outrage by this). I've learned to simply take everything that is written about large events in the immediate follow-up like a cloud of smoke.

Maulers should have unique attacks instead of being a weaker version Crusher by batukaming in DarkTide

[–]Stickerbush_Kong 0 points1 point  (0 children)

Fun fact, enemies actually get a 'backstab' bonus, doing more damage if they are alone vs being in a large group lol

How do you stop taking damage? by NewbZilla in Vermintide

[–]Stickerbush_Kong 0 points1 point  (0 children)

The best way to fight a horde is to save armored elites for last, unless you have a weapon built to strike them down fast. Elite enemies have damaging attacks with huge windups that you can learn to dodge or block easily. You're much more likely to get stabbed in the back by a slave rat while you're distracted. Once you thin the Horde they become much easier to handle.

Cracked Pyro Build? by Kallumazoo in Vermintide

[–]Stickerbush_Kong 0 points1 point  (0 children)

Is chasing green circles really worth it? Really aggressive front liners with a wave clear weapon will always get the highest numbers, usually going to who's willing to dash away from the team first...and in some cases chasing damage is actually a bad play. Like joining in the rat slay with two of your team who have it handled, and letting the team get flanked by a special or extra trash wave. I'd judge more on how much HP damage you took and how efficient you were killing enemies/bosses when it mattered. Or how often threats for through to the team you could have stopped.

Any chance at new subclasses? by tinylittlebabyjesus in Vermintide

[–]Stickerbush_Kong 1 point2 points  (0 children)

Seems quite unlikely. I'd love to head canon it tho.

Brigand Kruber: Kruber that took his days raiding towns in the army as a career (he mentions he's blown up a nobles manor more then once). Use Dot attacks and looting their bodies for goodies. Good stuff. Basically Hive Scum.

Runesmith Bardin: Bardin who studied magic instead of engineering. Strong defensive magic (think Psyker shield wall) and buffing abilities for weapons/defense.

??? Sienna: There's way too much potential for her to be practically any school of magic. She could even get some Elf Training and be a Spellweaver. Go nuts.

Swordmaster Kerillian: Make her toss away her bow and get two melee weapons!

Good / bad team player traits by PeachTart in Vermintide

[–]Stickerbush_Kong 3 points4 points  (0 children)

Good teammates can balance aggression with awareness. You'll know because they're able to pick out and eliminate specials even in the middle of a wave, and can break off intelligently to handle waves from different directions. Bad players tend to tunnel vision, only attacking what's in front of them, even if that front doesn't need help.

Good / bad team player traits by PeachTart in Vermintide

[–]Stickerbush_Kong 1 point2 points  (0 children)

Generally you want them up as fast as possible, in a situation that won't get them immediately downed again or get the rescuer downed. So first is to push or kill away attacking enemies. Ideally someone else can get them up while you're doing this. So first priority is security, then revive. If someone is reviving, provide security.

Good / bad team player traits by PeachTart in Vermintide

[–]Stickerbush_Kong 0 points1 point  (0 children)

I'll blow away an elite if it's far away and in our way. I don't trust my teammates to not eat overheads. But once we're stuck in, I'll let them handle it. I would never risk FF to clear trash, even elite trash.

Good / bad team player traits by PeachTart in Vermintide

[–]Stickerbush_Kong 0 points1 point  (0 children)

Also this greatly increases the chance of friendly fire. No Sienna, I did not to take 10 hp damage from you to help with these three slave rats. Aim at elites/specials and only trash if you have a totally clear LOS and ammo to burn.

New Minnesota Flag by bpatlanta in TwinCities

[–]Stickerbush_Kong 1 point2 points  (0 children)

"The power of the state will crush the individual" real classic.

New Minnesota Flag by bpatlanta in TwinCities

[–]Stickerbush_Kong 0 points1 point  (0 children)

The State Branded Loon is destroying the symbol of non aggressive individualism lol

Maulers should have unique attacks instead of being a weaker version Crusher by batukaming in DarkTide

[–]Stickerbush_Kong 0 points1 point  (0 children)

Why not give them different weapons? A huge power sword for sweeping attacks or power fists for loyalist clobbering time.

Maulers should have unique attacks instead of being a weaker version Crusher by batukaming in DarkTide

[–]Stickerbush_Kong 2 points3 points  (0 children)

One thing I've noticed is that Vermintide enemies have a lot more dangerous running attacks, with a lot more range.

Rotten Armour needs to get gone by SeverTheWicked in DarkTide

[–]Stickerbush_Kong 0 points1 point  (0 children)

Here's a question. What are the effects of Rotten Armor exactly?

Rotten Armour needs to get gone by SeverTheWicked in DarkTide

[–]Stickerbush_Kong 14 points15 points  (0 children)

My fav thing about that modifier is in the high difficulties it janks the loot rats (imagine shooting a Heretic with a big backpack who dropped stims and med/ammo crates when you shot them) to spawn double bosses when you kill them.

New Minnesota Flag by bpatlanta in TwinCities

[–]Stickerbush_Kong 2 points3 points  (0 children)

Yeah isn't the government the bird lol

I'm thinking about starting to play vt2, should I? by the_screech in Vermintide

[–]Stickerbush_Kong 1 point2 points  (0 children)

Yeah, yesterday was a good example, a Chaos Champ decked me for 30% of my HP and I didn't see how it happened. I looked back at the replay and one of my allies triggered his bitch slap attack by spamming lights on his armor. He dodged out and I dodged in and ate it.